For You
InGrappling for Competitors
Competitive performance in submission grappling is not just a function of technical ability — it is a function of understanding your ruleset, your meta, and your own game at a level that lets you train specifically rather than generally. InGrappling gives you the ruleset analysis to know what your target format rewards, the competitive meta content to understand what is actually working at elite level right now, and the invariants framework to analyse your own technique the way the best coaches in the sport do.
Ruleset reference
Technique by ruleset
Leg entanglements
Heel hook restrictions vary by ruleset and division. Understand the rules before you compete.
Back attacks
High-percentage in every ruleset. The complete back system.
Standing game
ADCC scores from standing. Single leg, double leg, and clinch-based attacks.
Guard and guard passing
The foundation of scoring position in points formats.
Strategic preparation
Competition health
The rules and the referee
Full library for Competitors
Every page on InGrappling tagged relevant to competitors. Grouped by content type, sorted by ability floor.662 pages.
Technique420
- Americana
Americana — figure-four to the mat in external rotation. Inverse of the kimura. Primary submission from mount. Submission grappling reference.
- Americana Escape
Americana escape — get off your flat back, elbow-to-ribs frame discipline, turn the elbow to the mat and straighten the arm down the hip line, bridge to re-bend.
- Armbar
The armbar family — the shared mechanics, injury profile and defence of every elbow hyperextension on the site, and the sixteen instances that express them.
- Ashi Garami Ankle Lock
The straight ankle lock from ashi garami and single leg X in no-gi — the outside-line ankle lock, the first leg submission most grapplers learn, on seven different platforms.
- Body Lock Pass
The body lock pass in no-gi: wrapping both legs to eliminate hooks and drive through the guard. The primary answer to butterfly Submission grappling…
- Butterfly Guard
Butterfly guard uses both hooks inside the opponent's thighs to elevate and destabilise a kneeling passer. The underhook Submission grappling reference.
- Butterfly Hook Sweep
Butterfly hook sweep — underhook controls direction, hook elevates and tips the top player. Foundation of the butterfly system. Submission grappling…
- Can Opener Escape
Can opener escape — your closed guard is the anchor, so opening it is the answer. Chin tuck and break the grip, open into a chosen guard, release and strip late.
- Closed Guard
Closed guard — legs locked around the top player’s waist, passing blocked until opened. Sweeps and submissions from bottom. Submission grappling reference.
- Closed Guard Break — Kneeling
Kneeling closed guard break — open the closed guard without standing. Sit back onto heels, wedge elbow to far knee, push outward while keeping posture…
- Closed Guard Break — Standing
Standing closed guard break — the primary method of opening a closed guard in no-gi. Post on the hips, stand with one knee up, and drop weight through…
- D'Arce, Brabo and Anaconda Escape
D'Arce, brabo and anaconda escape — one grip, one early game. Near-arm discipline, square up and wrestle up, and three late answers by position.
- Double Leg Entry
Double leg — head at the hip, shoulder through both legs. Deepest level change of any takedown. Primary defence is the sprawl. Submission grappling…
- Four-Point Position
The transitional four-point position: hands and feet on the mat, knees lifted, hips high — between turtle and standing. Submission grappling reference.
- Front Headlock — Ground Control
Front headlock ground control — cervical spine control that leads the body. Primary platform for guillotine, D’Arce, anaconda. Submission grappling…
- Fundamental Escape Movements
Escape movements — bridge, shrimp, Granby roll, sit-out, stand-up, kipping. All named escapes are built from these six. Submission grappling reference.
- Guard Pull
Guard pulling is a deliberate strategic choice to initiate ground fighting from the bottom — not a failed takedown. The Submission grappling reference.
- Guard Retention
Guard retention in no-gi: the universal principles for keeping guard when the passer is threatening. Covers the three-stage Submission grappling reference.
- Half Guard — Bottom
Half guard — trapping one of the top player's legs. One side of the foot line conceded; underhook battle determines the outcome. Submission grappling…
- Half Guard Pass
Half guard passing in no-gi — extracting a trapped leg from half guard. Flatten the bottom, win the whizzer-underhook fight, then branch to smash…
- Headquarters (HQ)
Headquarters is the kneeling top position between passing and control — one knee up, one knee down beside the opponent's hip. Submission grappling…
- Hip Bump Sweep
Hip bump sweep — sit-up, wrist control, and hip explosion from closed guard. Creates immediate sweep or kimura entry. Submission grappling reference.
- Knee Cut Pass
The knee cut pass in no-gi: driving the knee across the bottom player's thigh to clear the guard and establish side control. Submission grappling…
- Mount — Bottom
Mount bottom — defending full mount, the highest-danger pin. Top player across the hips; preventing high mount is the priority. Submission grappling…
- Mount — Top
The mount is the highest-percentage finishing position in top grappling. The top player sits on the opponent's torso Submission grappling reference.
- Mount Escape Techniques
Mount escape — trap and roll, elbow-knee, ghost, kipping, foot drag, bridge to turtle. Written from the defender's perspective. Submission grappling…
- Over-Under Clinch
Over-under clinch — overhook over the near shoulder, underhook under the far arm. Primary no-gi contact position. Submission grappling reference.
- Pendulum Sweep
The pendulum sweep from closed guard: trapping the arm and driving the leg to rotate the passer. The fundamental closed guard Submission grappling…
- Rear Naked Choke
The primary submission from back control. Bilateral carotid compression applied from the seatbelt or body triangle. The most Submission grappling…
- Rear Naked Choke Escape
Defending the rear naked choke — chin tuck, grip fight, seat drop and strong-side turn, before the strangle closes. Prevention is the first defence.
- Scissor Sweep
The scissor sweep in no-gi: shin-across-the-thigh and heel-hook-behind-the-knee mechanics as a fundamental weight-unloading Submission grappling reference.
- Scramble Principles
Scramble framework — three-task hierarchy, height and hip height principle, position selection and decision-making. Submission grappling reference.
- Seated Guard
Seated guard is the foundational open guard — feet active between the passer's knees, head up, hands ready to frame or attack. Submission grappling…
- Shin-on-Shin
Shin-on-shin is a fundamental seated guard entry position — the connecting configuration between seated guard and single leg X Submission grappling…
- Side Control — Bottom
The defensive view of side control — when the opponent has completed a pass and holds the pin. The most common situation Submission grappling reference.
- Side Control — Top
Side control — chest-to-chest pin after a guard pass. Primary platform for kimura, arm triangle, D’Arce, and transitions. Submission grappling reference.
- Side Control Escape Techniques
Side control escape techniques — hip escape, ghost escape, Granby roll, single leg escape, underhook recovery. Submission grappling reference.
- Single Collar Tie
The single collar tie — one hand on the back of the opponent's head — is the standard initial engagement position. It controls Submission grappling…
- Single Leg Entry
Single leg — penetration step to the outside of the near leg; shoulder drives through to complete the takedown. Submission grappling reference.
- Sit-Out and Stand-Up Mechanics
The sit-out and stand-up — the highest-priority exit in the scramble. Technical stand-up, sit-out, and wrestle-up mechanics for getting back to your feet.
- Sprawl
Sprawl — primary takedown defence: hips down, legs behind the attacker. Creates front headlock for guillotines and anacondas. Submission grappling…
- Stack Position
The stack position is a guard passing pressure tool in which the top player drives the bottom player's hips up over their Submission grappling reference.
- Standing
Standing — the default start of all grappling exchanges. Stance, base, and distance management determine what is available. Submission grappling reference.
- Straight Ankle Lock
The straight ankle lock — Achilles lock — is the foundational lower limb submission. Legal in all major rulesets. Understanding Submission grappling…
- Straight Ankle Lock Escape
Straight ankle lock escape — boot defence, hide the heel, pommel the knee line, pull out to combat base. Foundational leg lock defence. Submission…
- Straight Arm Shoulder Lock Escape
Straight arm shoulder lock escape — bent-arm frames only, pummel the arm back to the mat side before the press seats, thumb rotation to unwind the shoulder.
- Supine Guard
Supine guard — lying on the back with feet active, used as a transitional state to reach seated guard or leg entanglement entries. Submission grappling…
- Top Butterfly Guard
Top butterfly — low base requirement to manage hook exposure; passing frameworks from butterfly top. Submission grappling reference.
- Top Half Guard
Top half guard — underhook battle and flattening mechanics; passing options: back step, knee cut, and toreando. Submission grappling reference.
- Toreando Pass
The toreando (bullfighter) pass in no-gi: controlling both shins and redirecting the legs to pass around to the side. The Submission grappling reference.
- Tripod Pass
The tripod pass: using a foot-on-hip and shin-control combination to break the guard and step through. A standing pass complementary to the toreando.
- Tripod Sweep
Tripod sweep — opposing push-pull forces; one foot on the hip, one hand on the ankle, removing the opponent’s base. Submission grappling reference.
- Turtle — Bottom (Defending)
Turtle bottom — five-tier escape hierarchy and common defensive failures. Exit before seatbelt or headlock is established. Submission grappling reference.
- Turtle — Top (Attacking)
Turtle top — Jones attack hierarchy, back take pathways, crucifix entry, four-point breakdown. Attacking the turtled opponent. Submission grappling…
- Underhook Half Guard (Bottom)
Underhook half guard — offensive half guard with the underhook on the shoulder. Base for dogfight, lockdown, and sweeps. Submission grappling reference.
- Wrestling Up (Turtle Bottom)
Wrestling up is the act of returning to a standing base from the turtle bottom position. It is the primary proactive escape Submission grappling reference.
- Z-Guard / Knee Shield
Z-guard (knee shield) — an elevated knee frame against the hip that buys distance. Win the underhook battle and exit to scorpion, butterfly, or the back.
- 3/4 Armbar Escape
3/4 armbar escape — the bent arm that beat the armbar is the entry. Elbow-tuck denial, grip interlace and stack back in, hitchhiker rotation as the wrist turns.
- 50/50
The 50/50 is the symmetric leg entanglement — both players have equal structural access to each other's heel. Understanding Submission grappling reference.
- 50/50 Ankle Lock
The straight ankle lock from 50/50 and the inside entanglements in no-gi — why the inside-line version is a different attack from the ashi ankle lock, and what the shared configuration changes.
- Ankle Pick
The ankle pick is a precision takedown — controlling one ankle and pulling it forward while the opponent's weight is on it. Submission grappling reference.
- Arm Drag
Arm drag — opponent’s arm used as a handle to redirect their body; pulling across the centreline exposes the back. Submission grappling reference.
- Arm Triangle
Arm triangle — kata gatame and the head and arm choke are the same strangle. Near arm across the throat, attacking arm over the neck, angle walk to finish.
- Arm Triangle Escape
Arm triangle escape — hide the shoulder, turn into the attacker, step back the leg to prevent mount, fall off the far side. Head-and-arm choke defence.
- Armbar Escape
Armbar escape — grip fight, stack, elbow pummel, leg trap, hitchhiker. The hitchhiker is the canonical no-gi armbar escape. Submission grappling reference.
- Ashi Garami
Ashi garami (single leg X) — foundational leg entanglement; inside space prevents extraction and creates heel hook access. Submission grappling reference.
- Ashi Garami / Single Leg X — Defending
Defending ashi garami and single leg X in no-gi — the entanglement where you still have options. Stand up early, clear the knee line, and deny the transition rather than the finish.
- Back Defence — Hand Fight
Back hand-fight defence — chin tuck, two-on-one on the strangle wrist, elbow-to-hip control, palm shield against the jaw pry. The pre-RNC grip system…
- Back Defence — Turtle Recovery
Back escape to turtle — when face-out isn't available, belly-down and recover to turtle. A bail-out that buys time under a live strangle, exits via all-fours…
- Back Exposure
The transitional moment of first back access — before any grip system is established. The hub that connects every back take Submission grappling reference.
- Back Step Pass
Back step pass — near leg stepped backward to extract from top half guard or stalled knee cut. Creates the passing angle. Submission grappling reference.
- Back Take Entry Routes
Back entries — every route into back control from standing, guard, top, and leg entanglements. Hub for the back attack system. Submission grappling…
- Backpack Position
Backpack position — chest-to-back back control without leg hooks. Double overs or seatbelt with no hooks set. Transitional or standing back control…
- Bulldog Choke
Bulldog choke — a one-arm headlock choke caught from the side or back of a turtled or scrambling opponent, finished by sitting out and leaning back. Submission grappling…
- Bulldog Choke Escape
Bulldog choke escape — one arm makes the loop, so there is no half to strip. Deny the neck a path when you turn or stand, fight the wrist before the hands meet, drive the head out the front.
- Butterfly Arm Drag Sweep
Butterfly arm drag — arm drag clears the near arm, exposing the back or creating a single leg angle. Back take or sweep. Submission grappling reference.
- Butterfly Ashi Garami
Butterfly ashi — butterfly hook becomes ashi garami when top player steps in. Entry to the leg entanglement cluster. Submission grappling reference.
- Butterfly Ashi Garami — Defending
Defending butterfly ashi garami in no-gi — elevation is the control. Get your weight back to the mat, post wide, and the position degrades on its own.
- Butterfly Hook Break
Butterfly hook break — kill the hook elevation, fold the knees down, pin a thigh to engage passing. Prerequisite for body-lock, knee-cut, and smash…
- Butterfly Sumi Gaeshi
Butterfly sumi — sacrifice throw from butterfly guard: backward fall, hook lift, chest connection. Weight drives the reversal. Submission grappling…
- Calf Slicer Escape
Calf slicer escape — the calf hurts, the knee is the injury. Post and frame to deny the truck hook, straighten the hooked leg, spin toward the attacker late.
- Can Opener
The Can Opener is a cervical hyperflexion submission from inside the opponent's closed guard. Both hands grip the head and force it forward, loading the…
- Choi Bar Escape
Choi bar escape — centreline arm discipline, bend the elbow against the wrist capture and sit out to guard, hand-clasp stall and roll toward the attack.
- Clamp Position
Clamp — deep overhook and body lock isolating one arm from guard. Platform for triangle, armbar, omoplata, kimura, leg locks. Submission grappling…
- Claw
The claw grip is a transitional upper body control from the folkstyle wrestling family. The curved-finger grip on the near Submission grappling reference.
- Cut the Corner
Cut the corner — the trip finish for the single and double leg. Drive the controlled leg across the midline while stepping around the secondary leg.
- De Ashi Harai
De ashi harai — lateral foot sweep at the moment of weight transfer. Too early or too late and the sweep fails. Submission grappling reference.
- De La Riva Break
De La Riva hook break — kill the hook by killing the foot-on-hip frame, defeat the sleeve/ankle grip, step back to clear the hook. Prerequisite for…
- De la Riva Guard
De la Riva guard in no-gi: the DLR hook and shin grip as an entry platform to leg entanglements, tripod sweeps, and back takes. Submission grappling…
- Deep Half Back Take
Deep half back take — when the opponent posts forward to defend the sweep, the bottom player converts to the back take. Submission grappling reference.
- Deep Half Guard
Deep half guard — bottom player scoops under, head near the far hip. Sweeps from underneath as the top player tries to flatten. Submission grappling…
- Deep Half Sweep
The deep half sweep in no-gi: from deep half guard, secure the hip underhook and roll the opponent over the top to mount. The Submission grappling…
- Dogfight
The dogfight is the neutral kneeling scramble that arises from half guard when both players are fighting for the underhook. Submission grappling reference.
- Double Collar Tie
The double collar tie — both hands on the back of the opponent's neck — creates the clinch snap and the hip throw entry. The Submission grappling…
- Double Shin Guard Sweep
Double shin guard sweep in no-gi: controlling both shins to disrupt posture and force a sweep or leg entanglement. Covers Submission grappling reference.
- Double Under Pass
Double under pass — both arms under the bottom player’s legs; stack upright, cartwheel or dump to complete. Submission grappling reference.
- Double Underhooks
Double underhooks give the most hip control of any clinch position — both arms under the opponent's, both hips accessible. The Submission grappling…
- Duck Under
The duck under is a wrestling entry in which the attacker dips below the opponent's arm to emerge on their back side.
- Electric Chair Escape
Electric chair escape — defended from on top. Deny the lockdown and deep-half entry, hip escape before the second leg is captured, concede the sweep late.
- Ezekiel Choke Escape
Ezekiel choke escape (no-gi) — chin tuck before the insertion, peel the inserting arm's wrist, turn into the elbow side, bridge and recover. Submission…
- False Reap
False reap — outside leg threads across the near leg, mirror of the reap. Access to ashi, outside ashi, cross ashi, and 50/50. Submission grappling…
- Fireman's Carry
Fireman's carry — drops under the arm and through the legs to load the opponent across the shoulders. Shoulder is the fulcrum. Submission grappling…
- Front Body Lock
The front body lock — both arms wrapped around the opponent's torso from the front — provides the highest level of positional Submission grappling…
- Go Behind
The go behind is a standing position change from a front or side position to a full rear position, stepping or spinning around the opponent's side…
- Guard Armbar
Guard armbar — the armbar played from underneath. The angle is made by the hips rather than by stepping over from above, and the stack is the defence that decides it.
- Guard Guillotine
The guillotine from underneath — the guard closes, the hips elevate, and the legs supply what the sprawl supplies on top. Submission grappling reference.
- Guillotine (High-Elbow)
Guillotine — primary vascular choke from the front headlock. High-elbow finish from guard and standing. Submission grappling reference.
- Guillotine Escape
Escaping and countering the guillotine — posture, the side-step pass, chin tuck, and roll-through, plus the arm-in variant. The side-step pass is canonical.
- Half Butterfly Guard
Half butterfly guard in no-gi: one leg trapped in the half guard configuration while the free leg inserts a butterfly hook Submission grappling reference.
- Heel Hook Escape
Heel hook escape — hide the heel, clear the knee line, mechanics for ashi, outside ashi, cross ashi. Tap at late-stage rotation. Submission grappling…
- Heist Sweep
Heist sweep — from X-guard; hip-under entry and leg-lift finish disrupts the opponent’s base. Submission grappling reference.
- High Crotch
High crotch — between single and double leg: head at hip level, arm under the crotch. Converts to double leg or spins to back. Submission grappling…
- High Guard / Meathook
High guard — closed guard variant with elevated hips and legs riding high. Primary platform for triangle and armbar entries. Submission grappling…
- High Mount
High mount — mount ridden up under the armpits so the frames die and the S-mount becomes available. The staging position for the mounted armbar.
- Hip Throw Family
Hip throw — attacker turns in, places hip inside the opponent's, loads them over the fulcrum. O-goshi, uki goshi and koshi guruma. Submission grappling…
- Inside Heel Hook
The inside heel hook — primary submission from cross ashi and the saddle. Internal rotation loads the ACL and medial knee, the highest-finish leg lock in no-gi.
- Inside Trip
The inside trip hooks the opponent's near leg from inside with the practitioner's near leg and trips or sweeps it outward, while upper body pressure…
- Kata Gatame
Kata gatame — head-and-arm control for the arm triangle. Shoulder into neck, arm trapped; creates bilateral carotid compression. Submission grappling…
- Kata Gatame — Bottom
Kata gatame bottom — defending head-and-arm control. Top player's shoulder driven into the neck with the defender's near arm trapped against their own…
- Kesa Gatame
Kesa gatame — hip-seated position securing head and near arm. Weight distribution and arm structure are the control mechanism. Submission grappling…
- Kesa Gatame — Bottom
Kesa gatame bottom — defending the scarf hold. Top player seated perpendicular with head-and-arm control; near arm trapped under the top player's armpit…
- Kesa Gatame Escape Techniques
Kesa gatame escape — posting frame, bridge and roll reversal, granby exit, pummelling to recover the trapped arm, hip-out to half guard. Written from the…
- Kimura
Kimura — figure-four shoulder lock in internal rotation and extension. The submission finish of the system; powers back takes. Submission grappling…
- Kimura Control
Kimura control — figure-four grip used positionally. From this grip: back take, turtle control, mount, or submission chain. Submission grappling reference.
- Knee on Belly — Bottom
Knee on belly bottom — top knee into the abdomen. Instinctive push opens the armbar. Two-hand removal is the correct response. Submission grappling…
- Knee on Belly — Top
Knee on belly — knee into the torso; reactions are exploited. Pushing opens the armbar; reaching opens the triangle. Submission grappling reference.
- Knee on Belly Escape Techniques
Named escape techniques from knee on belly — ankle grip and hip escape, underhook escape, knee shield push, and roll under. Submission grappling reference.
- Knee Shield Break
Knee shield break — neutralise the Z-guard / half-guard shield by crushing, stepping over, or pummelling under the blocking knee. Required for passing…
- Knee Tap
The knee tap taps the opponent's near knee inward from a single leg grip or clinch, buckling the knee and dropping the opponent to the mat. Effective vs…
- Kneebar
Kneebar — hyperextends the knee by trapping the foot and driving the hip into the back of the knee. Legal in ADCC and EBI. Submission grappling reference.
- Kneebar Escape
Kneebar escape — bend the knee, hip in toward the attacker, stack and step over, roll with the extension. Elevated-risk leg lock defence. Submission…
- Kosoto Gari
Kosoto gari is a judo foot throw in which the attacker reaps the opponent's far leg from outside while driving their weight forward.
- Kouchi Gari
Kouchi gari — inner reap hooking inside the near ankle, reaping backward. Weight must be on the reaped leg at contact. Submission grappling reference.
- Leg Drag Pass
Leg drag pass — one leg controlled and dragged across the body to create a passing angle. Primary pass from open guard. Submission grappling reference.
- Leg Drag Position
Leg drag position — the held state between completing the leg drag and achieving side control, where the top player controls the legs but has not yet…
- Leg Drag Position — Defending
Defending the leg drag in no-gi — a passing position that uses a leg. Follow the drag rather than resisting it, recover the inside position, and consider attacking back.
- Leg Ride
The leg ride — folkstyle's foundational top control, threading one leg over the opponent's thigh to break them down and open the path to the back.
- Lockdown
Lockdown — half guard with the top leg in a figure-four. Controls mobility; foundation of dogfight and electric chair. Submission grappling reference.
- Long Step Pass
Long step pass — outside leg steps wide around the guard player’s legs; hips follow to complete the pass. Submission grappling reference.
- Lower Leg Shift Sweep
Half lower leg sweep — from Z-guard or half guard, near-knee hook and underhook sweep. Ducking to defend opens the back. Submission grappling reference.
- Near Ankle Ride
The near ankle ride grips the bottom player's near ankle from turtle top, controlling the near leg to prevent standup and enable tilts and turns. A…
- Ninja Choke Escape
Ninja choke escape — chin tuck denies forearm insertion; prevent figure-four closure during the hook phase; posture and step through in guard; level…
- North-South — Bottom
North-south bottom — opponent facing the feet, weight on the chest. Kimura threat is immediate. Primary escape: bridge and hip. Submission grappling…
- North-South — Top
North-south is an underutilised control position where the top player is chest-to-chest with the opponent but facing the feet. Submission grappling…
- North-South Escape Techniques
North-south escape techniques — hip escape, Granby roll to deep half, arm drag counter, sit-up scramble. Early movement is key. Submission grappling…
- O Goshi
O goshi — the major hip throw. The attacker turns in, loads the opponent fully across the hip, and rotates them over the fulcrum.
- Octopus — Top Perspective
Octopus top — passer's view against octopus guard. Back take and kosoto sweep are the threats. Near hip away is the defence. Submission grappling…
- Octopus Butterfly Sweep
Butterfly sweep mechanics applied from octopus guard: combining the underhook and body-lock control with a butterfly hook lift to sweep the passer forward.
- Octopus Guard
Octopus guard: the deep overhook from a seated position as a back take platform, sweep system, and front headlock entry. Covers Submission grappling…
- Octopus Kosoto Sweep
Kosoto gake (small outside reap) from octopus guard: using the body-lock and leg connection to reap the far ankle while pulling Submission grappling…
- Omoplata Escape
Omoplata escape — posture forward, forward roll, cartwheel over, step over the head. Shoulder defence from guard. Submission grappling reference.
- Osoto Gari
Osoto gari is the major outer reaping throw — the attacker drives the opponent's upper body back and sweeps their posting leg with a large reaping motion.
- Ouchi Gari
Ouchi gari — the major inner reap. Drive the opponent's posture forward, then reap the inner leg backward from between their stance to put them down.
- Outside Ashi — Standing Context
Outside ashi standing — transitional leg control while the opponent is upright; entry into ground leg entanglement system. Submission grappling reference.
- Outside Ashi Garami
Outside ashi garami — outside leg entanglement variant; outside heel hook is the primary submission from this position. Submission grappling reference.
- Outside Ashi Garami — Defending
Defending outside ashi garami in no-gi — four finishes and one real counter-attack. Keep the knee driving in, hide the heel, and never push the leg outside to clear it.
- Outside Ashi Kneebar
The kneebar from outside ashi garami in no-gi — the outside-line kneebar and the one most people learn first. Entry from outside ashi, reverse guard and outside sankaku.
- Outside Heel Hook
The outside heel hook — primary submission from ashi garami and outside ashi. Loads lateral knee structures through external rotation. Submission grappling reference.
- Outside Trip
The outside trip hooks the opponent's near leg from the outside — stepping behind or around the lead leg — and trips it inward while upper body pressure…
- Outside Tripod Sweep
The outside tripod sweep places the pushing foot on the outside of the opponent's hip rather than the belly. This angle is Submission grappling reference.
- Over-Under Pass
The over-under pass in no-gi: one arm over the leg and one arm under to create a body lock and drive through the guard with controlled pressure.
- Overhead Sweep
The overhead sweep from closed guard in no-gi: using the passer's forward pressure against them to roll them overhead and come up on top.
- Pinch Headlock
Pinch headlock — underhook at the elbow with head pulled tight. Threatens sumi gaeshi, back take, and leg entanglement entries. Submission grappling…
- Power Nelson
Power nelson — arms under armpits, hands behind the head. Shoulder blade pressure; legal and distinct from the full nelson. Submission grappling reference.
- Quarter Mount
Quarter mount — top position at 45 degrees between side control and mount. Natural intermediate in the mount entry sequence. Submission grappling…
- Quarter Mount — Bottom
Quarter mount bottom — defending the 45-degree transitional mount before it consolidates to flat mount or converts to kimura. The defensive window is…
- Rau Drag
The Rau drag in no-gi: Jason Rau's arm-drag-style pass for the knee shield and the stalled knee cut — drag the framing arm across to break the frame and clear to the back or side.
- RDLR Back Step Sweep
RDLR back step sweep — when the passer back steps out of RDLR, the bottom player reads the reaction and completes the sweep. Submission grappling…
- RDLR Back Take
The RDLR back take in no-gi: from reverse de la riva, invert through the space under the opponent's hips and take the back. The Submission grappling…
- Rear Body Lock
Rear body lock — both arms around the opponent’s torso from behind, hip-to-hip. Standing precursor to back take entries. Submission grappling reference.
- Reverse De la Riva
Reverse De la Riva in no-gi: the inside hook as a transition hub between DLR, K-guard, and leg entanglements. Covers the hook Submission grappling…
- Reverse Guard
Reverse guard is a facing-away guard position — the bottom player's back is toward the opponent. Provides direct outside ashi Submission grappling…
- Reverse Kesa Gatame
Reverse kesa gatame — kesa rotated 180 degrees, top player facing the feet. Near arm and leg controlled from the reverse side. Submission grappling…
- Reverse Kesa Gatame — Bottom
Reverse kesa gatame bottom — defending the reverse scarf hold. Top player hip-seated facing the defender's feet; primary threat is the near-arm kimura…
- Reverse Triangle Escape
Reverse triangle escape — the outside leg over your shoulder and your own trapped shoulder doing the compressing. Recover the arm early, and expect it from underneath a pin.
- Reverse Tripod Sweep
Reverse tripod sweep — push-pull base disruption from the reverse DLR hook. Same mechanics as the standard tripod. Submission grappling reference.
- Rolls and Reversal Mechanics
Rolls and reversals — Granby roll, inside arm roll, outside arm roll. Guard recovery mechanics from turtle and bottom positions. Submission grappling…
- Russian Tie
Russian tie — two hands on one arm; superior arm control for single leg, double leg, ankle pick, and arm drag entries. Submission grappling reference.
- Scorpion / Lower Leg Shift
Scorpion — half guard variant with trapping foot outside the top player's knee. Opens waiter sweep and back take. Submission grappling reference.
- Scorpion Sweep
Half scorpion sweep — near knee hook and underhook tip the top player to side control. Back take opens when top player ducks. Submission grappling…
- Scorpion to Back Take
Half scorpion back take — top player ducks and drives hips up to defend the sweep, exposing the back for the bottom player. Submission grappling reference.
- Seatbelt Control
Seatbelt back control — over-under grip with strangle hand over the shoulder, control hand under the armpit. Submission grappling reference.
- Seatbelt Defence
Back escape from seatbelt — chin tuck, two-on-one on the choking wrist, escape toward the underhook side, strip the hook, shoulders to the mat. Submission grappling reference.
- Seated Guard Engagement
Seated guard engagement — first-contact actions that convert a live seated guard into a passable supine guard. Closing distance, hand-fighting, denying…
- Shelf
Shelf — leg ride variant with the near leg lifted across the top player’s thigh, exposing the back. Submission grappling reference.
- Shoelace Heist Reversal
Shoelace heist — stand-up reversal from single leg X with heel-outside grip. Bottom player stands and converts to top. Submission grappling reference.
- Short Choke Escape
Short choke escape — the rear strangle finished palm-to-palm at whatever depth it has. Two-on-one down on the choking wrist, deny the anchoring elbow, escape toward the underhook side.
- Short Sit
The short sit is a folkstyle bottom escape — sit out to the near side, swinging the near hip and leg out from referee's position bottom, to face the top…
- Side Scissors Sweep
The side scissors sweep from closed guard: hip-escaping laterally to attack a perpendicular angle and sweep the passer with crossed-leg pressure.
- Single Leg X
Single Leg X in the guard context — where ashi garami is established as a guard configuration before the entanglement is Submission grappling reference.
- SLX Back Take
SLX back take — from Single Leg X, invert toward the opponent’s back and take the seatbelt position. Submission grappling reference.
- SLX Stand-Up Sweep
SLX stand-up sweep — from Single Leg X, extend the inside hook to force the opponent up, then finish the takedown. Submission grappling reference.
- Smash Pass
Smash pass — stack and flatten the guard player’s legs; drive through the knee shield with shoulder pressure to complete. Submission grappling reference.
- Snap Down
The snap down pulls the opponent's head sharply downward from a collar tie or head control, forcing them to turtle or four-point. A foundational setup…
- Split Squat Pass
The split squat pass: a pressure-based half guard pass using a wide split stance to flatten the bottom player and grind through the guard.
- Standard Triangle
Triangle — bilateral carotid compression from guard. Opponent's inside arm presses against their neck to close half the choke. Submission grappling…
- Standing Front Headlock
Standing front headlock — after a snap down; guillotine, D’Arce, and back take entries before the opponent recovers. Submission grappling reference.
- Standing vs Seated Guard
Passing a seated guard from your feet — butterfly, shin-on-shin, single-leg X. Hold the height advantage, fight grips, and shut down the wrestle-up.
- Standing vs Supine Guard
Standing passer against an opponent lying on their back — closed guard, De la Riva, X-guard. Gravity-assisted pressure, leg stretching, and footwork…
- Straight Arm Shoulder Lock
Straight shoulder lock — arm in extension; downward shoulder pressure. Available from mount, side control, and knee on belly. Submission grappling…
- Straight Armlock Escape
Straight armlock escape — never extend the arm across your own body, withdraw and shrimp, and rotate toward the attacker to unload the elbow line.
- Sweep Single
Sweep single — the single leg finish in which the attacker circles to the outside of the trapped leg and sweeps the opponent's far ankle.
- The Reap
The reap — seated guard entry threading inside leg across. Creates ashi, outside ashi, or cross ashi depending on the response. Submission grappling…
- Toe Hold
The toe hold attacks the foot and ankle through rotation. Available from multiple leg entanglement positions. Restricted in some competitive formats.
- Toe Hold Escape
Toe hold escape — deny the grip, straighten the knee, rotate the foot internally, stack and counter. Elevated-risk leg lock defence. Submission grappling…
- Transition Chains — What Follows What and Why
The complete positional transition map: what follows what and why, derived from the canonical relationship table. Covers all Submission grappling…
- Triangle Choke Escape
Triangle escape — posture, hide the arm, spin before the lock, double under, tilt, stack and walk. Early defence is essential. Submission grappling…
- Truck Calf Slicer
The calf slicer from the truck and the leg rides in no-gi — the signature finish of the position, where the hook that holds the leg is also the wedge that compresses it.
- Turk
The turk — a folkstyle upper-body ride that traps the near arm and headlocks the neck to kill base. The control feeds the kimura or the flat pin.
- Turtle Escape Techniques
Turtle escape techniques — Granby roll, sit-out, switch, Peterson roll, hip heist. Transitional position exit. Submission grappling reference.
- Von Flue Choke Escape
Von Flue escape — you only meet it while holding an arm-in guillotine, so the defence is to let go. Release on the shoulder drop, turn into it, frame and hip escape.
- Waiter Position
Waiter position — deep half guard variant; far leg underhook creates sweep leverage and back take entries. Submission grappling reference.
- Waiter Sweep
Half waiter sweep — far leg lifted to remove the top player’s base, then hip escape to come on top. From waiter position. Submission grappling reference.
- Wrist Ride
Wrist ride — folkstyle base-disruption tool; pinning the opponent’s wrist to the mat exposes the back and prevents recovery. Submission grappling…
- Wristlock Escape
Wristlock escape — straight wrist and fist discipline, withdraw the hand the moment it is gripped, and stack the knuckles with the forearm as a last stall.
- X-Guard
X-guard controls one of the standing opponent's legs with both of the bottom player's legs in an X configuration. Hip elevation Submission grappling…
- X-Guard Back Take
The X-guard back take in no-gi: from X-guard, turn the opponent and thread behind to take the back rather than sweeping. Used Submission grappling…
- X-Guard Tilt Sweep
The X-guard tilt sweep in no-gi: from X-guard, elevate the captured leg and tilt the opponent to either the near or far side. Submission grappling…
- 3/4 Armbar
The 3/4 armbar is the bent-arm counter to the standard armbar — entered when the opponent bends their arm to defend. Rather Submission grappling reference.
- Anaconda Choke
The anaconda choke: the arm threads under the neck first, exiting through the far armpit — the mirror of the D'arce's arm-first thread. Submission grappling…
- Aoki Lock
The Aoki lock — an inside heel hook and ankle lock combined, attacked from the outside line. The mirror of the Woj lock.
- Aoki Lock Escape
Aoki lock escape — recognise the reverse-ashi rotation and square the hips before the heel reaches the armpit, straighten the leg and extract the heel.
- Arm-In Guillotine
Arm-in guillotine — near arm inside the choke; easier to lock and stronger control than the arm-out, slower to finish. Submission grappling reference.
- Ashi Garami Toe Hold
The toe hold from ashi garami, mutual ashi and outside sankaku in no-gi — the outside-line toe hold, and why the space it needs makes it a top-side attack.
- Back Defence — Standing
Standing back defence — piggyback/backpack escape. Hand-fight the standing RNC, squat to a stable base, wall-pin to crush the attacker's ribs, shoulder roll through…
- Back Triangle
Leg-based strangle from back control — legs lock in a triangle figure-four around the neck and near arm. Distinct from the rear Submission grappling…
- Back Triangle Escape
Back triangle escape — extract the arm during the leg swap before the ankle locks, hand-fight while the legs configure, stack the locked triangle to clear the head.
- Backside 50/50
Backside 50/50 — asymmetric 50/50 where one player has back exposure advantage; primary submission is the outside heel hook. Submission grappling…
- Backside 50/50 — Defending
Defending backside 50/50 in no-gi — a dual-line position where both heels are live. Hide both, deny the back of the entanglement, and stop reading it as ordinary 50/50.
- Banana Split
The Banana Split is a hip and adductor submission applied from cross ashi / saddle / honey hole. One leg is pushed forward Submission grappling reference.
- Banana Split Escape
Banana split escape — keep the outside leg tucked to deny the second-leg capture, cross the ankles and turn to close the hips, or chase the stretch into turtle.
- Baratoplata Escape
Baratoplata escape — the lock is a thigh clamp on your elbow, so the answer is elbow discipline, then the drag-out before the frame closes, then denying the outward wrist turn.
- Baseball Bat Choke
Baseball bat choke in no-gi — S-grip crossed forearms set from side control, finished by spinning toward north-south as the elbows cross. Submission grappling…
- Baseball Bat Choke Escape
Baseball bat choke escape — break the cross-grip before it sets, turn into the attacker from knee on belly, and deep chin tuck to force the over arm onto the jaw.
- Belly Down Back Mount
Belly down back — the prone back ride, entered when the opponent rolls from seated back. RNC is the primary finish; cross ashi is the route into the leg game.
- Berimbolo
Berimbolo — inverted rolling from De la Riva, RDLR, 50/50, seated guard. Exits to back control, crab ride, leg entanglements. Submission grappling…
- Blast Double
Blast double — the explosive variant of the double leg takedown.
- Body Triangle
Body triangle — figure-four legs around the torso from back control. Removes the bridge, loads the ribs, compounds the strangle. Submission grappling…
- Body Triangle Defence
Body triangle back control escape — turn into the locked side, expose the attacker's trapped foot, and attack the ankle. Submission grappling reference.
- Buggy Choke
The buggy choke in no-gi: from bottom side control, thread your own arm behind your own knee to trap the opponent's head and arm, then crunch to close both carotids.
- Calf Slicer
Calf slicer — calf compressed against attacker’s bone; loads the knee through combined compression and rotation. Submission grappling reference.
- Chicken Wing Ride
Chicken wing ride — the near arm is levered behind the opponent's own back, elbow bent upward behind the shoulder blade, maintaining turtle top control…
- Choi Bar
Choi Bar — shoulder rotation submission; arm pulled across the body while the shoulder is externally rotated. From side control. Submission grappling…
- Clamp Pass
Clamp pass — recover posture against the overhook, defeat the closed guard lock, and disengage the submission platform. How to pass the clamp position…
- Cross Ashi Garami
Cross ashi garami — inside heel hook position: saddle, inside sankaku, honey hole. Hardest to escape; shortest injury timeline. Submission grappling…
- Cross Ashi Garami — Defending
Defending the saddle in no-gi — the shortest clock in the leg game. Hide the heel, deny the second leg, and understand why every reliable escape happens before the position is finished.
- Crucifix — Bottom
Crucifix bottom — near arm trapped between top player legs, bottom player on the side. Entry prevention is the primary defence. Submission grappling…
- Crucifix — Top
Crucifix — near arm trapped between top player legs, far arm separately controlled. Both arms isolated; opponent cannot defend. Submission grappling…
- Crucifix North-South Choke
The north-south choke closed from the crucifix — the arms are held by the legs and the clamp is inverted. Submission grappling reference.
- D'arce Choke
The D'arce choke: arm-in triangle applied from the front headlock when the near arm is posted. The choking arm threads under Submission grappling…
- Domplata Escape
Domplata escape — your arm trapped under their thigh and their foot on your neck. Elbows in to deny the isolation, bridge as the leg travels, turn with the sit-back.
- Electric Chair
Electric chair — from the lockdown in half guard, the far leg is carried to the shoulder and the lockdown stretched out to split the hips. Submission grappling reference.
- Estima Lock
The Estima lock is a rapid foot and ankle submission using a rear-naked-choke-style grip on the foot, finished by driving the foot into the attacker's…
- Estima Lock Escape
Estima lock escape — keep the foot off the hip and belly line, pull it free before the clasp closes. Once the grip is established, tap. There is no late stage.
- Ezekiel Choke (No-Gi)
The Ezekiel choke in no-gi: the fist and wrist blade drive across the throat while the supporting arm under the head closes the scissors. Submission grappling…
- Folding Pass
The folding pass pins the opponent's knees to their chest and folds the legs to one side, removing framing and clearing the path to side control. Applied…
- Gift Wrap
Gift wrap — the opponent's arm is taken from mount or side control and folded across their own face and neck. A one-arm control that opens back takes…
- Gift Wrap — Bottom
Gift wrap bottom — your own arm folded across your face and controlled from mount, neutralising a primary defensive tool. Defence is a race against the…
- Gogoplata Escape
Gogoplata escape — an airway attack, not a blood choke, so the panic is worse than the clock. Deny high-guard elevation, posture up on the thread, back out.
- Granby Roll
The Granby roll is a defensive rolling escape from turtle or referee's position bottom — roll across one shoulder while threading a leg through, creating…
- Half Butterfly Pass
Half butterfly pass — kill the butterfly hook, flatten the bottom player, and pass the hybrid half guard. How to defeat the half butterfly position…
- Hammerlock
The hammerlock folds the opponent's arm behind their back, attacking the shoulder via internal rotation and extension. Applied from side control and back…
- Hammerlock Escape
Hammerlock escape — never leave the wrist behind your back plane, roll away from the trapped shoulder and sit up, drive the elbow to the hip to shorten the lever.
- Harai Goshi
Harai Goshi — sweeping hip throw; full hip insertion with outer thigh/hip sweep. Companion to Uchi Mata; similar entries, different leg target…
- High Guard Pass
High guard pass — defeat the elevated closed guard with legs high on the back, strip the meathook arm control, and escape the triangle-omoplata-armbar…
- High Step Pass
High step pass — lifts the near foot high over the opponent's near leg and steps it to the far side, creating a sudden angle change that bypasses…
- Homer Simpson Sweep
Homer Simpson sweep — hooks the bottom player's near leg behind the standing opponent's far leg while the hand pulls the near leg forward, sweeping the…
- Inverted Armbar
Inverted armbar — attacks the elbow in supination with the arm rotated so the elbow faces upward; the attacker's chest or shoulder is the fulcrum…
- Inverted Armbar Escape
Inverted armbar escape — elbow tuck before the wrist is controlled, pronate the arm to kill the supination angle, stack and rotate to spin the arm free.
- Iowa Ride
The Iowa ride combines a tight waist with near arm or leg control for sustained top pressure. The signature finish is the tight waist tilt — rotating…
- Ippon Seoi Nage
Ippon Seoi Nage — single shoulder throw; drop variant most used in no-gi competition. Arm over shoulder, hip and back rotation. Submission grappling…
- Japanese Necktie Escape
Japanese necktie escape — palm-to-palm grip, then a shin behind the head. Deny the near-arm thread, beat the hands meeting, move the head before the leg lands.
- K-Guard
K-Guard is a specific guard configuration designed as a direct inside heel hook entry system. The leg arrangement naturally exposes the inside heel for…
- K-Guard (Entanglement Context)
K-Guard in the entanglement context — when the K-guard configuration transitions from a guard position to a confirmed leg Submission grappling reference.
- K-Guard (entanglement context) — Defending
Defending the K-guard entanglement in no-gi — an outside entry that arrives inside. Kill the transition, keep the knee line, and stop preparing for the position you were in.
- Kesa Arm-Crush
Kesa arm-crush — the near arm broken over the attacker's thigh from the scarf hold, usually as the answer to a defended leg americana. Legitimate, and honestly uncommon.
- Kimura Escape
Kimura escape — elbow to body, thigh grip, walk the wall, kimura counter roll. Early connection prevents arm isolation. Submission grappling reference.
- Kiss of the Dragon
Kiss of the Dragon — Granby roll under the opponent from turtle bottom to expose the back. Direct back take entry. Submission grappling reference.
- Koshi Guruma
Koshi guruma — the hip wheel throw. A hip throw using a head and neck wrap rather than the underhook of standard hip throws.
- Kouchi Makikomi
Kouchi makikomi — the wrapping variant of kouchi gari.
- Lateral Drop
The lateral drop drops the practitioner to the side while pulling the opponent's upper body across, throwing them over the dropping body. Applied from…
- Leg Weave Pass
The leg weave pass threads the top player's arm between the opponent's legs to control the near leg from inside, creating a passing platform that limits…
- Lockdown Pass
Lockdown pass — defeat the figure-four calf hook, recover the trapped leg, and pass the half guard. How to escape and pass the lockdown position…
- Locoplata Escape
Locoplata escape — the gogoplata coming at you from mount instead of guard. Keep the near arm off the mat, stay square, bridge while their base is committed.
- Lumberjack Sweep
The lumberjack sweep grabs the top player's far ankle from half guard or seated guard while creating a lateral tipping force, sweeping the top player…
- Mexican Necktie Escape
Mexican necktie escape — keep a flat back to deny the leg hook, stand from turtle before the leg lands, drag the hooking foot off the back, and strip the…
- Mir Lock
The Mir lock in no-gi: an overhook shoulder lock on a bent arm, trapped across the attacker's torso and turned up and away — attacked from guard and half guard.
- Mir Lock Escape
Mir lock escape — the one arm attack the tucked elbow does not answer. Deny the overhook, strip it before the clasp closes, then follow the rotation.
- Monoplata Escape
Monoplata escape — one leg instead of two, so your free hand is worth more. Shrug and keep the arm tight, post the free hand to kill the hip rotation, roll with it.
- Mounted Armbar
Mounted armbar — the arm isolated from above, the leg stepped over the head, and the attacker falling back to land perpendicular with the hip under the elbow. The armbar the mount is built to produce.
- Mounted Triangle
Mounted triangle — triangle choke from mount. Legs encircle neck and one arm from above; bilateral carotid compression from top. Submission grappling…
- Mounted Triangle Escape
Mounted triangle escape — prevent the S-mount arm isolation, block the leg crossing the neck, stack-and-drive the trapped arm out, posture up through the…
- Near-Side Armbar
Near-side armbar — the near arm taken from a top pin by rising up and stepping over the head, with one shin in the armpit and the attacker's hip as the fulcrum.
- Ninja Choke (No-Gi)
Ninja choke — no-gi guillotine-D'Arce hybrid. No arms inside; figure-four RNC-style grip. Counter to single leg and defended guillotine. Submission…
- North-South Choke
North-south choke — the head closes into the attacker's armpit, palm-to-palm connect, and the body sinks to finish. Weight, not squeeze. Submission grappling…
- North-South Choke Escape
North-south choke escape — the head is clamped in the attacker’s armpit and the finish is a sink, not a squeeze. Shoulder up, deny the palm-to-palm connection, bridge across the line.
- Octopus Guard Pass
Octopus guard pass — strip the deep overhook, recover posture, flatten or backstep to pass. How to deal with the seated overhook back-take platform…
- Omoplata
Omoplata — legs trap the arm and drive the shoulder into internal rotation. Positional use is on a separate page. Submission grappling reference.
- Omoplata Control
Omoplata control — arm trapped in the legs; submission always available as a threat. Platform for sweeps and back takes. Submission grappling reference.
- Omoplata Triangle
The triangle taken from omoplata control when the shoulder attack stalls — the dilemma pair from one leg position. Submission grappling reference.
- Opposite Triangle Escape
Opposite triangle escape — the reversed lock barely strangles, so the threat is the shoulder. Read the lock, take the arm home, use the reconfiguration.
- Outside Heist
Outside heist in no-gi: the come-up from outside ashi where you clear the hip, sit up, and end seated on the opponent's hips — the outside-ashi upgrade that converts a leg entanglement into a dominant
- Outside Heist — Defending
Defending the outside heist in no-gi — the entanglement that passes instead of finishing. Keep a connection, contest the come-up, and stop defending a submission that is not coming.
- Outside Sankaku
Outside sankaku in no-gi: the triangled leg control around the opponent's outside leg that serves as the primary outside heel Submission grappling…
- Outside Sankaku — Defending
Defending the outside sankaku in no-gi — a locked triangle on the outside line. Deny the triangle before it closes, hide the heel, and know why waiting is not a plan.
- Peruvian Necktie
Peruvian Necktie — S-grip on head and arm, a leg over the back of the head, and a sit-back that drives the head into the grip. Submission grappling reference.
- Peruvian Necktie Escape
Peruvian necktie escape — two legs fold the head DOWN into a head-and-arm lock, and the finish is a sit-back. Elbow to the ribs, block the first leg, head out sideways.
- Peterson Roll
Peterson roll — executed from near-arm underhook control on a turtled opponent. The top player drives the opponent's near arm across the body and rolls…
- Reverse Guard (Entanglement Context)
Reverse guard in the entanglement context — facing away from the opponent with a leg captured. Outside heel hook and kneebar Submission grappling…
- Reverse Triangle
Reverse triangle (gyaku sankaku) — the inverted-orientation triangle caught from underneath pins and scrambles. Submission grappling reference.
- Rolling Armbar Escape
Rolling armbar escape — short posts and elbows in from turtle, pull the elbow back through and sit out to wrestle up, hand clasp and roll through the extension.
- Rubber Guard
Rubber guard — leg-behind-neck guard pinning posture and freeing both hands. Platform for omoplata, gogoplata, and triangle. Submission grappling…
- S-Mount
S-mount — high mount with one leg over the far arm. Opens armbar, mounted triangle, and kimura from the top position. Submission grappling reference.
- S-Mount — Bottom
S-mount bottom — defending the high mount with one leg over the far arm. Armbar, mounted triangle, and kimura are all seconds away; defence must prevent…
- S-Mount Escape Techniques
S-mount escape — hide the elbow, stack the fall-back, hitchhiker escape, stuff-and-spin. Arm protection is the primary priority because the arm is…
- Saddle Banana Split
The banana split from the saddle in no-gi — the inside-line version, taken when the heel is denied. One free arm has to capture the outside leg without giving up the entanglement.
- Saddle Calf Slicer
The calf slicer from the saddle in no-gi — the wedge is already there, and hiding the heel is what completes it. The attack a correct heel hook defence hands over.
- Saddle Kneebar
The kneebar from the saddle in no-gi — the inside-line kneebar, taken when the heel is hidden. Entry, mechanics, why it is a second option rather than a first.
- Saddle Toe Hold
The toe hold from the saddle and 50/50 in no-gi — the inside-line toe hold, and why the position that makes it available also makes it a second choice.
- Scorpion Pass
Scorpion pass — defeat the outside knee hook, deny the hip extension sweep, and pass the lower-leg-shift half guard. Submission grappling reference.
- Seoi Otoshi
Seoi otoshi — the drop shoulder throw, no-gi-friendly variant where the attacker drops to the knees during the pivot to compress entry time and reduce.
- Short Choke
Short choke — the rear strangle finished palm-to-palm with the free elbow driven behind the shoulder. Taken when the RNC figure-four cannot be closed. Submission grappling reference.
- Short Choke — Front Headlock
The short choke taken beside a turtled opponent without taking the back first — the same bent-arm strangle, reached from the front headlock. Submission grappling reference.
- Shoulder Crunch
The shoulder crunch in no-gi: a bottom guard control — win inside position, then pinch the head and shoulder together to kill the post and off-balance, opening sweeps, the back, leg entries, and submi
- Sickle Sweep
The sickle sweep hooks the bottom player's leg behind the standing opponent's far ankle in a scything motion, pulling the ankle out while pushing the…
- Side Triangle Escape
Side triangle escape — a triangle with the attacker on top and gravity on their side. Block the leg-over-shoulder entry, roll into them, frame the hip late.
- Spinning Armbar
Spinning armbar — the far arm taken from a top pin. The head is trapped, the attacker rotates through to perpendicular, and the hip becomes the fulcrum under the elbow.
- Spiral Ride
Spiral ride — top control in a spiral path around the turtle. Breaks the base; opens back take and leg entanglement routes. Submission grappling reference.
- Standing Kimura
Standing kimura — figure-four shoulder lock applied and finished from standing. Russian tie, underhook, and single leg defence entries. Submission…
- Standing Kimura Escape
Standing kimura escape — hand-fight the grip transitioning from the Russian tie, step through around the locked arm, and hitchhiker rotate when trapped.
- Standing RNC Escape
Standing RNC escape — drop level and shuck the backpack before the seatbelt matures, lateral step to the strangle side, or sit to the mat conceding the back.
- Standing vs Entangled Guard
Standing passer against an opponent in a leg entanglement — ashi garami, outside ashi, cross ashi, 50/50. Stacking pressure, staying vertical, and…
- Straight Armlock
Straight armlock — the arm-crush attack on an arm run across its owner's chest, compressed downward against the attacker's sternum from side control, north-south or knee on belly.
- Straitjacket
Straitjacket back control in no-gi: the opponent's near arm is fed down and pinned against their own body while back control is held. Submission grappling reference.
- Sumi Gaeshi (Standing)
Sumi gaeshi (standing context) — sacrifice throw where the attacker falls backward while elevating the opponent's near leg.
- Suplex
The suplex lifts the opponent from a rear body lock and arches backward, throwing them overhead. A high-amplitude Greco-Roman throw with German…
- Tani Otoshi
Tani otoshi (valley drop) — one leg steps behind and between the opponent's legs; the attacker drops backward, pulling the upper body down while the…
- Tarikoplata Escape
Tarikoplata escape — a kimura grip reinforced by a leg. Your self-grip is what the leg is coming to break, so read the switch and extract the elbow on the reconfiguration.
- Technical Mount
Technical mount — one knee grounded, the other leg stepped out flat beside the opponent's hip. Opens back take entries, arm triangle access, and armbar…
- Technical Mount — Bottom
Technical mount bottom — defending the stepped-out mount. One foot posted beside the defender's hip, back take and arm triangle imminent; the defender is…
- Technical Mount Escape Techniques
Technical mount escape — spin out to re-flatten, roll back to half guard, reverse-technical when the opponent stays high. Seatbelt hand-fighting and…
- The Reap — Defending
Defending the reap in no-gi — the entanglement entry you answer before it becomes a position. Clear the threading leg, hold the knee line, and know the one counter that attacks back.
- Tomoe Nage
Tomoe nage — sacrifice throw where the attacker falls backward and uses a foot planted on the opponent's hip or stomach to launch them overhead.
- Tozi Pass
The Tozi pass drops the near shoulder under a butterfly or X-guard hook, trapping it to the mat with body weight and passing over the trapped leg. Also…
- Twister Hook
Twister hook — one leg threaded between the opponent's legs to limit spinal rotation. Entry to the truck position. Submission grappling reference.
- Uchi Mata
Uchi mata — inner thigh reap throw. One of the highest-percentage judo throws, increasingly dominant in elite no-gi competition. Submission grappling…
- Uki Goshi
Uki goshi — the floating hip throw. A half-hip entry that turns the opponent over a partially loaded hip rather than lifting them across it.
- Von Flue Choke
The Von Flue choke — the shoulder-pressure counter to any guillotine held while being passed into side control. Their own arm closes the choke. Submission grappling…
- Waiter Guard Pass
Waiter guard pass — recover the far leg from the under-hook, deny the sweep and leg entanglement entries, and pass the deep half variant. Submission…
- Williams Guard
Williams guard uses an overhook around the opponent's head (meathook grip) from half guard or butterfly base, controlling posture and opening arm…
- Williams Guard Pass
Williams guard pass — strip the head control overhook, recover posture, and defeat the arm triangle and back take platform. Submission grappling reference.
- Woj Lock
The Woj lock — an outside heel hook and ankle lock combined, attacked from the inside line, everting the ankle rapidly. The mirror of the Aoki lock.
- Wristlock
Wristlock — radiocarpal joint attack via hyperextension or deviation. Shorter injury window; restricted in beginner contexts. Submission grappling…
- 70/30
70/30 (80/20) — asymmetric leg entanglement where one player controls a larger share of the leg, creating heel hook advantage. Submission grappling…
- 70/30 (also 80/20) — Defending
Defending 70/30 in no-gi — 50/50 with the hips offset, and the offset is what frees the inside heel. Chase the angle back, hide the heel, and stop defending a symmetrical position.
- Back Armbar
Back armbar — the trapped arm taken as it peels out of the straitjacket. Timing-bound, and the only armbar whose defining decision is trading back control for a joint.
- Back Crucifix
Back crucifix — behind the turtle, near arm scissored between the legs, far arm controlled. Armbar, arm triangle, and chokes follow. Submission grappling…
- Baratoplata
The Baratoplata in no-gi: a shoulder lock that clamps the opponent's elbow between the thighs and turns the wrist outward, attacked mainly from closed and half guard.
- Berimbolo Defence
Berimbolo defence — deny the hip rotation, counter the back-take chain, and convert the scramble into passing or leg entanglement opportunities…
- Bicep Slicer
The bicep slicer wedges a forearm, shin, or knee into the bent elbow, crushing the bicep and brachialis to attack the joint in flexion. Where it is legal.
- Bicep Slicer Escape
Bicep slicer escape — the one arm submission you straighten out of. Keep the elbow tight so the fulcrum never seats, extend the arm, rotate the elbow to unseat.
- Buggy Choke Escape
Buggy choke escape — you are the one on top. Keep your head high and near arm posted, and if it closes, lift the knee off your neck before the crunch arrives.
- Cement Mixer
The cement mixer is a rotational wrestling turn where the top player grabs the far arm and near leg, creating a rotating cradle that rolls the bottom…
- Crucifix Armbar
Crucifix armbar — the trapped arm extended by the attacker's legs while their hands stay free on the other arm. No step-over, no rotation, and the position survives the attempt.
- Deadlift Armbar
Deadlift armbar — the near arm clamped from top turtle and the attacker standing to lift or walk the opponent over. The legs turn them; the armbar is what is left when they land.
- Diagonal Ashi Garami
Diagonal ashi garami is a transitional leg entanglement position — the specific angle that makes the Z-lock hip submission Submission grappling reference.
- Diagonal Ashi Garami — Defending
Defending diagonal ashi garami in no-gi — an inside structure with an ashi name. Square up, hide the inside heel, deny the hip, and do not file it with the outside positions.
- Domplata
The domplata in no-gi: from mount, trap the arm under your thigh, swing the leg over the head and sit back with the foot blocking the neck.
- Electric Chair Sweep
Electric chair sweep — extends the top player's far leg outward from the lockdown in half guard, levering them over their own trapped leg. Distinct from…
- Game Over
Game Over (Z-lock, Leg Knot) — an entanglement in which the attacker controls both of the opponent's legs in a crossed configuration. Immediate heel hook…
- Game Over / Z-Lock — Defending
Defending Game Over and the Z-lock in no-gi — three live finishes from one position. Deny the second leg, hide the heel, and understand why the name is a claim.
- Gogoplata
The Gogoplata is a choke applied by pressing the shin or instep into the opponent's throat from the high guard position. The Submission grappling…
- Imanari Roll
Imanari roll — inverted standing-to-ground entry threading directly to ashi garami or cross ashi garami. Submission grappling reference.
- Inside Sankaku
Inside sankaku in no-gi: the triangled upgrade of cross ashi (the saddle) — a figure-four around the near leg with the top leg crossing past the far leg. The most locked-down inside heel hook position
- Inside Sankaku — Defending
Defending the inside sankaku in no-gi — the saddle with the triangle closed. Why every reliable answer happens before the lock, and what to do if it does not.
- Inverted Guard
Inverted guard — the guard player's hips are elevated above the head, back toward the mat, feet pointing at the opponent's head. Primary entry to…
- Inverted Guard Pass
Inverted guard pass — deny the inversion, collapse the hips, and pass the transitional hub that feeds berimbolo and leg entanglement entries. Submission…
- Irimi Ashi Sweep
The irimi ashi sweep: stepping into the opponent's space while controlling a leg to unbalance and force the sweep. A Submission grappling reference.
- Japanese Necktie
The Japanese Necktie — palm-to-palm lock over the neck and under the armpit, shin behind the head, finished by falling to the side. Choke-crank hybrid…
- Junny Lock
The Junny lock — an inside heel-hook variant hit on the opponent's reaping leg while they reap you. Their own entanglement supplies the knee-line control.
- Junny Lock Escape
Junny lock escape — the counter that catches your own reaping leg. Release the reap, deny the wrap its heel, extract along the leg's own line.
- Lateral Knee Bar
Lateral knee bar — kneebar applied from back exposure or leg ride positions, where the attacker is positioned behind the opponent's leg. Mechanically…
- Lateral Knee Bar Escape
Lateral knee bar escape — keep the knee bent and the hip to the mat in turtle, rotate toward the trapped knee to kill the lateral vector, then lace the ankle and curl.
- Locoplata
The locoplata in no-gi: the gogoplata delivered from mount instead of from guard, with gravity behind the shin and the free arm pressing the head down.
- Mexican Necktie
The Mexican Necktie continues the Japanese Necktie when the opponent rises: grip kept, legs in as back-control hooks, choke-crank finished from behind…
- Mikey Lock
The Mikey lock in no-gi — the opponent's foot beside your neck rather than under your armpit, attacking the foot and the knee at once. The grip that beats the heel slip.
- Mikey Lock Escape
Mikey lock escape — flip the foot and hide the heel before the modified lace closes, clear the knee line and extract to seated guard, chase the rotation late.
- Monoplata
The monoplata — the mount-side omoplata-family lock. The arm is trapped bent, the shin presses the shoulder line, and the attacker sits back. Related…
- Mutual Ashi Garami
Mutual ashi — also called criss-cross ashi — is the position where both players are in overlapping single-leg entanglements. Submission grappling…
- Opposite-Side Triangle
Opposite triangle (hantai sankaku) — the figure-four locked on the reversed side; a trapping position and armlock platform. Submission grappling…
- Reverse X
Reverse X is the inverted X-guard variant that creates direct cross ashi entries and back takes. The leg configuration exposes Submission grappling…
- Reverse X — Defending
Defending reverse X in no-gi — a waypoint that platforms nothing. The danger is where it leads, the exits are cheap right now, and that is exactly why you should take one.
- Rolling Armbar
Rolling armbar — trap a turtled opponent's near arm, post a shin on the head and somersault forward over your own inside shoulder to land perpendicular with the hips on the elbow.
- Shotgun Armbar
Shotgun armbar — the wrist trapped in the attacker's armpit with their own forearm as the fulcrum under the elbow. Played from K-guard, Z-guard and the clamp, and from the top pins.
- Side Triangle
Side triangle (yoko sankaku) — the wedge captures head and far arm from a lateral position. Available from side control and scrambles. Submission grappling…
- Standing RNC
Standing RNC — rear naked choke applied from standing back control before hooks are established. Different technical demands from the ground RNC…
- Suloev Stretch
The Suloev stretch is a posterior knee submission from back control, hyperextending the opponent's isolated leg by driving hips down against posterior…
- Suloev Stretch Escape
Suloev stretch escape — never leave the trailing leg straight under the backpack, step through or sit down to kill the extension, and curl the hamstring hard when trapped.
- Tarikoplata
Tarikoplata — a kimura-grip shoulder lock with the leg brought over the trapped shoulder to reinforce the grip and amplify the finish. Submission grappling…
- Top Mir Lock
The Mir lock from a pin: the bottom player's framing arm is overhooked above the elbow, folded across your chest and turned up and away.
- Top Shotgun Armbar
Top shotgun armbar — the near arm taken from a pin without rotating at all. The wrist is clamped in the armpit, the attacker's forearm is the fulcrum, and the mass falls through the joint.
- Tren Lock
The tren lock in no-gi — a V-lever under the knee, closed with a leg triangle, finished by opening the knee against a short Achilles lock. Entries, defence and the reverse variation.
- Tren Lock Escape
Tren lock escape — deny the reap its path, attack the free leg with a yoke lock while the V is forming, and clear the knee before the triangle closes.
- Truck / Crab Ride
Truck (crab ride) — elevated control of one leg behind the turtled opponent; heel hook and back take access. Submission grappling reference.
- Truck / Crab Ride — Defending
Defending the truck in no-gi — the calf slicer, the kneebar and your back, all live at once. Free the hooked leg, do not turn away, and use the effort it costs to hold.
- Truck Ankle Lock
The straight ankle lock from the truck in no-gi — the ride-line ankle lock, taken from beneath and behind. Distinct from the tren lock, which is an outside-line attack.
- Truck Banana Split
The banana split from the truck in no-gi — the common entry, and the one the position is built for. Your legs stretch one leg, your arms pull the other, and the tension runs diagonally across the hips
- Truck Kneebar
The kneebar from the truck in no-gi — the ride-line kneebar, taken when the twister and the calf slicer are denied. Entry, mechanics and why the position is worked for rather than held.
- Truck Toe Hold
The toe hold from the truck in no-gi — the ride-line toe hold. Your legs hold the leg, your hands take the figure-four, and the rotation direction is the part that changes.
- Twister
The Twister is a spinal rotation submission executed from the truck (crab ride) position. One leg hooks between the opponent's Submission grappling…
- Twister Escape
Twister escape — keep the near leg tight in turtle, tuck the chin to kill the head-control half, and strip the hook to spin out of the truck.
- Twister Side Control
Twister side control is the positional platform for the Twister submission sequence. Specific body and leg positioning create access to the truck and the…
- Ushiro X — Reverse X Guard
Ushiro X is an inverted X-guard position in which the bottom player faces the same direction as the opponent. The inversion Submission grappling reference.
- Ushiro X Pass
Ushiro X pass — deny the hip inversion, close the inside space, and defeat the cross ashi / back take dilemma from reverse X guard. Submission grappling…
- Woj Lock Escape
Woj lock escape — hide the heel, rotate the hips toward the entangled side and extract. Do not bridge: hip extension is what finishes it. No late stage.
- Z-Lock
The Z-lock is a hip submission — the only submission in the lower limb system that targets the hip joint rather than the knee Submission grappling…
- Z-Lock Escape
Z-lock escape — deny the diagonal-ashi geometry at entry, rotate the hip internally to close the abduction angle, belly-turn into the attacker. The hip signal lags.
- Flying Armbar
Flying armbar — standing-to-submission attack; jumping directly to an armbar lock. The highest-risk standing entry. Submission grappling reference.
- Flying Triangle
Flying triangle — jumping from standing to lock a triangle choke. Elevated risk; precise timing required. Submission grappling reference.
- Kani Basami
Kani Basami — scissors takedown. Sacrifice technique with elevated knee injury risk. Elite-level timing and angle requirement. Heavily…
Concepts6
- Judo Throws in No-Gi — The Mechanical Case
The throws don't change between gi and no-gi — the invariants are identical. What changes is the gripping system.
- Over-under clinch: judo throw / leg attack
From the over-under clinch, the opponent's posture decides which attack is available.
- The boot and the slip: ankle lock / heel hook
The boot defeats the straight ankle lock and exposes the heel; the slip defeats the heel hook and exposes the ankle. The defender's two answers to the…
- The Kimura Trap
The kimura trap in no-gi grappling: the figure-four grip as a control system. Every defence it forces opens another attack — takedown counter, sweep, back take, armbar.
- The no-gi judo grip set
The no-gi grip set for judo throws: collar tie, wrist control, two-on-one, and body lock supply the connection for off-balancing and takedowns.
- The post-throw scramble
After a throw lands, multiple positions are simultaneously available. The throw's landing geometry determines which option opens.
Health37
- AC Joint Injuries in Grappling
AC joint sprain and separation from shoulder-first landings, posted arms, and sustained shoulder pressure — grading, differentiation, and return to training.
- Ankle Injuries in Grappling
Ankle sprains and straight ankle lock injuries — distinguishing the mechanisms, prevention, and management for grapplers.
- Blast Double Shoulder Injury — the Post-and-Grip Mechanism
The shoulder injury profile of failed blast double shots — when the shooter posts a hand to stop the fall while the defender pulls upward.
- Blood-Flow-Restriction Training for Grapplers
An honest primer on blood-flow-restriction (BFR) training — how light-load work with a restriction cuff builds muscle and strength, why it suits injured and older grapplers, and the safety rules that
- Breakfall Mechanics for No-Gi Throws
How to fall safely from no-gi throws — the four breakfall types (back, side, front rotational, throwing-arm-trapped), the mechanics of dissipating impact.
- Cauliflower Ear in Grappling
Cauliflower ear — auricular haematoma — causes, prevention with ear guards, drainage decisions, permanent changes, and what responsible gym culture looks…
- Cervical Spine in Throws — Loading Profiles and Tap Protocol
Neck loading mechanisms specific to being thrown — distinguishing throw-receiver landing from suplex, lateral drop, kani-basami.
- Competing in Masters Grappling: Gas Tank, Game, and Weight Cut
How to prepare an older body to compete — building a game that survives a bracket on an older gas tank, choosing positions that hold up, and why the weight cut is the first thing a masters competitor
- Concussion and Head Injury in Grappling
Concussion mechanisms in submission grappling, recognising the symptoms, red flags requiring emergency care, and the graded return-to-training protocol.
- Does Grappling Help Mental Health? The Evidence
An honest look at the evidence that grappling helps anxiety and depression — what the research actually supports, how large the effect is, the mechanisms, and where the claim is overstated.
- Eating Disorders in Weight-Class Sport
Anorexia, bulimia, BED, OSFED, ARFID, orthorexia in weight-class grappling — recognising disordered patterns, clinical urgency, coach responsibilities…
- Elbow Hyperextension in Grappling
Elbow hyperextension from armbar — understanding the mechanism, the injury timeline, and the tapping culture that prevents it.
- Eye Injuries in Grappling
Corneal abrasions, subconjunctival haemorrhage, orbital fracture, retinal detachment, and traumatic hyphaema — how they present, which need emergency…
- Female Athlete Health in Grappling
Relative energy deficiency in sport (RED-S), menstrual cycle and training, iron and bone health, and the specific health considerations for female…
- Grappling Past 40: Which Positions Stress Older Joints
The position-specific injury mechanics nobody writes — why stacking, leg entanglements, deep inversions, and shoulder locks load an older grappler's tissue hardest, and the concrete adaptation for eac
- Hand, Wrist, and Finger Injuries in Grappling
Hand and wrist injuries in grappling: jammed fingers, skier's thumb, mallet finger, and scaphoid fractures — mechanisms, grading, and recovery.
- Hip Injuries in Grappling
Hip flexor strain, labrum tears, femoroacetabular impingement, groin strain, and the hip injuries that guard-heavy grapplers are most exposed to…
- Injury Prevention and Prehabilitation
The most common injury patterns in grappling and a systematic approach to reducing risk before injuries occur.
- Injury Rehabilitation for Grapplers
The framework principles behind returning to training after injury — biological healing timelines, graded loading, what 'cleared to train' actually…
- Knee Ligament Injuries in Grappling
ACL and PCL injuries from heel hooks, kneebars, and reaping — mechanism, severity, prevention, and the honest rehabilitation timeline.
- Longevity in the Sport
How to train for decades, not just years — the structural, habitual, and cultural factors that determine how long a grappler can continue training.
- Lower Back Injuries in Grappling
Lumbar strain, disc injury, SI joint dysfunction, and the red flags that require emergency care — mechanisms in grappling, return-to-training, and the…
- MCL Sprain in Grappling
Medial collateral ligament sprains from inside heel hooks and knee exposure errors — why they are frequently undertreated and how to manage them.
- Mental Health and Grappling
Competition anxiety, training stress, and the psychological pressures of grappling — a health-angle treatment distinct from the social dynamics content.
- Mobility and Flexibility for Grapplers
The distinction between mobility and flexibility, and why grapplers need strength through range — not just range.
- Neck Injuries in Grappling
Cervical strain and compression injuries from guillotines, front headlock pressure, and neck cranks — mechanisms, distinguishing disc from soft tissue…
- Recovery and Sleep for Grapplers
Why grappling recovery is not just rest, and how sleep is the most important adaptation tool a grappler has.
- Rib Injuries in Grappling
Rib bruising, cartilage damage, and fracture from side control pressure, body triangle, and knee on belly — frequently undertreated, with breathing…
- Shoulder Labrum and Rotator Cuff Injuries in Grappling
Labrum tears and rotator cuff damage from kimura, americana, and omoplata — distinguishing the mechanisms, recognising the injury, and returning to…
- Skin Infections in Grappling
Ringworm, staph, impetigo, and mat herpes — what each is, how transmission works, and the school's duty of care.
- Sleep and Skill: Why You Get Better Overnight
The underused half of the sleep story for grapplers — not recovery, but learning. Why a skill consolidates while you sleep, how sleep loss blunts reaction time and decisions, and what that means for h
- Standing Knee Injuries — Throws and Shots
ACL, MCL, and meniscus injury mechanisms specific to standing exchanges — distinct from leg-lock knee trauma.
- Strength and Conditioning for Grapplers
Why generic gym programming fails grapplers, and what a grappling-specific strength and conditioning approach looks like.
- Supplements and Anti-Doping for Grapplers
Which supplements have evidence, which are a waste of money, and which carry contamination or anti-doping risk — plus how strict liability works in…
- Training While Pregnant and Return to Sport Postpartum
What the evidence says about grappling during pregnancy, how to modify training each trimester, return-to-sport postpartum, diastasis and pelvic floor…
- Weight Management for Grapplers
A performance-nutrition approach to body composition — not weight cutting. What healthy, sustainable weight management looks like for a competitive…
- Youth Athletes in Grappling
Growth plate injuries, maturation timing, weight-cutting in minors, specialisation versus varied training, and training-load considerations for under-18…
Social Dynamics14
- Child Safeguarding in Grappling
What safeguarding means for minors in grappling, the supervision and reporting standards a responsible youth programme requires, and what parents should…
- Coach–Student Power Dynamics
The inherent power imbalance in coaching relationships, the specific risks it creates, and what responsible professional coaching looks like.
- Consent on the Mat
Physical contact norms in training, how to establish and respect consent with training partners, and what schools should formalise.
- Disability and Adaptive Grappling
Adaptive grappling as primary consideration, not a footnote — the practical, structural, and cultural factors for including grapplers with disabilities.
- Ego and Aggression in Training
Managing competitive drive, ego, and aggression in a way that builds everyone in the room — including you.
- Hazing in Grappling Culture
What hazing is, how it shows up in schools (sandbag rounds, initiation rolls, beltings, punishment of new students), why it is damaging regardless of…
- Hygiene Standards and Enforcement
What responsible mat hygiene looks like, why it matters beyond personal comfort, and how to address violations without shame but without hedging.
- Leaving a Gym — When It's Right, and How to Do It Well
The practical, honest guide nobody writes — when leaving a gym is the right call, how to do it without burning bridges, and which gym politics are normal versus a sign to go.
- LGBTQ+ Inclusion in Submission Grappling
What a genuinely inclusive gym looks like in practice — beyond tolerance to active welcome.
- Mental Health in Grappling Culture
The cultural dimension of mental health in grappling — the toughness narrative, identity-sport entanglement, and what a healthy training culture actually…
- Racial and Cultural Dynamics in Submission Grappling
The sport's history and current dynamics — acknowledging what is real and what equitable mat culture requires.
- Recognising and Responding to Predatory Coaching
Warning signs of predatory coaching behaviour, grooming patterns, and what to do — for students, for parents, for school owners.
- Tapping Culture
Why tapping culture is not just a safety mechanism — it is the social contract that makes grappling training possible. The full social dynamics treatment.
- Women in Submission Grappling
The specific training environment considerations for women in grappling — not a separate inferior track, but an honest account of the challenges and what…
Standards11
- Coach Certification Concepts
What a meaningful no-gi grappling coach certification framework could look like — and why the current absence of one matters.
- Competition Ruleset — CBI (Combat Jiu-Jitsu Invitational)
Combat Jiu-Jitsu adds open palm strikes to a submission-only no-gi format.
- Competition Ruleset — CJI (Craig Jones Invitational)
The Craig Jones Invitational is a submission-only no-gi format with overtime.
- Competition Ruleset — EBI (Eddie Bravo Invitational)
The Eddie Bravo Invitational is a submission-only format with a positional-start overtime mechanism.
- Competition Ruleset — Metamoris
The Metamoris promotion ran from 2012 through 2016 as the first major submission-only no-gi event with high-production-value broadcast presentation.
- Competition Ruleset — WNO (Who's Number One)
Who's Number One is FloGrappling's promotional submission-grappling format. The ruleset, the broadcast model, and how it differs from ADCC and EBI.
- Competition Ruleset Analysis
ADCC, submission-only, and IBJJF No-Gi formats compared — what each ruleset incentivises, what it discourages, and what it means for competitive…
- Progression Frameworks
Ability-based progression that does not rely on belt systems — how to measure and communicate skill development honestly.
- Referee Standards
What consistent, competent refereeing looks like in no-gi competition — and why it matters for the sport's development.
- School Maturity Standards
What a mature, well-run no-gi school looks like — across culture, safety, curriculum, and community.
- The Living Standards Document
InGrappling's evolving institutional position on best practices in no-gi submission grappling — safety, ethics, progression, competition, and coaching…
Competitive Meta51
- Adele Fornarino
Australian competitor whose ADCC 2024 performance — gold in the −55kg division and gold in the women's absolute — produced one of the most-cited single.
- Andre Galvao
Brazilian competitor and co-founder of Atos Jiu-Jitsu — six ADCC titles and four superfight defences, the most decorated competitor in ADCC history.
- Athlete Compensation in No-Gi Grappling
Analysis of the current compensation landscape across major no-gi formats, the role of the instructional economy as a primary income source.
- Beatriz Mesquita
Brazilian competitor whose 2017 ADCC −60kg gold and multiple IBJJF No-Gi World Championships place her among the most decorated female submission.
- Braulio Estima
British-Brazilian competitor whose 2009 ADCC double gold and the foot-attack mechanic that bears his name.
- Craig Jones
Australian competitor and coach whose game integrates heel hook entries, back attacks, and Z-guard half guard. Founder of the Craig Jones Invitational.
- Danielle Kelly
American no-gi competitor, ONE Championship grappler, and the inaugural ONE Atomweight Submission Grappling World Champion.
- Dean Lister
American no-gi competitor whose 2003 ADCC absolute title and his often-quoted articulation that ignoring leg attacks ignores half the human body are.
- Drug Testing in Submission Wrestling
Analysis of the current drug testing infrastructure across major no-gi formats, the institutional question of competitive integrity.
- Eddie Bravo
American no-gi system architect and tournament founder.
- Eddie Cummings
American no-gi competitor whose EBI heel hook campaign in 2015–2016 operationalised the early Danaher Death Squad leg lock system in competition before.
- Elisabeth Clay
American no-gi competitor and multiple ADCC medallist.
- Ethan Crelinsten
Canadian no-gi competitor and founding B-Team member whose game centres on leg entanglement entries chained into back attacks.
- Ffion Davies
Welsh no-gi competitor and ADCC champion at -60kg.
- Garry Tonon
American no-gi competitor whose heel hook entry game and EBI dominance helped operationalise the early Danaher Death Squad leg lock system.
- Georges St-Pierre
Canadian MMA welterweight champion whose wrestling-and-pressure no-gi grappling game influenced a generation of grapplers outside pure submission.
- Gordon Ryan
American no-gi competitor with the most decorated record in modern submission wrestling history.
- Greg Souders
American coach and theorist who formalised the application of ecological dynamics and the constraints-led approach to grappling instruction.
- Hélio Gracie
Brazilian practitioner who refined the guard-based, leverage-dependent submission system that became the technical foundation of Brazilian Jiu-Jitsu.
- Jason Rau
American coach and instructional source whose mechanical articulation of guard and passing detail operates at a resolution suited to instructional.
- Jean Jacques Machado
Brazilian-American competitor and coach whose grip-independent guard game and submission hunting produced ADCC titles and lasting coaching influence.
- John Danaher
New Zealand-born coach whose systematic submission grappling approach and six-hub taxonomy produced multiple world-level no-gi competitors.
- Jozef Chen
American competitor and passing-system architect whose outside passing framework codified J-point camping and the high tripod pass.
- Kade Ruotolo
Kade Ruotolo brings high-amplitude wrestling entries into no-gi: the blast-double feeds a front-headlock-to-back system finishing with the rear-naked choke.
- Kaynan Duarte
Brazilian no-gi competitor and ADCC absolute champion.
- Kazushi Sakuraba
Japanese MMA competitor whose submission wrestling game produced victories over multiple Gracie family members in the late 1990s and early 2000s.
- Ken Shamrock
American catch wrestler and Pancrase pioneer whose submission wrestling game bridged the catch wrestling tradition with the emerging no-gi submission.
- Lachlan Giles
Australian no-gi competitor whose game is centred on the K-guard leg entanglement entry system and inside heel hook finishing mechanics.
- Marcelo Garcia
Brazilian no-gi competitor and coach whose butterfly guard, arm drag to back take, and guillotine systems defined the pre-DDS era of submission grappling.
- Mario Sperry
Brazilian competitor and coach whose top pressure game and Vale Tudo background made him one of the dominant figures of early ADCC competition.
- Masakatsu Funaki
Japanese submission wrestler and Pancrase co-founder whose shoot wrestling system was one of the earliest structured no-gi submission disciplines.
- Mateusz Szczecinski
Polish coach and instructional source whose articulation of mechanical detail across guard, passing, and submission systems is widely cited.
- Mica Galvao
Brazilian no-gi competitor and ADCC champion.
- Mikey Musumeci
American no-gi competitor and ONE Championship grappling champion.
- Nathiely de Jesus
Brazilian no-gi competitor and ADCC competitor at +65kg.
- Nicky Rodriguez
American competitor whose collegiate wrestling background and 2019 ADCC −99kg silver showed elite wrestling translating directly to no-gi grappling.
- Nicky Ryan
American no-gi competitor who emerged as a teenage prodigy through the Danaher Death Squad before later transitioning to the B-Team.
- Renzo Gracie
Brazilian competitor and coach whose New York academy connects the Gracie tradition to the Danaher Death Squad and the modern no-gi era.
- Ricardo Arona
Brazilian no-gi competitor and multiple ADCC medallist known for top pressure and leg lock integration in the early-to-mid-2000s ADCC era.
- Rickson Gracie
Brazilian competitor and coach whose pressure-based positional game and back control philosophy influenced the development of modern no-gi submission.
- Roger Gracie
British-Brazilian competitor whose pressure-based top game and submission system translate directly into no-gi and MMA contexts.
- Ronaldo "Jacaré" Souza
Brazilian competitor whose mid-2000s ADCC record — multiple weight-class medals plus a 2005 absolute silver — represents the high-water mark of pure.
- Royce Gracie
Brazilian competitor whose performances at UFC 1, 2, and 4 established BJJ's credibility in no-gi submission contexts.
- Royler Gracie
Brazilian competitor whose three consecutive ADCC −66kg titles (1999–2001) and 1999 Pride match against Sakuraba defined a founding era of no-gi grappling.
- Shintaro Higashi
Japanese-American judoka and no-gi competitor whose game shows high-percentage judo throws transferring cleanly into no-gi grappling.
- State of Competitive No-Gi Grappling — 2026
Annual analysis of competitive no-gi grappling — ADCC 2024 results, technical trends, format developments, and what the data means for the sport in 2026.
- The History and Development of No-Gi Submission Grappling
The history of no-gi submission grappling — from catch wrestling and early ADCC through the Danaher leg-lock era to the modern judo-wrestling integration.
- The Multi-Platform Commercial Structure of No-Gi Grappling
Analysis of the current multi-platform commercial environment.
- Tye Ruotolo
Tye Ruotolo treats the scramble as offence, not recovery: first-mover connection in the in-between phase opens submissions from top, bottom, and disadvantage.
- Weight Classes in No-Gi Submission Grappling
Analysis of the weight class structures across ADCC, WNO, CJI, and CBI, the role of the absolute division.
- Xande Ribeiro
Brazilian competitor whose 2007 and 2009 ADCC −99kg titles and two-decade career place him among the most consistently decorated submission grapplers.
Invariant1
- Structural Loading
Structural load applied through correct position bypasses muscular resistance. Weight placed beyond the muscle's reach makes strength irrelevant. Pin…
Belief55
- 50/50 Is a Hip Control Contest, Not a Heel Grip Race
Both players in 50/50 rush for the heel grip. The actual contest is hip position — whoever controls the hip determines heel exposure, and heel exposure…
- Back Escapes Require Spine Alignment, Not Just Hook Removal
Defenders focus on removing hooks to escape back control. Hook removal without spine re-alignment doesn't end back control — it just changes hook…
- Belly-Down Back Control Is Not a Weaker Position — It Has a Different Threat Structure
Grapplers treat belly-down back as a degraded position. It creates distinct submission threats unavailable from rear back control — defenders treating it…
- Both Hooks Are Not Required to Hold the Back
The common picture of back control is two hooks plus a seatbelt. The seatbelt connection is the primary control structure; hooks stabilise but do not…
- Elbow Direction in the Armbar Determines Which Structure Is Loaded
Grapplers extend the armbar without controlling elbow direction. Which way the elbow points determines which structure is loaded — elbow rotation is a…
- Flexible People Are Not Safe From Heel Hooks
A widespread belief: flexibility protects against heel hooks. Heel hooks load the knee at angles that ligament structure — not flexibility — determines…
- Foot Pain in Heel Hook Positions Is Not the Tap Signal
Grapplers tap to foot discomfort and believe they identified the danger point. Foot sensation in heel hook positions reflects grip pressure — the real…
- Guard Pulling Is Mandatory If You Can't Wrestle
Guard pulling carries measurable strategic costs in most rulesets.
- Head Position Determines Which Side of the Neck the Guillotine Loads
Grapplers apply the guillotine without accounting for head position. Head position determines which carotid the arm reaches — wrong alignment produces…
- Heel Exposure Is Set by Position, Not by the Grip
Grapplers assume that gripping the heel creates the heel hook position. Heel exposure is determined entirely by entanglement geometry — the grip only…
- Hip Extension in the Armbar Is a Fulcrum Action, Not a Body Thrust
Grapplers thrust hips to finish the armbar. Hip extension is a fulcrum action — the controlled rise of the hip against the elbow matters more than the…
- Hip Flexibility Is Not What Makes the Triangle Work
Grapplers with tighter hips assume the triangle is closed to them. The triangle is a rotational geometry problem — angle and connection determine…
- Hooks Don't Prevent Rotation — Connection Does
Back players often think hooks in means the opponent can't turn. Connection loss returns initiative immediately, even with hooks in place.
- Inside Ashi Garami Is a Dynamic Entanglement, Not a Static Hold
Students try to lock inside ashi into a fixed structure. The entanglement is dynamic — connection throughout the system prevents leg extraction, not a…
- Judo Doesn't Work Without a Gi
Judo throws use the same mechanical invariants in gi and no-gi. The gripping system changes; the throw mechanics do not — INV-ST01 and INV-07 govern both.
- Pulling the Head Into the Triangle Is Not Optional
Grapplers lock the triangle and squeeze without pulling the head. Head control closes the bilateral compression gap — without it, the choking leg…
- Releasing the Kimura Grip Is Often the Correct Move
Students treat letting go of the kimura grip as failure. Releasing to enter the kimura trap is a deliberate offensive upgrade — converting a contested…
- Stacking Doesn't Neutralise the Armbar — Maintaining Connection Does
Stacking changes the armbar angle but does not remove the threat if hip connection and fulcrum are maintained. The defender is not safe simply by stacking.
- Strength Doesn't Finish the Kimura — Structure Does
Muscling a kimura is the most common finishing error. INV-17 explains why correct lever angle bypasses strength entirely.
- Technique Beats Size and Strength — Up to a Point
The honest mechanics of why a smaller, weaker grappler can control and submit a bigger one — and the real limit: across a skill gap technique wins, at equal skill size decides.
- The Americana Attacks Internal Rotation, Not the Same Structure as the Kimura
Grapplers treat the americana as a weaker kimura. The two techniques attack opposite rotation directions — they are different structural attacks on the…
- The Anaconda Is a Back-Taking Tool, Not Just a Choke
Grapplers attempt the anaconda only as a choke. Its primary function is creating back-take conditions — the choke is one finish among several available…
- The Armbar Doesn't Require a Straight Arm to Finish
Many students relax the armbar when the opponent bends the elbow to defend. The elbow is loaded at its structural limit by the hip fulcrum regardless of…
- The Armbar From Mount Requires a Different Entry Sequence Than From Guard
Students apply the same armbar mechanics from mount as from guard. The mount armbar requires a different entry sequence — skipping it gives the defender…
- The Body Triangle Is Not Strictly Stronger Than Double Hooks
The body triangle is popular for its locking sensation. But it restricts respiration rather than producing the structural control of independent hooks…
- The D'Arce and the Brabo Attack the Neck From Opposite Directions
Grapplers treat the D'Arce and brabo as the same choke. They route the arm differently — over vs. under the shoulder — producing different compression…
- The Front Headlock Is an Offensive System, Not a Defensive Stall
Many grapplers use the front headlock as a place to rest. The position is an active offensive platform generating immediate submission and takedown…
- The Front Headlock Requires Active Weight Transfer, Not Just a Grip
Practitioners hold the front headlock as a static grip. Control requires active weight transfer onto the back of the neck — a grip without weight is…
- The Guillotine Is a Blood Choke, Not a Neck Crank
Most grapplers fear the guillotine as a neck compression attack. A properly applied guillotine — especially the arm-in variation — is a bilateral blood…
- The Heel Hook Works on the Knee, Not the Heel
The heel hook does not attack the heel: the heel is the handle that loads rotation into the knee, where the ligaments fail before any pain registers.
- The Kimura Cannot Finish While the Defender's Hands Are Clasped
Grapplers apply shoulder rotation against a clasped grip and wonder why it stalls. Breaking the clasp is the isolation step that makes the kimura…
- The Kimura Doesn't Just Lock the Shoulder
Most grapplers think the kimura targets only the shoulder. The mechanic attacks both shoulder and elbow in internal rotation simultaneously.
- The Kimura From Guard Is a Submission Platform, Not Just a Sweep Mechanic
Most grapplers use the kimura from guard only as a sweep setup. The grip generates direct submissions, back-takes, and sweeps simultaneously — sweeping…
- The Kimura Grip Is a Control Frame, Not a Passive Hold
Grapplers treat the kimura grip as a static hold. It is a dynamic connection frame that transfers force and controls the entire shoulder system.
- The Kimura System Isn't a Shortcut to the Finish
Many students attempt to go directly to the kimura submission from side control. The kimura is a control system — position must be established before…
- The Legs in the Armbar Control the Shoulder, Not Just the Arm
Students focus leg control on the elbow in armbar training. The upper leg controls the shoulder — removing it from the defensive system is what makes the…
- The Mounted Triangle Is Structurally Easier to Finish Than the Guard Triangle
Students assume the guard triangle is standard and mounted is exotic. From mount, body weight assists compression and posture-out is impossible — the…
- The North-South Choke Is a Blood Choke, Not a Shoulder Pressure Attack
Practitioners apply the north-south choke as shoulder-compression pain. When positioned correctly it is a bilateral blood choke — the same carotid…
- The Omoplata Is a Shoulder Lock, Not a Failed Triangle
Grapplers treat the omoplata as a consolation when the triangle fails. The omoplata is a complete shoulder attack with its own system of sweeps, control…
- The Outside Heel Hook Is Not a Mirror of the Inside Heel Hook
Outside and inside heel hooks attack different knee ligament structures through different force angles — outside heel hooks are often more dangerous…
- The Rear Naked Choke Is Not a Squeezing Submission
Most grapplers squeeze harder when the RNC feels loose. The rear naked choke is a blood choke — correct angle and position do the work, not grip strength.
- The Reverse Triangle Loads the Neck From Behind — It Still Requires Bilateral Compression
Practitioners apply the reverse triangle as a neck squeeze. It is a blood choke requiring bilateral carotid compression — the approach direction changes…
- The RNC Setup Begins at Harness Position, Not at the Neck
Most back attackers slide the choking arm straight toward the neck. The RNC setup begins from harness connection — attacking the neck before securing arm…
- The Seatbelt Is Not Interchangeable — Choke Side Determines Finishing Options
Grapplers treat the seatbelt as symmetrical. Which arm is over or under determines the finishing path — swapping sides without adjusting mechanics…
- The Short Choke Needs Its Own Finishing Mechanics
The short choke is what you take when the rear naked choke is denied. Its connection is a different structure, and RNC finishing mechanics stall on it.
- The Standing Kimura Does Not Require a Throw to Be Dangerous
Grapplers treat the standing kimura as a throwing setup. The standing kimura finishes from standing when applied with correct lever alignment — the throw…
- The Straight Ankle Lock Attacks the Achilles Tendon, Not the Ankle Joint
Grapplers think the straight ankle lock attacks the ankle. The Achilles tendon is the primary target — the ankle joint is secondary and the submission…
- The Toe Hold Attacks Two Joints — Both Matter
Grapplers treat the toe hold as a single-joint ankle submission. It loads both ankle and knee through a torsional lever — which joint taps depends on…
- The Trapped Arm in a Triangle Is Not Optional
The crossed arm in a triangle is not optional — it completes one side of the bilateral carotid compression. Without it, the triangle cannot finish.
- The Triangle Setup Requires Hip Position, Not Just Leg Reach
Grapplers attempt triangles by reaching legs toward the head and shoulder. The triangle is set through hip position — leg reach without hip position…
- The Triangle Works on Geometry, Not Leg Strength
Students squeeze harder when a triangle feels loose. The triangle choke operates through positional compression of the carotid arteries — leg strength is…
- Wrestling and Submissions Don't Mix
Wrestling entries establish the same inside-position prerequisites required for back-takes, front headlocks, and leg entanglement entries.
- Wrist Control in the Armbar Is an Isolation Mechanic, Not a Grip Detail
Grapplers treat wrist control in the armbar as a grip detail. Wrist control is an isolation mechanic — without it, the defender can clasp their hands and…
- You Can't Do Uchi-Mata Without a Lapel
Uchi-mata's mechanical requirements are hip insertion, inner-thigh reap, and kuzushi.
- You Cannot Muscle Out of a Properly Applied Guillotine
The standard response to a tight guillotine is to power through. Blood choke mechanics operate on vascular structure — muscular force cannot address a…
Drill24
- 50/50 Counter Entry
Drills the counter-entanglement leg exchange that creates 50/50 from a defended ashi garami — specifically the sequence the bottom player uses when the…
- Ankle Lock Extraction Counter
Drills the timing of the ankle lock finish as a counter to the partner's leg extraction — the finish window that opens when the partner commits to…
- Body Triangle vs Leg Hooks Decision Drill
Isolates the decision point between maintaining leg hooks and switching to a body triangle from back control. Partner defends using bridge-and-turn…
- Clinch Entry from Distance
Semi-resisting drill for closing distance to over-under clinch against a circling partner.
- Collar Tie Inside-Hand Exchange
Resisting drill for the inside-collar-tie hand fight. Both partners pummel for the inside collar position.
- Cross Ashi Transition
Drills the leg cross from ashi garami to cross ashi (saddle/inside sankaku) — the transition that opens the inside heel hook line. Trains the specific…
- Duck Under from Russian Tie
Semi-resisting drill for the duck-under entry from a Russian tie (two-on-one).
- Foot Sweep Timing — Reactive De-Ashi
Cooperative drill for foot sweep timing. Partner steps in a known pattern; attacker times the de-ashi sweep at the moment the foot becomes weight-bearing.
- Inside Heel Hook Finish
Full inside heel hook finish mechanics from cross ashi (saddle) — the highest-risk leg lock finish. Extensive partner communication protocol is…
- Inside Space Maintenance
Attacker maintains inside space ownership in ashi garami against a partner actively attempting leg extraction — hip repositioning, leg extraction…
- Inverted Armbar — Rotation Mechanics When the Standard Angle Is Blocked
Isolates the body rotation sequence that produces the inverted armbar finish when the partner's shoulder position blocks the standard finish angle…
- Kimura Grip as Guard Recovery Counter
Isolates using the kimura grip to prevent the bottom player from recovering posture and reconstructing guard. Partner has full guard recovery intent…
- Kimura-to-Armbar Transition Drill
Isolates the arm-bend dilemma — detecting when the partner straightens the trapped arm to defend the kimura and converting immediately to a straight…
- Kneebar Alignment
Drills the hip placement, foot trap, and body alignment for the kneebar from turtle and leg drag positions — the mechanics required before any…
- Kuzushi Ladder — Loading the Near Foot
Cooperative drill that builds the kuzushi (off-balance) skill.
- Osoto-Gari Entry from Over-Under
Cooperative drill for the footwork-only osoto entry from over-under clinch.
- Outside Heel Hook Finish
Full outside heel hook finish mechanics from ashi garami against light partner resistance — hip connection, heel cup grip, and torso rotation to the…
- Rear Triangle Setup Drill
Isolates the mechanical transition from seatbelt back control to the rear triangle configuration. Partner defends the RNC with an active…
- RNC Entry from Seatbelt
Isolates the choke entry sequence from the seatbelt — sliding the over arm from the shoulder into the neck position and connecting the second arm to…
- Shot Defence Ladder — Sprawl, Reshot, Return
Resisting drill that builds shot defence under continuous pressure. Defender sprawls; attacker reshots; defender re-sprawls and returns to stance.
- Standing Reap Entry
Drills the standing reap entry sequence into ashi garami — attacker catches a stepping partner's leg with a shin grip and sits into the entanglement as…
- Transition to Back from Scramble
Isolates reading and entering back control during scramble transitions — specifically from turtle top and from a failed guard pass. Full resistance…
- Triangle Entry from Failed Armbar
Trains the armbar-to-triangle reversal when the opponent defends an armbar attempt by stacking. Partner performs a slow stacking movement — practitioner…
- Triangle Posture Adjustment Under Stack Pressure
Trains maintaining and adjusting the triangle position while the opponent applies a stacking or driving defence. Partner applies gradual forward stack…
Positional Game43
- 50/50 Positional Dilemma
Symmetric leg entanglement game — both players start in 50/50 with equal structural access to each other's heel. Trains the 50/50 positional hierarchy…
- 70/30, Shotgun Grip — Advance Inside
Rung four of the inside-position leg-entanglement ladder. The attacker starts in 70/30 with the shotgun grip — a dominant entanglement — and must advance to a finishing inside position or finish.
- Active Shot vs Sprawl
Asymmetric mid-shot game.
- Armbar System — Full Expression
Advanced armbar system positional game. Bottom player uses the armbar system across all positions — guard, mount scrambles, side control transitions. Top…
- Armbar vs Triangle — The Guard Dilemma
Proficient closed guard positional game that trains the armbar-triangle companion system. Bottom player attacks both submissions simultaneously, reading…
- Back Attack System — Full Expression
Proficient-plus full back attack system game. Top player expresses the complete system — back entry, retention, hook or body triangle choice, RNC and…
- Butterfly Ashi, Shotgun Grip — Thread to Control
Rung four of the outside-position leg-entanglement ladder. The attacker starts in butterfly ashi with the shotgun grip and must thread to a one-sided dominant entanglement or finish.
- Caught in 70/30 — Escape and Reverse
The hardest rung of the inside-position leg-entanglement ladder. The grappler starts caught in the opponent's 70/30 — hide the heel, escape to a neutral 50/50, or reverse to your own inside control.
- Collar Tie Inside-Hand Battle
Symmetric standing positional game from a single collar-tie start. Both players compete to snap to a front headlock, shoot, or land a throw.
- Cross Ashi, Feet Free — Win the Grip
Rung three of the inside-position leg-entanglement ladder. The attacker holds cross ashi but the defender's feet are free — win the grip and progress to a one-sided dominant entanglement or finish.
- Cross Ashi, Gripped — Finish or Triangle
Rung two of the inside-position leg-entanglement ladder. The attacker starts in cross ashi (the saddle) with the ankle gripped but the triangle not yet closed — finish, or upgrade to inside sankaku.
- Finishing the Reversal — From Shin-to-Shin
Rung one of the guard-retention ladder, run finish-first. The seated player starts with a shin-to-shin already connected and only has to convert it — wrestle up or upgrade to an entanglement — so a gu
- Finishing the Strangle — From the Back
The won rung of the back-attack ladder, run finish-first. The attacker starts with the strangle already threaded and only has to finish — compress the carotids before the defender strips the arm — so
- Foot Sweep Only — Constrained Standing Game
Constrained standing game limited to foot sweeps. Both players in over-under clinch; only foot-sweep finishes count.
- Front Headlock — Back Take Game
Developing-level positional game testing the back take transition from front headlock. Top player tries to circle to the back and establish seatbelt…
- Front Headlock System — Full Expression
Proficient-plus full front headlock system game. Top player expresses the complete system — establishing and maintaining the front headlock, selecting…
- Front Headlock vs. Sit-Out and Stand-Up
Developing-level front headlock positional game. Bottom player has full stand-up and sit-out tools available; top player must maintain or re-establish…
- Game Over — Finish or Take the Back
Rung one of the outside-position leg-entanglement ladder, run finish-first. The attacker starts in game over — the most dominant outside-leg control — and only has to finish or take the back, so they
- Guard Armbar vs the Stack — Reading the Defence
Developing armbar positional game. Bottom player attacks the armbar from closed guard; top player defends by stacking. Bottom player must either complete…
- Inside Heel Hook Game
Inside heel hook game from cross ashi (saddle) — the highest-risk positional game in the leg lock system. Cooperative entry, partial rotation only until…
- Inside Sankaku — Finish or Advance
Rung one of the inside-position leg-entanglement ladder, run finish-first. The attacker starts in inside sankaku with the ankle already gripped — the most locked-down inside control — and only has to
- Inside Space War
Ashi garami retention game — attacker starts in full ashi garami and must maintain inside space ownership for 90 continuous seconds against a partner…
- Kimura System Full Expression
Proficient-plus kimura positional game. Bottom player plays the kimura system from any position — guard, turtle bottom, transitions. Top player may do…
- Leg Entanglement Full System
Full leg entanglement system game for Advanced practitioners — both players enter from a seated guard and use the complete entanglement toolkit including…
- Leg Lock Full System Game
Full leg lock system game for Advanced practitioners — both players use the complete submission toolkit (ankle lock, toe hold, heel hooks by agreement)…
- Mount Armbar — Arm Extraction and Finish Position
Proficient mount armbar positional game. Top player attempts to extract an arm and reach the S-mount armbar finish position; bottom player defends with…
- Off-Side Guard Pass
A differential-learning passing game. The passer may not use their dominant side or favourite pass, which forces them to explore the solutions a one-sided game keeps hidden.
- Outside Ashi, Shotgun Grip — Close to Sankaku
Rung three of the outside-position leg-entanglement ladder. The attacker starts in outside ashi with the shotgun grip and must close to outside sankaku or finish the outside heel hook.
- Outside Heel Hook vs Extraction
Outside heel hook game from outside ashi garami — attacker finishes with the outside heel hook while the partner defends by extracting, hiding the heel…
- Outside Heist, Shotgun Grip — Advance Outside
Rung two of the outside-position leg-entanglement ladder. The attacker starts in the outside heist — seated on the opponent's hips — with the shotgun grip, and must progress to a one-sided dominant en
- Over-Under Clinch Battle
Symmetric standing positional game from over-under clinch. Both players compete to take the back, score a takedown, or establish a body lock.
- Recovering From Flat
The hardest rung of the guard-retention ladder. The bottom player starts flat on their back with the passer standing off to the side and out of reach, and has to re-face them and build a meaningful co
- Russian Tie (Two-on-One) Battle
Asymmetric standing game from a Russian tie start.
- Single-Leg X — Enter the Outside Game
The hardest working rung of the outside-position leg-entanglement ladder. The attacker starts in single-leg X and must enter a one-sided dominant entanglement, come up to top, or finish.
- Standing Leg Entanglement Entry Battle
Both players start standing and compete to establish the first leg entanglement. Entry methods include the standing reap, shin-on-shin sit-in, and…
- Standing vs Seated
Rung five of the passing ladder — the real position. Top standing, bottom seated, no advantages given. The full standing-vs-seated battle that decides 30–40% of a match.
- Standing vs Seated — At a Disadvantage
The top rung of the passing ladder. The seated player starts with a shin-to-shin, single-leg-X, or two-on-one already established; the passer has only a sound standing posture and must pass against a
- Standing vs Seated — With an Advantage
Rung four of the passing ladder. The top player starts standing over a seated guard with a small advantage — a shallow underhook or a hand on the hip — and works to pass to a pin while the bottom play
- Standing vs Seated Guard
Asymmetric game with a standing player against a seated guard player. Standing player must pass or score a takedown if the guard player stands.
- The Dogfight — Back or Top
The neutral 50/50 of the back phase, where the attack and escape ladders meet. From a dogfight — both players up on a knee with an underhook each — one fights to climb to the back, the other to come u
- Toe Hold Game
Toe hold game from ashi garami — attacker attempts the toe hold finish while the partner defends by hiding the foot, extracting, or converting to ankle…
- Triangle and Armbar — Two-Way Combination Game
Proficient-level two-submission combination game from closed guard. Bottom player tries to finish with either triangle or armbar, converting between the…
- Triangle System — Full Expression
Proficient-plus full triangle system game from closed guard. Bottom player expresses the complete system — posture break and entry, hip angle adjustment…