Constraint ·
Progression
A starting design to adapt, not a prescription — change the levers until the problem fits your room.
Build · Games generator
Design a constraints-led round in seconds — choose what to train and how to constrain it, and get a runnable game to adapt.
Affordance-led design, built on the method: choose the invariant you want to make salient and it draws a real base game from the library that pressures it, then layers one constraint — named by its type (spatial, temporal, handicap, informational, scoring) — to make that signal louder. It says why, and hands you a ladder progression to scale it across the room. Win conditions stay outcomes, not techniques. A starting design to adapt, not a prescription.
Constraint ·
Progression
A starting design to adapt, not a prescription — change the levers until the problem fits your room.