For You

InGrappling for Students

Most grappling instruction tells you what to do. This site explains why it works. The invariants framework gives you a mechanical vocabulary that makes every technique you learn faster to understand, easier to diagnose when it fails, and transferable to related techniques you haven't been taught yet. The ability level framework replaces 'what should I learn next?' with a structured answer — sequenced by mechanical logic, not by how long you've been training.

Start here — before your first session

Foundations level — your first year

Concepts — the bridge between curriculum and technique

Developing level — building connections

Proficient and above — self-directed study

Health and longevity

Understanding the environment

Full library for Students

Every page on InGrappling tagged relevant to students. Grouped by content type, sorted by ability floor.789 pages.

Technique348

  • AmericanaKimura systemFoundations

    Americana — figure-four to the mat in external rotation. Inverse of the kimura. Primary submission from mount. Submission grappling reference.

  • ArmbarArmbarFoundations

    Armbar — elbow hyperextension with hip as fulcrum, arm isolated from body. Connects to triangle and kimura via chain attacks. Submission grappling…

  • Body Lock PassGuard PassingFoundations

    The body lock pass in no-gi: wrapping both legs to eliminate hooks and drive through the guard. The primary answer to butterfly Submission grappling…

  • Butterfly GuardGuardFoundations

    Butterfly guard uses both hooks inside the opponent's thighs to elevate and destabilise a kneeling passer. The underhook Submission grappling reference.

  • Butterfly Hook SweepSweepsFoundations

    Butterfly hook sweep — underhook controls direction, hook elevates and tips the top player. Foundation of the butterfly system. Submission grappling…

  • Closed GuardGuardFoundations

    Closed guard — legs locked around the top player’s waist, passing blocked until opened. Sweeps and submissions from bottom. Submission grappling reference.

  • Closed Guard Break — KneelingGuard PassingFoundations

    Kneeling closed guard break — open the closed guard without standing. Sit back onto heels, wedge elbow to far knee, push outward while keeping posture…

  • Closed Guard Break — StandingGuard PassingFoundations

    Standing closed guard break — the primary method of opening a closed guard in no-gi. Post on the hips, stand with one knee up, and drop weight through…

  • Double Leg EntryStandingFoundations

    Double leg — head at the hip, shoulder through both legs. Deepest level change of any takedown. Primary defence is the sprawl. Submission grappling…

  • Four-Point PositionFront HeadlockFoundations

    The transitional four-point position: both players' knees on the mat, both hands posted. The breakdown chain for the top Submission grappling reference.

  • Front Headlock — Ground ControlFront HeadlockFoundations

    Front headlock ground control — cervical spine control that leads the body. Primary platform for guillotine, D’Arce, anaconda. Submission grappling…

  • Front Headlock — StandingFront HeadlockFoundations

    The standing front headlock: head-and-arm control from the upright position. The clinch-level position that precedes the ground Submission grappling…

  • Fundamental Escape MovementsEscapes & DefenceFoundations

    Escape movements — bridge, shrimp, Granby roll, sit-out, stand-up, kipping. All named escapes are built from these six. Submission grappling reference.

  • Guard PullStandingFoundations

    Guard pulling is a deliberate strategic choice to initiate ground fighting from the bottom — not a failed takedown. The Submission grappling reference.

  • Guard RetentionGuardFoundations

    Guard retention in no-gi: the universal principles for keeping guard when the passer is threatening. Covers the three-stage Submission grappling reference.

  • Half Guard — BottomGuardFoundations

    Half guard — trapping one of the top player's legs. One side of the foot line conceded; underhook battle determines the outcome. Submission grappling…

  • Half Guard PassGuard PassingFoundations

    Half guard passing in no-gi — extracting a trapped leg from half guard. Flatten the bottom, win the whizzer-underhook fight, then branch to smash…

  • Headquarters (HQ)Guard PassingFoundations

    Headquarters is the kneeling top position between passing and control — one knee up, one knee down beside the opponent's hip. Submission grappling…

  • Hip Bump SweepSweepsFoundations

    Hip bump sweep — sit-up, wrist control, and hip explosion from closed guard. Creates immediate sweep or kimura entry. Submission grappling reference.

  • Knee Cut PassGuard PassingFoundations

    The knee cut pass in no-gi: driving the knee across the bottom player's thigh to clear the guard and establish side control. Submission grappling…

  • Mount — BottomTop PositionsFoundations

    Mount bottom — defending full mount, the highest-danger pin. Top player across the hips; preventing high mount is the priority. Submission grappling…

  • Mount — TopTop PositionsFoundations

    The mount is the highest-percentage finishing position in top grappling. The top player sits on the opponent's torso Submission grappling reference.

  • Mount Escape TechniquesEscapes & DefenceFoundations

    Mount escape — trap and roll, elbow-knee, ghost, kipping, foot drag, bridge to turtle. Written from the defender's perspective. Submission grappling…

  • Over-Under ClinchStandingFoundations

    Over-under clinch — overhook over the near shoulder, underhook under the far arm. Primary no-gi contact position. Submission grappling reference.

  • Pendulum SweepSweepsFoundations

    The pendulum sweep from closed guard: trapping the arm and driving the leg to rotate the passer. The fundamental closed guard Submission grappling…

  • Rear Naked ChokeBack PositionFoundations

    The primary submission from back control. Bilateral carotid compression applied from the seatbelt or body triangle. The most Submission grappling…

  • Rear Naked Choke EscapeEscapes & DefenceFoundations

    Rear naked choke escape — chin tuck, grip fight, seat drop, strong-side turn, Peterson roll. Prevention is the primary defence. Submission grappling…

  • Scissor SweepSweepsFoundations

    The scissor sweep in no-gi: shin-across-the-thigh and heel-hook-behind-the-knee mechanics as a fundamental weight-unloading Submission grappling reference.

  • Scramble PrinciplesTransitionsFoundations

    Scramble framework — three-task hierarchy, height and hip height principle, position selection and decision-making. Submission grappling reference.

  • Seated GuardGuardFoundations

    Seated guard is the foundational open guard — feet active between the passer's knees, head up, hands ready to frame or attack. Submission grappling…

  • Shin-on-ShinLeg EntanglementsFoundations

    Shin-on-shin is a fundamental seated guard entry position — the connecting configuration between seated guard and single leg X Submission grappling…

  • Side Control — BottomTop PositionsFoundations

    The defensive view of side control — when the opponent has completed a pass and holds the pin. The most common situation Submission grappling reference.

  • Side Control — TopTop PositionsFoundations

    Side control — chest-to-chest pin after a guard pass. Primary platform for kimura, arm triangle, D’Arce, and transitions. Submission grappling reference.

  • Side Control Escape TechniquesEscapes & DefenceFoundations

    Side control escape techniques — hip escape, ghost escape, Granby roll, single leg escape, underhook recovery. Submission grappling reference.

  • Single Collar TieStandingFoundations

    The single collar tie — one hand on the back of the opponent's head — is the standard initial engagement position. It controls Submission grappling…

  • Single Leg EntryStandingFoundations

    Single leg — penetration step to the outside of the near leg; shoulder drives through to complete the takedown. Submission grappling reference.

  • Sit-Out and Stand-Up MechanicsTransitionsFoundations

    Sit-out and stand-up mechanics — highest-priority exit in the scramble hierarchy. Technical execution from bottom positions. Submission grappling…

  • SprawlFront HeadlockFoundations

    Sprawl — defensive hip-weight transfer against single- and double-leg shots. Entry to the front headlock family. Leads to ground control, guillotine…

  • SprawlStandingFoundations

    Sprawl — primary takedown defence: hips down, legs behind the attacker. Creates front headlock for guillotines and anacondas. Submission grappling…

  • Stack PositionGuard PassingFoundations

    The stack position is a guard passing pressure tool in which the top player drives the bottom player's hips up over their Submission grappling reference.

  • StandingStandingFoundations

    Standing — the default start of all grappling exchanges. Stance, base, and distance management determine what is available. Submission grappling reference.

  • Straight Ankle LockLeg LocksFoundations

    The straight ankle lock — Achilles lock — is the foundational lower limb submission. Legal in all major rulesets. Understanding Submission grappling…

  • Straight Ankle Lock EscapeEscapes & DefenceFoundations

    Straight ankle lock escape — boot defence, hide the heel, pommel the knee line, pull out to combat base. Foundational leg lock defence. Submission…

  • Supine GuardGuardFoundations

    Supine guard — lying on the back with feet active, used as a transitional state to reach seated guard or leg entanglement entries. Submission grappling…

  • Top Butterfly GuardGuardFoundations

    Top butterfly — low base requirement to manage hook exposure; passing frameworks from butterfly top. Submission grappling reference.

  • Top Half GuardGuardFoundations

    Top half guard — underhook battle and flattening mechanics; passing options: back step, knee cut, and toreando. Submission grappling reference.

  • Toreando PassGuard PassingFoundations

    The toreando (bullfighter) pass in no-gi: controlling both shins and redirecting the legs to pass around to the side. The Submission grappling reference.

  • Tripod PassGuard PassingFoundations

    The tripod pass: using a foot-on-hip and shin-control combination to break the guard and step through. A standing pass complementary to the toreando.

  • Tripod SweepSweepsFoundations

    Tripod sweep — opposing push-pull forces; one foot on the hip, one hand on the ankle, removing the opponent’s base. Submission grappling reference.

  • Turtle — Bottom (Defending)Front HeadlockFoundations

    Turtle bottom — four-tier escape hierarchy and common defensive failures. Exit before seatbelt or headlock is established. Submission grappling reference.

  • Turtle — Top (Attacking)Front HeadlockFoundations

    Turtle top — Jones attack hierarchy, back take pathways, crucifix entry, four-point breakdown. Attacking the turtled opponent. Submission grappling…

  • Underhook Half Guard (Bottom)GuardFoundations

    Underhook half guard — offensive half guard with the underhook on the shoulder. Base for dogfight, lockdown, and sweeps. Submission grappling reference.

  • Wrestling Up (Turtle Bottom)StandingFoundations

    Wrestling up is the act of returning to a standing base from the turtle bottom position. It is the primary proactive escape Submission grappling reference.

  • Z-Guard / Knee ShieldGuardFoundations

    Z-guard (knee shield) — elevated knee frame against the hip; underhook battle and exits to scorpion, butterfly, back takes. Submission grappling reference.

  • 50/50Leg EntanglementsDeveloping

    The 50/50 is the symmetric leg entanglement — both players have equal structural access to each other's heel. Understanding Submission grappling reference.

  • Ankle PickStandingDeveloping

    The ankle pick is a precision takedown — controlling one ankle and pulling it forward while the opponent's weight is on it. Submission grappling reference.

  • Arm DragStandingDeveloping

    Arm drag — opponent’s arm used as a handle to redirect their body; pulling across the centreline exposes the back. Submission grappling reference.

  • Arm Triangle (Kata Gatame)Front HeadlockDeveloping

    Arm triangle (kata gatame) — near arm pressed against the opponent’s neck; attacking arm wraps to complete the blood choke. Submission grappling reference.

  • Arm Triangle EscapeEscapes & DefenceDeveloping

    Arm triangle escape — hide the shoulder, turn into the attacker, step back the leg to prevent mount, fall off the far side. Head-and-arm choke defence…

  • Armbar EscapeEscapes & DefenceDeveloping

    Armbar escape — grip fight, stack, elbow pummel, leg trap, hitchhiker. The hitchhiker is the canonical no-gi armbar escape. Submission grappling reference.

  • Ashi GaramiLeg EntanglementsDeveloping

    Ashi garami (single leg X) — foundational leg entanglement; inside space prevents extraction and creates heel hook access. Submission grappling reference.

  • Back Defence — Hand FightBack PositionDeveloping

    Back hand-fight defence — chin tuck, two-on-one on the strangle wrist, elbow-to-hip control, palm shield against the jaw pry. The pre-RNC grip system…

  • Back Defence — Turtle RecoveryBack PositionDeveloping

    Back escape to turtle — when face-out isn't available, belly-down and recover to turtle. Flattens the attacker's strangle threat, exits via all-fours…

  • Back ExposureBack PositionDeveloping

    The transitional moment of first back access — before any grip system is established. The hub that connects every back take Submission grappling reference.

  • Back Step PassGuard PassingDeveloping

    Back step pass — near leg stepped backward to extract from top half guard or stalled knee cut. Creates the passing angle. Submission grappling reference.

  • Back Take Entry RoutesBack PositionDeveloping

    Back entries — every route into back control from standing, guard, top, and leg entanglements. Hub for the back attack system. Submission grappling…

  • Backpack PositionBack PositionDeveloping

    Backpack position — chest-to-back back control without leg hooks. Double overhooks or seatbelt with no hooks set. Transitional or standing back control…

  • Bulldog ChokeFront HeadlockDeveloping

    Bulldog choke — both forearms under the chin from turtle top. Bilateral carotid compression; effective when the chin is exposed. Submission grappling…

  • Bulldog Choke EscapeEscapes & DefenceDeveloping

    Bulldog choke escape — chin tuck denies both arms the insertion window; strip one arm to break bilateral compression; turn to one side to eliminate the…

  • Butterfly Arm Drag SweepSweepsDeveloping

    Butterfly arm drag — arm drag clears the near arm, exposing the back or creating a single leg angle. Back take or sweep. Submission grappling reference.

  • Butterfly Ashi GaramiLeg EntanglementsDeveloping

    Butterfly ashi — butterfly hook becomes ashi garami when top player steps in. Entry to the leg entanglement cluster. Submission grappling reference.

  • Butterfly Hook BreakGuard PassingDeveloping

    Butterfly hook break — kill the hook elevation, fold the knees down, pin a thigh to engage passing. Prerequisite for body-lock, knee-cut, and smash…

  • Butterfly Sumi GaeshiSweepsDeveloping

    Butterfly sumi — sacrifice throw from butterfly guard: backward fall, hook lift, chest connection. Weight drives the reversal. Submission grappling…

  • Can OpenerGuard PassingDeveloping

    The Can Opener is a cervical hyperflexion submission from inside the opponent's closed guard. Both hands grip the head and force it forward, loading the…

  • Clamp PositionGuardDeveloping

    Clamp — deep overhook and body lock isolating one arm from guard. Platform for triangle, armbar, omoplata, kimura, leg locks. Submission grappling…

  • ClawFolkstyle ControlsDeveloping

    The claw grip is a transitional upper body control from the folkstyle wrestling family. The curved-finger grip on the near Submission grappling reference.

  • De Ashi HaraiSweepsDeveloping

    De ashi harai — lateral foot sweep at the moment of weight transfer. Too early or too late and the sweep fails. Submission grappling reference.

  • De La Riva BreakGuard PassingDeveloping

    De La Riva hook break — kill the hook by killing the foot-on-hip frame, defeat the sleeve/ankle grip, step back to clear the hook. Prerequisite for…

  • De la Riva GuardGuardDeveloping

    De la Riva guard in no-gi: the DLR hook and shin grip as an entry platform to leg entanglements, tripod sweeps, and back takes. Submission grappling…

  • Deep Half Back TakeSweepsDeveloping

    Deep half back take — when the opponent posts forward to defend the sweep, the bottom player converts to the back take. Submission grappling reference.

  • Deep Half GuardGuardDeveloping

    Deep half guard — bottom player scoops under, head near the far hip. Sweeps from underneath as the top player tries to flatten. Submission grappling…

  • Deep Half SweepSweepsDeveloping

    The deep half sweep in no-gi: from deep half guard, secure the hip underhook and roll the opponent over the top to mount. The Submission grappling…

  • DogfightGuardDeveloping

    The dogfight is the neutral kneeling scramble that arises from half guard when both players are fighting for the underhook. Submission grappling reference.

  • Double Collar TieStandingDeveloping

    The double collar tie — both hands on the back of the opponent's neck — creates the clinch snap and the hip throw entry. The Submission grappling…

  • Double Shin Guard SweepSweepsDeveloping

    Double shin guard sweep in no-gi: controlling both shins to disrupt posture and force a sweep or leg entanglement. Covers Submission grappling reference.

  • Double Under PassGuard PassingDeveloping

    Double under pass — both arms under the bottom player’s legs; stack upright, cartwheel or dump to complete. Submission grappling reference.

  • Double UnderhooksStandingDeveloping

    Double underhooks give the most hip control of any clinch position — both arms under the opponent's, both hips accessible. The Submission grappling…

  • Duck UnderStandingDeveloping

    The duck under is a wrestling entry in which the attacker dips below the opponent's arm to emerge on their back side.

  • Ezekiel Choke EscapeEscapes & DefenceDeveloping

    Ezekiel choke escape (no-gi) — chin tuck before the insertion, peel the inserting arm's wrist, turn into the elbow side, bridge and recover. Submission…

  • False ReapLeg EntanglementsDeveloping

    False reap — outside leg threads across the near leg, mirror of the reap. Access to ashi, outside ashi, cross ashi, and 50/50. Submission grappling…

  • Fireman's CarryStandingDeveloping

    Fireman's carry — drops under the arm and through the legs to load the opponent across the shoulders. Shoulder is the fulcrum. Submission grappling…

  • Front Body LockStandingDeveloping

    The front body lock — both arms wrapped around the opponent's torso from the front — provides the highest level of positional Submission grappling…

  • Go BehindStandingDeveloping

    The go behind is a standing position change from a front or side position to a full rear position, stepping or spinning around the opponent's side…

  • Guillotine (High-Elbow)Front HeadlockDeveloping

    Guillotine — primary vascular choke from the front headlock. High-elbow finish from guard and standing. Submission grappling reference.

  • Guillotine EscapeEscapes & DefenceDeveloping

    Guillotine escape — posture, side step pass, chin tuck, roll through, arm-in escape. Side step pass is the canonical escape. Submission grappling…

  • Half Butterfly GuardGuardDeveloping

    Half butterfly guard in no-gi: one leg trapped in the half guard configuration while the free leg inserts a butterfly hook Submission grappling reference.

  • Heel Hook EscapeEscapes & DefenceDeveloping

    Heel hook escape — hide the heel, clear the knee line, mechanics for ashi, outside ashi, cross ashi. Tap at late-stage rotation. Submission grappling…

  • Heist SweepSweepsDeveloping

    Heist sweep — from X-guard; hip-under entry and leg-lift finish disrupts the opponent’s base. Submission grappling reference.

  • High CrotchStandingDeveloping

    High crotch — between single and double leg: head at hip level, arm under the crotch. Converts to double leg or spins to back. Submission grappling…

  • High Guard / MeathookGuardDeveloping

    High guard — closed guard variant with elevated hips and legs riding high. Primary platform for triangle and armbar entries. Submission grappling…

  • Hip Throw FamilyStandingDeveloping

    Hip throw — attacker turns in, places hip inside the opponent's, loads them over the fulcrum. O-goshi, Mune-nage, and variants. Submission grappling…

  • Inside Heel HookLeg LocksDeveloping

    The inside heel hook — primary submission from cross ashi and the saddle. Internal rotation loads the ACL and medial knee, the highest-finish leg lock in no-gi.

  • Inside TripStandingDeveloping

    The inside trip hooks the opponent's near leg from inside with the practitioner's near leg and trips or sweeps it outward, while upper body pressure…

  • Kata GatameTop PositionsDeveloping

    Kata gatame — head-and-arm control for the arm triangle. Shoulder into neck, arm trapped; creates bilateral carotid compression. Submission grappling…

  • Kata Gatame — BottomTop PositionsDeveloping

    Kata gatame bottom — defending head-and-arm control. Top player's shoulder driven into the neck with the defender's near arm trapped against their own…

  • Kesa GatameTop PositionsDeveloping

    Kesa gatame — hip-seated position securing head and near arm. Weight distribution and arm structure are the control mechanism. Submission grappling…

  • Kesa Gatame — BottomTop PositionsDeveloping

    Kesa gatame bottom — defending the scarf hold. Top player seated perpendicular with head-and-arm control; near arm trapped under the top player's armpit…

  • Kesa Gatame Escape TechniquesEscapes & DefenceDeveloping

    Kesa gatame escape — posting frame, bridge and roll reversal, granby exit, pummelling to recover the trapped arm, hip-out to half guard. Written from the…

  • KimuraKimura systemDeveloping

    Kimura — figure-four shoulder lock in internal rotation and extension. The submission finish of the system; powers back takes. Submission grappling…

  • Kimura ControlKimura systemDeveloping

    Kimura control — figure-four grip used positionally. From this grip: back take, turtle control, mount, or submission chain. Submission grappling reference.

  • Knee on Belly — BottomTop PositionsDeveloping

    Knee on belly bottom — top knee into the abdomen. Instinctive push opens the armbar. Two-hand removal is the correct response. Submission grappling…

  • Knee on Belly — TopTop PositionsDeveloping

    Knee on belly — knee into the torso; reactions are exploited. Pushing opens the armbar; reaching opens the triangle. Submission grappling reference.

  • Knee on Belly Escape TechniquesEscapes & DefenceDeveloping

    Named escape techniques from knee on belly — ankle grip and hip escape, underhook escape, knee shield push, and roll under. Submission grappling reference.

  • Knee Shield BreakGuard PassingDeveloping

    Knee shield break — neutralise the Z-guard / half-guard shield by crushing, stepping over, or pummelling under the blocking knee. Required for passing…

  • Knee TapStandingDeveloping

    The knee tap taps the opponent's near knee inward from a single leg grip or clinch, buckling the knee and dropping the opponent to the mat. Effective vs…

  • KneebarLeg LocksDeveloping

    Kneebar — hyperextends the knee by trapping the foot and driving the hip into the back of the knee. Legal in ADCC and EBI. Submission grappling reference.

  • Kneebar EscapeEscapes & DefenceDeveloping

    Kneebar escape — bend the knee, hip in toward the attacker, stack and step over, roll with the extension. Elevated-risk leg lock defence. Submission…

  • Kosoto GariStandingDeveloping

    Kosoto gari is a judo foot throw in which the attacker reaps the opponent's far leg from outside while driving their weight forward.

  • Kouchi GariSweepsDeveloping

    Kouchi gari — inner reap hooking inside the near ankle, reaping backward. Weight must be on the reaped leg at contact. Submission grappling reference.

  • Leg Drag PassGuard PassingDeveloping

    Leg drag pass — one leg controlled and dragged across the body to create a passing angle. Primary pass from open guard. Submission grappling reference.

  • Leg Drag PositionLeg EntanglementsDeveloping

    Leg drag position — the held state between completing the leg drag and achieving side control, where the top player controls the legs but has not yet…

  • Leg RideFolkstyle ControlsDeveloping

    The leg ride — the foundational riding control in folkstyle wrestling, threading one leg over the opponent's thigh to break them down and open the back.

  • LockdownGuardDeveloping

    Lockdown — half guard with the top leg in a figure-four. Controls mobility; foundation of dogfight and electric chair. Submission grappling reference.

  • Long Step PassGuard PassingDeveloping

    Long step pass — outside leg steps wide around the guard player’s legs; hips follow to complete the pass. Submission grappling reference.

  • Lower Leg Shift SweepSweepsDeveloping

    Half lower leg sweep — from Z-guard or half guard, near-knee hook and underhook sweep. Ducking to defend opens the back. Submission grappling reference.

  • Near Ankle RideFolkstyle ControlsDeveloping

    The near ankle ride grips the bottom player's near ankle from turtle top, controlling the near leg to prevent standup and enable tilts and turns. A…

  • Ninja Choke EscapeEscapes & DefenceDeveloping

    Ninja choke escape — chin tuck denies forearm insertion; prevent figure-four closure during the hook phase; posture and step through in guard; level…

  • North-South — BottomTop PositionsDeveloping

    North-south bottom — opponent facing the feet, weight on the chest. Kimura threat is immediate. Primary escape: bridge and hip. Submission grappling…

  • North-South — TopTop PositionsDeveloping

    North-south is an underutilised control position where the top player is chest-to-chest with the opponent but facing the feet. Submission grappling…

  • North-South Escape TechniquesEscapes & DefenceDeveloping

    North-south escape techniques — hip escape, Granby roll to deep half, arm drag counter, sit-up scramble. Early movement is key. Submission grappling…

  • Octopus — Top PerspectiveTop PositionsDeveloping

    Octopus top — passer's view against octopus guard. Back take and kosoto sweep are the threats. Near hip away is the defence. Submission grappling…

  • Octopus Butterfly SweepSweepsDeveloping

    Butterfly sweep mechanics applied from octopus guard: combining the underhook and body-lock control with a butterfly hook lift to sweep the passer forward.

  • Octopus GuardGuardDeveloping

    Octopus guard: the deep overhook from a seated position as a back take platform, sweep system, and front headlock entry. Covers Submission grappling…

  • Octopus Kosoto SweepSweepsDeveloping

    Kosoto gake (small outside reap) from octopus guard: using the body-lock and leg connection to reap the far ankle while pulling Submission grappling…

  • Omoplata EscapeEscapes & DefenceDeveloping

    Omoplata escape — posture forward, forward roll, cartwheel over, step over the head. Shoulder defence from guard. Submission grappling reference.

  • Osoto GariStandingDeveloping

    Osoto gari is the major outer reaping throw — the attacker drives the opponent's upper body back and sweeps their posting leg with a large reaping motion.

  • Ouchi GariStandingDeveloping

    Ouchi gari — the major inner reaping throw. Drive the opponent's upper body forward and sweep the near (inner) leg from between their stance.

  • Outside Ashi — Standing ContextLeg EntanglementsDeveloping

    Outside ashi standing — transitional leg control while the opponent is upright; entry into ground leg entanglement system. Submission grappling reference.

  • Outside Ashi GaramiLeg EntanglementsDeveloping

    Outside ashi garami — outside leg entanglement variant; outside heel hook is the primary submission from this position. Submission grappling reference.

  • Outside Heel HookLeg LocksDeveloping

    The outside heel hook — primary submission from ashi garami and outside ashi. Loads medial knee structures through external Submission grappling reference.

  • Outside TripStandingDeveloping

    The outside trip hooks the opponent's near leg from the outside — stepping behind or around the lead leg — and trips it inward while upper body pressure…

  • Outside Tripod SweepSweepsDeveloping

    The outside tripod sweep places the pushing foot on the outside of the opponent's hip rather than the belly. This angle is Submission grappling reference.

  • Over-Under PassGuard PassingDeveloping

    The over-under pass in no-gi: one arm over the leg and one arm under to create a body lock and drive through the guard with controlled pressure.

  • Overhead SweepSweepsDeveloping

    The overhead sweep from closed guard in no-gi: using the passer's forward pressure against them to roll them overhead and come up on top.

  • Pinch HeadlockFront HeadlockDeveloping

    Pinch headlock — underhook at the elbow with head pulled tight. Threatens sumi gaeshi, back take, and leg entanglement entries. Submission grappling…

  • Power NelsonFolkstyle ControlsDeveloping

    Power nelson — arms under armpits, hands behind the head. Shoulder blade pressure; legal and distinct from the full nelson. Submission grappling reference.

  • Quarter MountTop PositionsDeveloping

    Quarter mount — top position at 45 degrees between side control and mount. Natural intermediate in the mount entry sequence. Submission grappling…

  • Quarter Mount — BottomTop PositionsDeveloping

    Quarter mount bottom — defending the 45-degree transitional mount before it consolidates to flat mount or converts to kimura. The defensive window is…

  • Rau DragGuard PassingDeveloping

    The Rau drag in no-gi: Jason Rau's arm-drag-style pass for the knee shield and the stalled knee cut — drag the framing arm across to break the frame and clear to the back or side.

  • RDLR Back Step SweepSweepsDeveloping

    RDLR back step sweep — when the passer back steps out of RDLR, the bottom player reads the reaction and completes the sweep. Submission grappling…

  • RDLR Back TakeSweepsDeveloping

    The RDLR back take in no-gi: from reverse de la riva, invert through the space under the opponent's hips and take the back. The Submission grappling…

  • Rear Body LockStandingDeveloping

    Rear body lock — both arms around the opponent’s torso from behind, hip-to-hip. Standing precursor to back take entries. Submission grappling reference.

  • Reverse De la RivaGuardDeveloping

    Reverse De la Riva in no-gi: the inside hook as a transition hub between DLR, K-guard, and leg entanglements. Covers the hook Submission grappling…

  • Reverse GuardLeg EntanglementsDeveloping

    Reverse guard is a facing-away guard position — the bottom player's back is toward the opponent. Provides direct outside ashi Submission grappling…

  • Reverse Kesa GatameTop PositionsDeveloping

    Reverse kesa gatame — kesa rotated 180 degrees, top player facing the feet. Near arm and leg controlled from the reverse side. Submission grappling…

  • Reverse Kesa Gatame — BottomTop PositionsDeveloping

    Reverse kesa gatame bottom — defending the reverse scarf hold. Top player hip-seated facing the defender's feet; primary threat is the near-arm kimura…

  • Reverse Tripod SweepSweepsDeveloping

    Reverse tripod sweep — push-pull base disruption from the reverse DLR hook. Same mechanics as the standard tripod. Submission grappling reference.

  • Rolls and Reversal MechanicsTransitionsDeveloping

    Rolls and reversals — Granby roll, inside arm roll, outside arm roll. Guard recovery mechanics from turtle and bottom positions. Submission grappling…

  • Russian TieStandingDeveloping

    Russian tie — two hands on one arm; superior arm control for single leg, double leg, ankle pick, and arm drag entries. Submission grappling reference.

  • Scorpion / Lower Leg ShiftGuardDeveloping

    Scorpion — half guard variant with trapping foot outside the top player's knee. Opens waiter sweep and back take. Submission grappling reference.

  • Scorpion SweepSweepsDeveloping

    Half scorpion sweep — near knee hook and underhook tip the top player to side control. Back take opens when top player ducks. Submission grappling…

  • Scorpion to Back TakeSweepsDeveloping

    Half scorpion back take — top player ducks and drives hips up to defend the sweep, exposing the back for the bottom player. Submission grappling reference.

  • Seatbelt ControlBack PositionDeveloping

    Seatbelt back control — over-under grip with strangle hand over the shoulder, control hand under the armpit. Submission grappling reference.

  • Seatbelt DefenceBack PositionDeveloping

    Back escape from seatbelt — chin tuck, hook removal, hip turn, face the opponent. Three-step system with staged defence. Submission grappling reference.

  • Seated Guard EngagementGuard PassingDeveloping

    Seated guard engagement — first-contact actions that convert a live seated guard into a passable supine guard. Closing distance, hand-fighting, denying…

  • ShelfFolkstyle ControlsDeveloping

    Shelf — leg ride variant with the near leg lifted across the top player’s thigh, exposing the back. Submission grappling reference.

  • Shoelace Heist ReversalSweepsDeveloping

    Shoelace heist — stand-up reversal from single leg X with heel-outside grip. Bottom player stands and converts to top. Submission grappling reference.

  • Short SitFolkstyle ControlsDeveloping

    The short sit is a folkstyle bottom escape — sit out to the near side, swinging the near hip and leg out from referee's position bottom, to face the top…

  • Side Scissors SweepSweepsDeveloping

    The side scissors sweep from closed guard: hip-escaping laterally to attack a perpendicular angle and sweep the passer with crossed-leg pressure.

  • Single Leg XLeg EntanglementsDeveloping

    Single Leg X in the guard context — where ashi garami is established as a guard configuration before the entanglement is Submission grappling reference.

  • SLX Back TakeSweepsDeveloping

    SLX back take — from Single Leg X, invert toward the opponent’s back and take the seatbelt position. Submission grappling reference.

  • SLX Stand-Up SweepSweepsDeveloping

    SLX stand-up sweep — from Single Leg X, extend the inside hook to force the opponent up, then finish the takedown. Submission grappling reference.

  • Smash PassGuard PassingDeveloping

    Smash pass — stack and flatten the guard player’s legs; drive through the knee shield with shoulder pressure to complete. Submission grappling reference.

  • Snap DownStandingDeveloping

    The snap down pulls the opponent's head sharply downward from a collar tie or head control, forcing them to turtle or four-point. A foundational setup…

  • Split Squat PassGuard PassingDeveloping

    The split squat pass: a pressure-based half guard pass using a wide split stance to flatten the bottom player and grind through the guard.

  • Standard TriangleTriangle systemDeveloping

    Triangle — bilateral carotid compression from guard. Opponent's inside arm presses against their neck to close half the choke. Submission grappling…

  • Standing Front HeadlockStandingDeveloping

    Standing front headlock — after a snap down; guillotine, D’Arce, and back take entries before the opponent recovers. Submission grappling reference.

  • Standing vs Seated GuardStandingDeveloping

    Standing passer against a seated guard player — butterfly, shin-on-shin, seated. Grip fighting, distance management, and preventing wrestle-ups…

  • Standing vs Supine GuardStandingDeveloping

    Standing passer against an opponent lying on their back — closed guard, De la Riva, X-guard. Gravity-assisted pressure, leg stretching, and footwork…

  • Straight Arm Shoulder LockArmbarDeveloping

    Straight shoulder lock — arm in extension; downward shoulder pressure. Available from mount, side control, and knee on belly. Submission grappling…

  • Sweep SingleStandingDeveloping

    Sweep single — the single leg finish in which the attacker circles to the outside of the trapped leg and sweeps the opponent's far ankle.

  • The ReapLeg EntanglementsDeveloping

    The reap — seated guard entry threading inside leg across. Creates ashi, outside ashi, or cross ashi depending on the response. Submission grappling…

  • Toe HoldLeg LocksDeveloping

    The toe hold attacks the foot and ankle through rotation. Available from multiple leg entanglement positions. Restricted in some competitive formats.

  • Toe Hold EscapeEscapes & DefenceDeveloping

    Toe hold escape — deny the grip, straighten the knee, rotate the foot internally, stack and counter. Elevated-risk leg lock defence. Submission grappling…

  • Transition Chains — What Follows What and WhyTransitionsDeveloping

    The complete positional transition map: what follows what and why, derived from the canonical relationship table. Covers all Submission grappling…

  • Triangle Choke EscapeEscapes & DefenceDeveloping

    Triangle escape — posture, hide the arm, spin before the lock, double under, tilt, stack and walk. Early defence is essential. Submission grappling…

  • TurkFolkstyle ControlsDeveloping

    Turk — folkstyle control under the near arm and around the neck. Kimura is the primary submission; flattening is the objective. Submission grappling…

  • Turtle Escape TechniquesEscapes & DefenceDeveloping

    Turtle escape techniques — Granby roll, sit-out, switch, Peterson roll, hip heist. Transitional position exit. Submission grappling reference.

  • Waiter PositionGuardDeveloping

    Waiter position — deep half guard variant; far leg underhook creates sweep leverage and back take entries. Submission grappling reference.

  • Waiter SweepSweepsDeveloping

    Half waiter sweep — far leg lifted to remove the top player’s base, then hip escape to come on top. From waiter position. Submission grappling reference.

  • Wrist RideFolkstyle ControlsDeveloping

    Wrist ride — folkstyle base-disruption tool; pinning the opponent’s wrist to the mat exposes the back and prevents recovery. Submission grappling…

  • X-GuardGuardDeveloping

    X-guard controls one of the standing opponent's legs with both of the bottom player's legs in an X configuration. Hip elevation Submission grappling…

  • X-Guard Back TakeSweepsDeveloping

    The X-guard back take in no-gi: from X-guard, turn the opponent and thread behind to take the back rather than sweeping. Used Submission grappling…

  • X-Guard Tilt SweepSweepsDeveloping

    The X-guard tilt sweep in no-gi: from X-guard, elevate the captured leg and tilt the opponent to either the near or far side. Submission grappling…

  • 3/4 ArmbarArmbarProficient

    The 3/4 armbar is the bent-arm counter to the standard armbar — entered when the opponent bends their arm to defend. Rather Submission grappling reference.

  • Anaconda ChokeFront HeadlockProficient

    The anaconda choke: the arm threads under the near arm and under the far side of the neck — the reverse of the D'arce. Requires Submission grappling…

  • Aoki LockLeg LocksProficient

    The Aoki lock attacks the medial knee through a specific reverse leg configuration from ashi garami. A compression and torsion Submission grappling…

  • Arm-In GuillotineFront HeadlockProficient

    Arm-in guillotine — near arm inside the choke; tighter vascular compression than the arm-out variant. Submission grappling reference.

  • Arm-In TriangleTriangle systemProficient

    Arm-in triangle — neck and one arm inside the triangle. The arm creates a barrier; tighter mechanics required for compression. Submission grappling…

  • Back Defence — HarnessBack PositionProficient

    Harness back control escape — over-under (gable grip) is inert as a finish but robust as a hold. Force the RNC transition and defend it. Granby roll…

  • Back Defence — StandingBack PositionProficient

    Standing back defence — piggyback/backpack escape. Hand-fight the standing RNC, controlled fall to disrupt hooks, wall-pin to crush the attacker's ribs…

  • Back TriangleBack PositionProficient

    Leg-based strangle from back control — legs lock in a triangle figure-four around the neck and near arm. Distinct from the rear Submission grappling…

  • Backside 50/50Leg EntanglementsProficient

    Backside 50/50 — asymmetric 50/50 where one player has back exposure advantage; primary submission is the outside heel hook. Submission grappling…

  • Banana SplitLeg LocksProficient

    The Banana Split is a hip and adductor submission applied from cross ashi / saddle / honey hole. One leg is pushed forward Submission grappling reference.

  • Baseball Bat ChokeFront HeadlockProficient

    Baseball bat choke — cross-grip forearms against the neck with a torquing finish. Available from back, knee on belly, crucifix. Submission grappling…

  • Belly Down Back MountBack PositionProficient

    Belly down back — both players prone; entered when opponent rolls from seated back. Opens heel hooks and cross ashi entries. Submission grappling…

  • BerimboloGuardProficient

    Berimbolo — inverted rolling from De la Riva, RDLR, 50/50, seated guard. Exits to back control, crab ride, leg entanglements. Submission grappling…

  • Blast DoubleStandingProficient

    Blast double — the explosive variant of the double leg takedown.

  • Body TriangleBack PositionProficient

    Body triangle — figure-four legs around the torso from back control. Removes the bridge, loads the ribs, compounds the strangle. Submission grappling…

  • Body Triangle DefenceBack PositionProficient

    Body triangle back control escape — bridge unavailable; lateral rotation toward the opponent is the primary exit. Submission grappling reference.

  • Brabo ChokeFront HeadlockProficient

    The brabo choke in no-gi: a D'Arce variant entered from top guard or top half guard rather than from turtle. The attacker's arm Submission grappling…

  • Buggy ChokeGuardProficient

    The buggy choke in no-gi: a self-defence roll executed from bottom mount or bottom side control that threads the attacker's own Submission grappling…

  • Calf SlicerLeg LocksProficient

    Calf slicer — calf compressed against attacker’s bone; loads the knee through combined compression and rotation. Submission grappling reference.

  • Chicken Wing RideFolkstyle ControlsProficient

    Chicken wing ride — the near arm is levered behind the opponent's own back, elbow bent upward behind the shoulder blade, maintaining turtle top control…

  • Choi BarArmbarProficient

    Choi Bar — shoulder rotation submission; arm pulled across the body while the shoulder is externally rotated. From side control. Submission grappling…

  • Clamp PassGuard PassingProficient

    Clamp pass — recover posture against the overhook, defeat the closed guard lock, and disengage the submission platform. How to pass the clamp position…

  • Cross Ashi GaramiLeg EntanglementsProficient

    Cross ashi garami — inside heel hook position: saddle, inside sankaku, honey hole. Hardest to escape; shortest injury timeline. Submission grappling…

  • Cross-Chest ArmbarArmbarProficient

    Cross-chest armbar — attacks the arm crossing the chest when opponent frames from side control. Compresses the elbow downward. Submission grappling…

  • Crucifix — BottomTop PositionsProficient

    Crucifix bottom — near arm trapped between top player legs, bottom player on the side. Entry prevention is the primary defence. Submission grappling…

  • Crucifix — TopTop PositionsProficient

    Crucifix — near arm trapped between top player legs, far arm separately controlled. Both arms isolated; opponent cannot defend. Submission grappling…

  • D'Arce and Anaconda EscapeEscapes & DefenceProficient

    D’Arce and anaconda escape — clear the arm early, tight turtle, roll to back take counter, arm drag counter, stack and post. Submission grappling…

  • D'arce ChokeFront HeadlockProficient

    The D'arce choke: arm-in triangle applied from the front headlock when the near arm is posted. The choking arm threads under Submission grappling…

  • Electric ChairKimura systemProficient

    Electric chair — from deep half, far leg captured and extended to stretch the inner thigh. Categorised in the kimura system. Submission grappling…

  • Estima LockLeg LocksProficient

    The Estima lock is a rapid foot and ankle submission using a rear-naked-choke-style grip on the foot, finished by driving the foot into the attacker's…

  • Ezekiel Choke (No-Gi)Front HeadlockProficient

    The Ezekiel choke in no-gi: the attacking arm is inserted under the opponent's chin, the gripping arm holds the wrist. The Submission grappling reference.

  • Folding PassGuard PassingProficient

    The folding pass pins the opponent's knees to their chest and folds the legs to one side, removing framing and clearing the path to side control. Applied…

  • Garrot ChokeBack PositionProficient

    Garrot choke — wrist and bicep compress both carotids without a figure-four grip. Applied from back control and turtle. Submission grappling reference.

  • Gift WrapTop PositionsProficient

    Gift wrap — the opponent's arm is taken from mount or side control and folded across their own face and neck. A one-arm control that opens back takes…

  • Gift Wrap — BottomTop PositionsProficient

    Gift wrap bottom — your own arm folded across your face and controlled from mount, neutralising a primary defensive tool. Defence is a race against the…

  • Granby RollFolkstyle ControlsProficient

    The Granby roll is a defensive rolling escape from turtle or referee's position bottom — roll across one shoulder while threading a leg through, creating…

  • Half Butterfly PassGuard PassingProficient

    Half butterfly pass — kill the butterfly hook, flatten the bottom player, and pass the hybrid half guard. How to defeat the half butterfly position…

  • HammerlockKimura systemProficient

    The hammerlock folds the opponent's arm behind their back, attacking the shoulder via internal rotation and extension. Applied from side control and back…

  • Harai GoshiStandingProficient

    Harai Goshi — sweeping hip throw; full hip insertion with outer thigh/hip sweep. Companion to Uchi Mata; similar entries, different leg target…

  • Harness ControlBack PositionProficient

    Over-under back control — one arm over the shoulder (overhook), one arm under the armpit (underhook). Less immediate strangle Submission grappling…

  • High Elbow GuillotineFront HeadlockProficient

    High elbow guillotine — elbow points upward alongside the head. Different mechanical action; enables a seated guard finish. Submission grappling reference.

  • High Elbow Guillotine EscapeEscapes & DefenceProficient

    High elbow guillotine escape — chin tuck alone is not enough; shoulder-to-ear denies the carotid angle, clear the elbow to break the grip, step through…

  • High Guard PassGuard PassingProficient

    High guard pass — defeat the elevated closed guard with legs high on the back, strip the meathook arm control, and escape the triangle-omoplata-armbar…

  • High Step PassGuard PassingProficient

    High step pass — lifts the near foot high over the opponent's near leg and steps it to the far side, creating a sudden angle change that bypasses…

  • Homer Simpson SweepSweepsProficient

    Homer Simpson sweep — hooks the bottom player's near leg behind the standing opponent's far leg while the hand pulls the near leg forward, sweeping the…

  • Inverted ArmbarArmbarProficient

    Inverted armbar — attacks the elbow in supination with the arm rotated so the elbow faces upward; the attacker's chest or shoulder is the fulcrum…

  • Iowa RideFolkstyle ControlsProficient

    The Iowa ride combines a tight waist with near arm or leg control for sustained top pressure. The signature finish is the tight waist tilt — rotating…

  • Ippon Seoi NageStandingProficient

    Ippon Seoi Nage — single shoulder throw; drop variant most used in no-gi competition. Arm over shoulder, hip and back rotation. Submission grappling…

  • Japanese Necktie EscapeEscapes & DefenceProficient

    Japanese necktie escape — deny the figure-four by pinning the near arm, posture the neck before grip locks, roll into the attacker to unload the crank…

  • K-GuardLeg EntanglementsProficient

    K-Guard is a specific guard configuration designed as a direct inside heel hook entry system. The leg arrangement naturally exposes the inside heel for…

  • K-Guard (Entanglement Context)Leg EntanglementsProficient

    K-Guard in the entanglement context — when the K-guard configuration transitions from a guard position to a confirmed leg Submission grappling reference.

  • Kata GatameFront HeadlockProficient

    Kata gatame from front headlock — chest pins near arm against neck; attacking arm over the neck completes the triangle. Submission grappling reference.

  • Kimura EscapeEscapes & DefenceProficient

    Kimura escape — elbow to body, thigh grip, walk the wall, kimura counter roll. Early connection prevents arm isolation. Submission grappling reference.

  • Kimura TrapKimura systemProficient

    Kimura trap — figure-four grip as a dilemma. Keeping position while defending is impossible; each defence opens a new attack. Submission grappling…

  • Kiss of the DragonFront HeadlockProficient

    Kiss of the Dragon — Granby roll under the opponent from turtle bottom to expose the back. Direct back take entry. Submission grappling reference.

  • Koshi GurumaStandingProficient

    Koshi guruma — the hip wheel throw. A hip throw using a head and neck wrap rather than the underhook of standard hip throws.

  • Kouchi MakikomiStandingProficient

    Kouchi makikomi — the wrapping variant of kouchi gari.

  • Lateral DropStandingProficient

    The lateral drop drops the practitioner to the side while pulling the opponent's upper body across, throwing them over the dropping body. Applied from…

  • Leg Weave PassGuard PassingProficient

    The leg weave pass threads the top player's arm between the opponent's legs to control the near leg from inside, creating a passing platform that limits…

  • Lockdown PassGuard PassingProficient

    Lockdown pass — defeat the figure-four calf hook, recover the trapped leg, and pass the half guard. How to escape and pass the lockdown position…

  • Lumberjack SweepSweepsProficient

    The lumberjack sweep grabs the top player's far ankle from half guard or seated guard while creating a lateral tipping force, sweeping the top player…

  • Mexican Necktie EscapeEscapes & DefenceProficient

    Mexican necktie escape — keep a flat back to deny the leg hook, stand from turtle before the leg lands, drag the hooking foot off the back, and strip the…

  • Mir LockArmbarProficient

    Mir Lock — straight arm shoulder and elbow submission; arm extended then cranked to load both the elbow and shoulder. Submission grappling reference.

  • Mounted TriangleTriangle systemProficient

    Mounted triangle — triangle choke from mount. Legs encircle neck and one arm from above; bilateral carotid compression from top. Submission grappling…

  • Mounted Triangle EscapeEscapes & DefenceProficient

    Mounted triangle escape — prevent the S-mount arm isolation, block the leg crossing the neck, stack-and-drive the trapped arm out, posture up through the…

  • Ninja Choke (No-Gi)Front HeadlockProficient

    Ninja choke — no-gi guillotine-D'Arce hybrid. No arms inside; figure-four RNC-style grip. Counter to single leg and defended guillotine. Submission…

  • North-South ChokeFront HeadlockProficient

    North-south choke — arm wraps around the far side of the neck under the opponent’s arm; applied from north-south top position. Submission grappling…

  • North-South Choke EscapeEscapes & DefenceProficient

    North-south choke escape — deny the far-arm thread, prevent chest-to-face contact, chin tuck against the scoop, bridge and turn before the rotation…

  • Octopus Guard PassGuard PassingProficient

    Octopus guard pass — strip the deep overhook, recover posture, flatten or backstep to pass. How to deal with the seated overhook back-take platform…

  • OmoplataTriangle systemProficient

    Omoplata — legs trap the arm and drive the shoulder into internal rotation. Positional use is on a separate page. Submission grappling reference.

  • Omoplata ControlTriangle systemProficient

    Omoplata control — arm trapped in the legs; submission always available as a threat. Platform for sweeps and back takes. Submission grappling reference.

  • Outside HeistLeg EntanglementsProficient

    Outside heist in no-gi: the come-up from outside ashi where you clear the hip, sit up, and end seated on the opponent's hips — the outside-ashi upgrade that converts a leg entanglement into a dominant

  • Outside SankakuLeg EntanglementsProficient

    Outside sankaku in no-gi: the triangled leg control around the opponent's outside leg that serves as the primary outside heel Submission grappling…

  • Peruvian NecktieFront HeadlockProficient

    Peruvian Necktie — front headlock choke using one leg to assist the choking arm. Triangle compression against the neck. Submission grappling reference.

  • Peruvian Necktie EscapeEscapes & DefenceProficient

    Peruvian necktie escape — deny the front headlock, block the leg swing, base against the roll, and extract the head on the exposed side. Submission…

  • Peterson RollFolkstyle ControlsProficient

    Peterson roll — executed from near-arm underhook control on a turtled opponent. The top player drives the opponent's near arm across the body and rolls…

  • Rear TriangleBack PositionProficient

    Rear triangle — legs-around-neck blood choke applied from behind the opponent. Triangle configuration applied with the legs. Submission grappling…

  • Reverse Guard (Entanglement Context)Leg EntanglementsProficient

    Reverse guard in the entanglement context — facing away from the opponent with a leg captured. Outside heel hook and kneebar Submission grappling…

  • Reverse TriangleTriangle systemProficient

    Reverse triangle (hantaisankaku) — leg crosses the front of the neck from the opposite direction. Available from north-south. Submission grappling…

  • Rubber GuardGuardProficient

    Rubber guard — leg-behind-neck guard pinning posture and freeing both hands. Platform for omoplata, gogoplata, and triangle. Submission grappling…

  • S-MountTop PositionsProficient

    S-mount — high mount with one leg over the far arm. Opens armbar, mounted triangle, and kimura from the top position. Submission grappling reference.

  • S-Mount — BottomTop PositionsProficient

    S-mount bottom — defending the high mount with one leg over the far arm. Armbar, mounted triangle, and kimura are all seconds away; defence must prevent…

  • S-Mount Escape TechniquesEscapes & DefenceProficient

    S-mount escape — hide the elbow, stack the fall-back, hitchhiker escape, stuff-and-spin. Arm protection is the primary priority because the arm is…

  • Scorpion PassGuard PassingProficient

    Scorpion pass — defeat the outside knee hook, deny the hip extension sweep, and pass the lower-leg-shift half guard. Submission grappling reference.

  • Seoi OtoshiStandingProficient

    Seoi otoshi — the drop shoulder throw, no-gi-friendly variant where the attacker drops to the knees during the pivot to compress entry time and reduce.

  • Short ChokeBack PositionProficient

    Short choke — rear strangle using the under-chin arm path. Primary option when chin tuck blocks the rear naked choke. Submission grappling reference.

  • Shoulder CrunchGuardProficient

    The shoulder crunch in no-gi: a bottom guard control — win inside position, then pinch the head and shoulder together to kill the post and off-balance, opening sweeps, the back, leg entries, and submi

  • Sickle SweepSweepsProficient

    The sickle sweep hooks the bottom player's leg behind the standing opponent's far ankle in a scything motion, pulling the ankle out while pushing the…

  • Spiral RideFolkstyle ControlsProficient

    Spiral ride — top control in a spiral path around the turtle. Breaks the base; opens back take and leg entanglement routes. Submission grappling reference.

  • Standing KimuraKimura systemProficient

    Standing kimura — figure-four shoulder lock applied and finished from standing. Russian tie, underhook, and single leg defence entries. Submission…

  • Standing vs Entangled GuardStandingProficient

    Standing passer against an opponent in a leg entanglement — ashi garami, outside ashi, cross ashi, 50/50. Stacking pressure, staying vertical, and…

  • StraitjacketBack PositionProficient

    Straitjacket back control in no-gi: the opponent's near arm is trapped between the attacker's legs while back control is Submission grappling reference.

  • Sumi Gaeshi (Standing)StandingProficient

    Sumi gaeshi (standing context) — sacrifice throw where the attacker falls backward while elevating the opponent's near leg.

  • SuplexStandingProficient

    The suplex lifts the opponent from a rear body lock and arches backward, throwing them overhead. A high-amplitude Greco-Roman throw with German…

  • Tani OtoshiSweepsProficient

    Tani otoshi (valley drop) — one leg steps behind and between the opponent's legs; the attacker drops backward, pulling the upper body down while the…

  • Technical MountTop PositionsProficient

    Technical mount — one knee grounded, the other leg stepped out flat beside the opponent's hip. Opens back take entries, arm triangle access, and armbar…

  • Technical Mount — BottomTop PositionsProficient

    Technical mount bottom — defending the stepped-out mount. One foot posted beside the defender's hip, back take and arm triangle imminent; the defender is…

  • Technical Mount Escape TechniquesEscapes & DefenceProficient

    Technical mount escape — spin out to re-flatten, roll back to half guard, reverse-technical when the opponent stays high. Seatbelt hand-fighting and…

  • Tomoe NageStandingProficient

    Tomoe nage — sacrifice throw where the attacker falls backward and uses a foot planted on the opponent's hip or stomach to launch them overhead.

  • Tozi PassGuard PassingProficient

    The Tozi pass drops the near shoulder under a butterfly or X-guard hook, trapping it to the mat with body weight and passing over the trapped leg. Also…

  • Twister HookFolkstyle ControlsProficient

    Twister hook — one leg threaded between the opponent's legs to limit spinal rotation. Entry to the truck position. Submission grappling reference.

  • Uchi MataStandingProficient

    Uchi mata — inner thigh reap throw. One of the highest-percentage judo throws, increasingly dominant in elite no-gi competition. Submission grappling…

  • Von Flue ChokeFront HeadlockProficient

    The Von Flue choke is a counter submission applied when the opponent attempts an arm-in guillotine from the bottom. The top Submission grappling reference.

  • Waiter Guard PassGuard PassingProficient

    Waiter guard pass — recover the far leg from the under-hook, deny the sweep and leg entanglement entries, and pass the deep half variant. Submission…

  • Williams GuardGuardProficient

    Williams guard uses an overhook around the opponent's head (meathook grip) from half guard or butterfly base, controlling posture and opening arm…

  • Williams Guard PassGuard PassingProficient

    Williams guard pass — strip the head control overhook, recover posture, and defeat the arm triangle and back take platform. Submission grappling reference.

  • Woj LockLeg LocksProficient

    The Woj lock is a heel hook variant that prioritises rotational torque through a specific grip and hip extension combination. Submission grappling…

  • WristlockArmbarProficient

    Wristlock — radiocarpal joint attack via hyperextension or deviation. Shorter injury window; restricted in beginner contexts. Submission grappling…

  • 70/30Leg EntanglementsAdvanced

    70/30 (80/20) — asymmetric leg entanglement where one player controls a larger share of the leg, creating heel hook advantage. Submission grappling…

  • Back CrucifixFront HeadlockAdvanced

    Back crucifix — behind the turtle with the near arm trapped. Kimura, triangle, and RNC available from this position. Submission grappling reference.

  • BaratoplataArmbarAdvanced

    Baratoplata — shoulder lock from omoplata-family positions; the shin or forearm lever rotates the shoulder against its range. Submission grappling…

  • Berimbolo DefenceGuard PassingAdvanced

    Berimbolo defence — deny the hip rotation, counter the back-take chain, and convert the scramble into passing or leg entanglement opportunities…

  • Bicep SlicerArmbarAdvanced

    The bicep slicer traps the arm against a forearm, shin, or knee fulcrum, crushing the bicep and brachialis to attack the elbow in flexion. Legal at…

  • Buggy Choke EscapeEscapes & DefenceAdvanced

    How to escape the buggy choke — removing the leg from the choking configuration and the body positioning principles. An emerging area of the competitive…

  • Cement MixerFolkstyle ControlsAdvanced

    The cement mixer is a rotational wrestling turn where the top player grabs the far arm and near leg, creating a rotating cradle that rolls the bottom…

  • Diagonal Ashi GaramiLeg EntanglementsAdvanced

    Diagonal ashi garami is a transitional leg entanglement position — the specific angle that makes the Z-lock hip submission Submission grappling reference.

  • DomplataTop PositionsAdvanced

    The domplata slides one shin across the opponent's throat from mount while trapping their arm, creating a combined throat compression and shoulder lock…

  • Domplata — BottomTop PositionsAdvanced

    Domplata bottom — defending the shin-to-throat compression from mount with one arm trapped. Defence is pre-emptive (deny the arm isolation) or immediate…

  • Electric Chair SweepSweepsAdvanced

    Electric chair sweep — extends the top player's far leg outward from the lockdown in half guard, levering them over their own trapped leg. Distinct from…

  • Game OverLeg EntanglementsAdvanced

    Game Over (Z-lock, Leg Knot) — an entanglement in which the attacker controls both of the opponent's legs in a crossed configuration. Immediate heel hook…

  • GogoplataGuardAdvanced

    The Gogoplata is a choke applied by pressing the shin or instep into the opponent's throat from the high guard position. The Submission grappling…

  • Grasshopper GuardGuardAdvanced

    Grasshopper guard — the bottom player lies on their side, one leg controlling the opponent's near leg from outside (like a grasshopper's leg). Creates…

  • Imanari RollLeg EntanglementsAdvanced

    Imanari roll — inverted standing-to-ground entry threading directly to ashi garami or cross ashi garami. Submission grappling reference.

  • Inside SankakuLeg EntanglementsAdvanced

    Inside sankaku in no-gi: the triangled upgrade of cross ashi (the saddle) — a figure-four around the near leg with the top leg crossing past the far leg. The most locked-down inside heel hook position

  • Inverted GuardGuardAdvanced

    Inverted guard — the guard player's hips are elevated above the head, back toward the mat, feet pointing at the opponent's head. Primary entry to…

  • Inverted Guard PassGuard PassingAdvanced

    Inverted guard pass — deny the inversion, collapse the hips, and pass the transitional hub that feeds berimbolo and leg entanglement entries. Submission…

  • Irimi Ashi SweepSweepsAdvanced

    The irimi ashi sweep: stepping into the opponent's space while controlling a leg to unbalance and force the sweep. A Submission grappling reference.

  • Japanese NecktieFront HeadlockAdvanced

    The Japanese Necktie is a combined neck crank and compression choke from a turtle-top front headlock. The attacker's forearm compresses the throat while…

  • Junny LockLeg LocksAdvanced

    Junny lock — inside heel hook variant using a wrist and forearm wrap that creates a different lever geometry on the knee. Applied from ashi garami and…

  • Lateral Knee BarLeg LocksAdvanced

    Lateral knee bar — kneebar applied from back exposure or leg ride positions, where the attacker is positioned behind the opponent's leg. Mechanically…

  • LocoplataGuardAdvanced

    The locoplata is a gogoplata-family submission from inverted guard, using the shin across the opponent's face or jaw while controlling the arm. Distinct…

  • Mexican NecktieFront HeadlockAdvanced

    The Mexican Necktie augments a front headlock choke with one leg hooked over the opponent's back — leg extension tightens the choke and prevents…

  • Mikey LockLeg LocksAdvanced

    Mikey lock — calf compression applied from cross ashi / saddle, transitioning from inside heel hook attempts. Same mechanical target as the calf slicer…

  • MonoplataTriangle systemAdvanced

    The monoplata uses a single-leg triangular configuration to attack the shoulder — one leg controls the far arm, the other creates rotation force. Related…

  • Mutual Ashi GaramiLeg EntanglementsAdvanced

    Mutual ashi — also called criss-cross ashi — is the position where both players are in overlapping single-leg entanglements. Submission grappling…

  • Opposite-Side TriangleTriangle systemAdvanced

    Opposite triangle — catches the far arm. Available when standard entry is blocked but the far arm creates the geometry. Submission grappling reference.

  • Pato LockLeg LocksAdvanced

    Pato lock — ankle and lower leg compression from ashi garami and outside ashi via an arm wrap around the ankle. Same mechanical target as the tren lock…

  • Reverse XLeg EntanglementsAdvanced

    Reverse X is the inverted X-guard variant that creates direct cross ashi entries and back takes. The leg configuration exposes Submission grappling…

  • Shotgun ArmbarArmbarAdvanced

    Shotgun armbar — rolling armbar entry from turtle top or folkstyle ride. The attacker traps the near arm and rolls through to finish. Entry mechanics…

  • Side TriangleTriangle systemAdvanced

    Side triangle — triangle from a lateral position. Hip drive is lateral. Available from side control and north-south. Submission grappling reference.

  • Standing RNCBack PositionAdvanced

    Standing RNC — rear naked choke applied from standing back control before hooks are established. Different technical demands from the ground RNC…

  • Suloev StretchLeg LocksAdvanced

    The Suloev stretch is a posterior knee submission from back control, hyperextending the opponent's isolated leg by driving hips down against posterior…

  • TarikoplataTriangle systemAdvanced

    Tarikoplata — shoulder lock using a leg triangle over the arm from guard. Leg-based rotation loads the shoulder joint. Submission grappling reference.

  • Trapped TriangleTriangle systemAdvanced

    Trapped triangle — triangle around a trapped arm and neck; the arm presses against the carotid as the triangle tightens. Submission grappling reference.

  • Tren LockLeg LocksAdvanced

    Tren Lock — ankle lock from the truck position using both arms around the near leg with a rotational body drive. Submission grappling reference.

  • Truck / Crab RideLeg EntanglementsAdvanced

    Truck (crab ride) — elevated control of one leg behind the turtled opponent; heel hook and back take access. Submission grappling reference.

  • TwisterFolkstyle ControlsAdvanced

    The Twister is a spinal rotation submission executed from the truck (crab ride) position. One leg hooks between the opponent's Submission grappling…

  • Twister Side ControlFolkstyle ControlsAdvanced

    Twister side control is the positional platform for the Twister submission sequence. Specific body and leg positioning create access to the truck and the…

  • Ushiro X — Reverse X GuardGuardAdvanced

    Ushiro X is an inverted X-guard position in which the bottom player faces the same direction as the opponent. The inversion Submission grappling reference.

  • Ushiro X PassGuard PassingAdvanced

    Ushiro X pass — deny the hip inversion, close the inside space, and defeat the cross ashi / back take dilemma from reverse X guard. Submission grappling…

  • Z-LockLeg LocksAdvanced

    The Z-lock is a hip submission — the only submission in the lower limb system that targets the hip joint rather than the knee Submission grappling…

  • Flying ArmbarStandingElite

    Flying armbar — standing-to-submission attack; jumping directly to an armbar lock. The highest-risk standing entry. Submission grappling reference.

  • Flying TriangleStandingElite

    Flying triangle — jumping from standing to lock a triangle choke. Elevated risk; precise timing required. Submission grappling reference.

  • Kani BasamiStandingElite

    Kani Basami — scissors takedown. Sacrifice technique with elevated knee injury risk. Elite-level timing and angle requirement. Heavily…

Concepts60

  • Arm drag to back

    How the arm-drag grip sequence redirects the opponent's arm across their body to create back exposure and seatbelt control. The post to stop the back…

  • Ashi garami: heel hook / back take

    The structural dilemma from ashi garami: the inside heel hook threatens if the opponent stays flat; coming on top to defend exposes the back. The…

  • Back position objectives

    The strategic objectives for each player at the back position range: top player must choose between finish and maintain; bottom player has one objective…

  • Back position: RNC / arm triangle

    Back-position strangle dilemma — from the seatbelt, the defender's hand-fight result selects the finish. Inside-hand wins → rear naked choke…

  • Back-take scrambles

    Back-take scrambles — the attacker races to insert the seatbelt and hooks while the back is briefly exposed; the defender races to turn in or wrestle…

  • Butterfly: inside heel hook / sweep

    Butterfly inside-heel-hook dilemma — when the bottom player elevates the hook on the same-side leg, the top player must either drive forward (concede…

  • Closed guard: hip bump / kimura / guillotine / triangle

    The four-horn dilemma from closed guard: hip bump forces a hand post (kimura); pulling the arm back opens the guillotine; tucking the chin opens the…

  • Collar tie escalation

    How the collar tie escalates from single-side head control into double-collar-tie dominance, snap-down, and front headlock — the no-gi upper-body…

  • Connection as prerequisite at standing range

    How INV-01 and INV-07 apply to the standing range.

  • Front headlock: guillotine / takedown

    Front headlock dilemma — defending the guillotine by extending the head opens the takedown finish; defending the takedown by squaring up opens the…

  • Guard bottom objectives

    The three strategic objectives for the guard bottom player — submit, sweep, upgrade — and why guard retention is the baseline condition, not an objective…

  • Guard passing objectives

    The four passing invariants translated into practical objectives: feet, knees, hips, pin. Why the sequence is non-negotiable and what the most common…

  • Half guard: back take / sweep

    Half guard underhook dilemma — with the underhook from bottom half, the top player must either stay chest-down (concede the back take) or post weight…

  • Inside vs outside position in standing exchanges

    The inside/outside duality at standing range.

  • Judo Throws in No-Gi — The Mechanical Case

    The throws don't change between gi and no-gi — the invariants are identical. What changes is the gripping system.

  • Late leg entanglement entries

    Late leg-entanglement entries — the scramble window where a leg exposes during a failed pass, a reversed sweep, or transitional moment. Opportunistic…

  • Leg drag: pin / back take

    The structural dilemma from leg drag: accepting the pressure leads to side control pin; counter-rotating away to escape exposes the back. The opponent…

  • Leg entanglement grip chains

    How the leg-entanglement grip chain escalates from outside foot/ankle control through shin control, knee-line capture, and the final heel hook grip. The…

  • Leg entanglement objectives

    The strategic objectives for both players inside leg entanglements — ashi, saddle, 50/50, reverse X. Maintain the position, finish a submission, or exit…

  • Leg entanglement: continue / reset

    Leg-entanglement dilemma — heel captured in ashi or 50-50; defender either fights the heel and stays in (attacker keeps cycling locks) or breaks the…

  • Level change as prerequisite for low-line entries

    Level change governs every low-line entry, in wrestling and judo alike.

  • Mount: armbar / triangle / choke

    Three-horn dilemma from mount — the choke forces an arm defence; the arm defence opens the armbar; the armbar defence (turning belly-down) opens the…

  • Over-under clinch: judo throw / leg attack

    From the over-under clinch, the opponent's posture decides which attack is available.

  • Pin position objectives (bottom)

    The strategic objectives for the bottom player in pin positions — survive, escape, and recover — and the hierarchy that governs which to pursue at each…

  • Referee's position dynamics

    Referee's position dynamics — the folkstyle starting position is a live scramble template. Top fights for back or pin; bottom fights for stand-up or…

  • Scramble objectives

    Strategic objectives in scramble sequences — the transitional range between stable positions. What the attacker pursues, what the defender pursues, and…

  • Seated guard grip escalation

    The ground-level equivalent of standing gripping sequences — how grip commitment escalates from ankle to shin-on-shin to SLX to ashi garami, with the…

  • Standing objectives

    The strategic objectives for each player at the standing range — what the top player is trying to achieve, what the bottom player is trying to achieve…

  • Standing: takedown / guard pull

    Standing engagement dilemma — from neutral standing, the defender either engages the takedown exchange (lose if outwrestled) or pre-empts with a guard…

  • The Anaconda and D'Arce System

    The anaconda and d'arce system in no-gi — arm-triangle strangle mechanics from front headlock and turtle, the near-side versus far-side mirror, and the…

  • The Armbar System

    The armbar system in no-gi grappling: juji-gatame as the unifying finish, applied across guard, mount, side, back, and standing. The straight-arm…

  • The Butterfly Guard System

    The butterfly guard system in no-gi grappling: both hooks in as lifting mechanism, sweeping through hip elevation, and the connection to the inside heel…

  • The Closed Guard System

    The closed guard system in no-gi — locked legs as connection, grip-fighting as prerequisite, and the four-horn submission/sweep dilemma network that…

  • The De La Riva System

    The De La Riva (DLR) and reverse DLR system in no-gi grappling: standing-opponent guard with one hook around the back of the lead leg, sweep tree…

  • The dog fight

    The dog fight scramble — from the underhook-and-knee-up exchange in half guard, both players race for the superior angle. Whoever reaches knee-level…

  • The Guillotine System

    The guillotine system in no-gi grappling: front headlock as central position, guillotine as primary finish, and the full network of necktie, darce…

  • The Half Guard Passing System

    The half guard passing system in no-gi — passing the trapped-leg position from top half guard, the whizzer-vs-underhook exchange, the kimura-threat…

  • The Half Guard System

    The half guard system in no-gi — one leg trapped between the opponent's legs, the underhook as pivot, and the back-take / sweep / deep half branching…

  • The Heel Hook System

    The heel hook system in no-gi grappling: inside and outside heel hook mechanics, entry positions, and the safety framework. Highest-risk submission…

  • The Kimura System

    The kimura system in no-gi grappling: the figure-four grip functions as submission, control, and back-take mechanism across guard, turtle, side control…

  • The Knee Slice Passing System

    The knee slice (knee cut) passing system in no-gi — the knee-through-centreline mechanic, the underhook-vs-frame exchange, leg drag and back step…

  • The Leg Drag Passing System

    The leg drag passing system in no-gi — drag the bottom player's leg across their own centreline for a lateral hip pin; the pass-vs-back-take dilemma; the…

  • The Leg Lock System

    The leg lock system in no-gi grappling: ashi-garami positions, leg isolation mechanics, and the heel hook, kneebar, toe hold, and ankle lock submissions…

  • The no-gi judo grip set

    The no-gi grips that replace the gi grip system — collar tie for the collar, wrist control for the sleeve, front headlock for the cross-collar.

  • The post-throw scramble

    After a throw lands, multiple positions are simultaneously available. The throw's landing geometry determines which option opens.

  • The RNC and Back Attack System

    The RNC and back attack system in no-gi grappling: the rear naked choke as primary finish, back triangle and straitjacket as secondaries, and the…

  • The Seated Guard System

    The seated guard system in no-gi grappling: upright base from sitting, hand-fighting as the prerequisite for hook engagement, and the bridge into…

  • The Shin-Shield System

    The shin-shield system in no-gi — shin-across-the-thigh frames as distance management, knee-shield half guard, shin-on-shin entries, and the bridge into…

  • The Smash Pass System

    The smash pass system in no-gi — stack the bottom player's legs to compress hip mobility, land chest connection; the body-lock and over-under pass family…

  • The Torreando Open Guard Passing System

    The torreando (toreando) and standing open-guard passing system — standing posture, leg-pin grips, lateral movement around the bottom player's hip line…

  • The Triangle System

    The triangle system in no-gi grappling: the arm-in-neck leg configuration as strangle across guard, mount, side, back, and turtle. Unified geometry…

  • The X-Guard System

    The X-guard system in no-gi grappling: under-the-leg hook configuration for lifting the standing opponent, sweep and leg-lock entry branching, and the…

  • Top half: smash pass / kimura

    Top half guard dilemma — with a whizzer or underhook from top half, the smash-pass defence exposes the arm to the kimura, and the kimura defence (tucking…

  • Top position objectives

    The strategic objectives for the top player in pin positions — maintain, advance, and finish — and how the choice between them determines every technique…

  • Turtle attack and escape

    The turtle scramble — the attacker must capitalise on turtle top before the defender escapes; the defender must recover guard or stand before the…

  • Turtle: gut wrench / leg entanglement / back take

    Turtle three-horn dilemma — from turtle top, the gut-wrench defence opens the back take; the back-take defence (re-tucking) opens the leg-entry; the…

  • Two-on-one to ashi garami

    How the two-on-one (Russian tie) grip escalates to ashi garami entry. Each step either achieves the goal or forces a reaction that opens the next step.

  • Two-on-one: ashi garami / back take

    Two-on-one (Russian tie) structural dilemma — stepping to outside ashi garami threatens the leg; circling away to defend exposes the back. Connects the…

  • Underhook escalation

    How the underhook sequence escalates from a single underhook through double-underhooks clinch into a body-lock-takedown or back-take finish. Rewards…

  • X-guard: sweep / leg lock entry

    X-guard dilemma — from X or single-leg X, the bottom player threatens both the technical standup sweep and the leg-lock entry. Posture choice — heavy or…

Health37

  • AC Joint Injuries in Grappling

    AC joint sprain and separation from americana and shoulder pressure — distinguishing from labrum injuries, recognising the mechanism, and returning to…

  • Ankle Injuries in Grappling

    Ankle sprains and straight ankle lock injuries — distinguishing the mechanisms, prevention, and management for grapplers.

  • Blast Double Shoulder Injury — the Post-and-Grip Mechanism

    The shoulder injury profile of failed blast double shots — when the shooter posts a hand to stop the fall while the defender pulls upward.

  • Blood-Flow-Restriction Training for Grapplers

    An honest primer on blood-flow-restriction (BFR) training — how light-load work with a restriction cuff builds muscle and strength, why it suits injured and older grapplers, and the safety rules that

  • Breakfall Mechanics for No-Gi Throws

    How to fall safely from no-gi throws — the four breakfall types (back, side, front rotational, throwing-arm-trapped), the mechanics of dissipating impact.

  • Cauliflower Ear in Grappling

    Cauliflower ear — auricular haematoma — causes, prevention with ear guards, drainage decisions, permanent changes, and what responsible gym culture looks…

  • Cervical Spine in Throws — Loading Profiles and Tap Protocol

    Neck loading mechanisms specific to being thrown — distinguishing throw-receiver landing from suplex, lateral drop, kani-basami.

  • Competing in Masters Grappling: Gas Tank, Game, and Weight Cut

    How to prepare an older body to compete — building a game that survives a bracket on an older gas tank, choosing positions that hold up, and why the weight cut is the first thing a masters competitor

  • Concussion and Head Injury in Grappling

    Concussion mechanisms in submission grappling, recognising the symptoms, red flags requiring emergency care, and the graded return-to-training protocol.

  • Does Grappling Help Mental Health? The Evidence

    An honest look at the evidence that grappling helps anxiety and depression — what the research actually supports, how large the effect is, the mechanisms, and where the claim is overstated.

  • Eating Disorders in Weight-Class Sport

    Anorexia, bulimia, BED, OSFED, ARFID, orthorexia in weight-class grappling — recognising disordered patterns, clinical urgency, coach responsibilities…

  • Elbow Hyperextension in Grappling

    Elbow hyperextension from armbar — understanding the mechanism, the injury timeline, and the tapping culture that prevents it.

  • Eye Injuries in Grappling

    Corneal abrasions, subconjunctival haemorrhage, orbital fracture, retinal detachment, and traumatic hyphaema — how they present, which need emergency…

  • Female Athlete Health in Grappling

    Relative energy deficiency in sport (RED-S), menstrual cycle and training, iron and bone health, and the specific health considerations for female…

  • Grappling Past 40: Which Positions Stress Older Joints

    The position-specific injury mechanics nobody writes — why stacking, leg entanglements, deep inversions, and shoulder locks load an older grappler's tissue hardest, and the concrete adaptation for eac

  • Hand, Wrist, and Finger Injuries in Grappling

    Jammed fingers, skier's thumb, wrist sprains, and scaphoid fractures — the hand and wrist injuries grappling produces, plus mechanisms, grading, and recovery.

  • Hip Injuries in Grappling

    Hip flexor strain, labrum tears, femoroacetabular impingement, groin strain, and the hip injuries that guard-heavy grapplers are most exposed to…

  • Injury Prevention and Prehabilitation

    The most common injury patterns in grappling and a systematic approach to reducing risk before injuries occur.

  • Injury Rehabilitation for Grapplers

    The framework principles behind returning to training after injury — biological healing timelines, graded loading, what 'cleared to train' actually…

  • Knee Ligament Injuries in Grappling

    ACL and PCL injuries from heel hooks, kneebars, and reaping — mechanism, severity, prevention, and the honest rehabilitation timeline.

  • Longevity in the Sport

    How to train for decades, not just years — the structural, habitual, and cultural factors that determine how long a grappler can continue training.

  • Lower Back Injuries in Grappling

    Lumbar strain, disc injury, SI joint dysfunction, and the red flags that require emergency care — mechanisms in grappling, return-to-training, and the…

  • MCL Sprain in Grappling

    Medial collateral ligament sprains from outside heel hooks and knee exposure errors — why they are frequently undertreated and how to manage them.

  • Mental Health and Grappling

    Competition anxiety, training stress, and the psychological pressures of grappling — a health-angle treatment distinct from the social dynamics content.

  • Mobility and Flexibility for Grapplers

    The distinction between mobility and flexibility, and why grapplers need strength through range — not just range.

  • Neck Injuries in Grappling

    Cervical strain and compression injuries from guillotines, front headlock pressure, and neck cranks — mechanisms, distinguishing disc from soft tissue…

  • Recovery and Sleep for Grapplers

    Why grappling recovery is not just rest, and how sleep is the most important adaptation tool a grappler has.

  • Rib Injuries in Grappling

    Rib bruising, cartilage damage, and fracture from side control pressure, body triangle, and knee on belly — frequently undertreated, with breathing…

  • Shoulder Labrum and Rotator Cuff Injuries in Grappling

    Labrum tears and rotator cuff damage from kimura, americana, and omoplata — distinguishing the mechanisms, recognising the injury, and returning to…

  • Skin Infections in Grappling

    Ringworm, staph, impetigo, and mat herpes — what each is, how transmission works, and the school's duty of care.

  • Sleep and Skill: Why You Get Better Overnight

    The underused half of the sleep story for grapplers — not recovery, but learning. Why a skill consolidates while you sleep, how sleep loss blunts reaction time and decisions, and what that means for h

  • Standing Knee Injuries — Throws and Shots

    ACL, MCL, and meniscus injury mechanisms specific to standing exchanges — distinct from leg-lock knee trauma.

  • Strength and Conditioning for Grapplers

    Why generic gym programming fails grapplers, and what a grappling-specific strength and conditioning approach looks like.

  • Supplements and Anti-Doping for Grapplers

    Which supplements have evidence, which are a waste of money, and which carry contamination or anti-doping risk — plus how strict liability works in…

  • Training While Pregnant and Return to Sport Postpartum

    What the evidence says about grappling during pregnancy, how to modify training each trimester, return-to-sport postpartum, diastasis and pelvic floor…

  • Weight Management for Grapplers

    A performance-nutrition approach to body composition — not weight cutting. What healthy, sustainable weight management looks like for a competitive…

  • Youth Athletes in Grappling

    Growth plate injuries, maturation timing, weight-cutting in minors, specialisation versus varied training, and training-load considerations for under-18…

Social Dynamics14

  • Child Safeguarding in Grappling

    What safeguarding means for minors in grappling, the supervision and reporting standards a responsible youth programme requires, and what parents should…

  • Coach–Student Power Dynamics

    The inherent power imbalance in coaching relationships, the specific risks it creates, and what responsible professional coaching looks like.

  • Consent on the Mat

    Physical contact norms in training, how to establish and respect consent with training partners, and what schools should formalise.

  • Disability and Adaptive Grappling

    Adaptive grappling as primary consideration, not a footnote — the practical, structural, and cultural factors for including grapplers with disabilities.

  • Ego and Aggression in Training

    Managing competitive drive, ego, and aggression in a way that builds everyone in the room — including you.

  • Hazing in Grappling Culture

    What hazing is, how it shows up in schools (sandbag rounds, initiation rolls, beltings, punishment of new students), why it is damaging regardless of…

  • Hygiene Standards and Enforcement

    What responsible mat hygiene looks like, why it matters beyond personal comfort, and how to address violations without shame but without hedging.

  • Leaving a Gym — When It's Right, and How to Do It Well

    The practical, honest guide nobody writes — when leaving a gym is the right call, how to do it without burning bridges, and which gym politics are normal versus a sign to go.

  • LGBTQ+ Inclusion in Submission Grappling

    What a genuinely inclusive gym looks like in practice — beyond tolerance to active welcome.

  • Mental Health in Grappling Culture

    The cultural dimension of mental health in grappling — the toughness narrative, identity-sport entanglement, and what a healthy training culture actually…

  • Racial and Cultural Dynamics in Submission Grappling

    The sport's history and current dynamics — acknowledging what is real and what equitable mat culture requires.

  • Recognising and Responding to Predatory Coaching

    Warning signs of predatory coaching behaviour, grooming patterns, and what to do — for students, for parents, for school owners.

  • Tapping Culture

    Why tapping culture is not just a safety mechanism — it is the social contract that makes grappling training possible. The full social dynamics treatment.

  • Women in Submission Grappling

    The specific training environment considerations for women in grappling — not a separate inferior track, but an honest account of the challenges and what…

Curriculum28

Standards12

Competitive Meta51

  • Adele Fornarino

    Australian competitor whose ADCC 2024 performance — gold in the −55kg division and gold in the women's absolute — produced one of the most-cited single.

  • Andre Galvao

    Brazilian competitor and co-founder of Atos Jiu-Jitsu — six ADCC titles and four superfight defences, the most decorated competitor in ADCC history.

  • Athlete Compensation in No-Gi Grappling

    Analysis of the current compensation landscape across major no-gi formats, the role of the instructional economy as a primary income source.

  • Beatriz Mesquita

    Brazilian competitor whose 2017 ADCC −60kg gold and multiple IBJJF No-Gi World Championships place her among the most decorated female submission.

  • Braulio Estima

    British-Brazilian competitor whose 2009 ADCC double gold and the foot-attack mechanic that bears his name.

  • Craig Jones

    Australian competitor and coach whose game integrates heel hook entries, back attacks, and Z-guard half guard. Founder of the Craig Jones Invitational.

  • Danielle Kelly

    American no-gi competitor, ONE Championship grappler, and the inaugural ONE Atomweight Submission Grappling World Champion.

  • Dean Lister

    American no-gi competitor whose 2003 ADCC absolute title and his often-quoted articulation that ignoring leg attacks ignores half the human body are.

  • Drug Testing in Submission Wrestling

    Analysis of the current drug testing infrastructure across major no-gi formats, the institutional question of competitive integrity.

  • Eddie Bravo

    American no-gi system architect and tournament founder.

  • Eddie Cummings

    American no-gi competitor whose EBI heel hook campaign in 2015–2016 operationalised the early Danaher Death Squad leg lock system in competition before.

  • Elisabeth Clay

    American no-gi competitor and multiple ADCC medallist.

  • Ethan Crelinsten

    Canadian no-gi competitor and founding B-Team member whose game centres on leg entanglement entries chained into back attacks.

  • Ffion Davies

    Welsh no-gi competitor and ADCC champion at -60kg.

  • Garry Tonon

    American no-gi competitor whose heel hook entry game and EBI dominance helped operationalise the early Danaher Death Squad leg lock system.

  • Georges St-Pierre

    Canadian MMA welterweight champion whose wrestling-and-pressure no-gi grappling game influenced a generation of grapplers outside pure submission.

  • Gordon Ryan

    American no-gi competitor with the most decorated record in modern submission wrestling history.

  • Greg Souders

    American coach and theorist who formalised the application of ecological dynamics and the constraints-led approach to grappling instruction.

  • Hélio Gracie

    Brazilian practitioner who refined the guard-based, leverage-dependent submission system that became the technical foundation of Brazilian Jiu-Jitsu.

  • Jason Rau

    American coach and instructional source whose mechanical articulation of guard and passing detail operates at a resolution suited to instructional.

  • Jean Jacques Machado

    Brazilian-American competitor and coach whose grip-independent guard game and submission hunting produced ADCC titles and lasting coaching influence.

  • John Danaher

    New Zealand-born coach whose systematic submission grappling approach and six-hub taxonomy produced multiple world-level no-gi competitors.

  • Jozef Chen

    American competitor and passing-system architect whose outside passing framework codified J-point camping and the high tripod pass.

  • Kade Ruotolo

    American no-gi competitor and ADCC champion whose game integrates a wrestling-heavy entry system.

  • Kaynan Duarte

    Brazilian no-gi competitor and ADCC absolute champion.

  • Kazushi Sakuraba

    Japanese MMA competitor whose submission wrestling game produced victories over multiple Gracie family members in the late 1990s and early 2000s.

  • Ken Shamrock

    American catch wrestler and Pancrase pioneer whose submission wrestling game bridged the catch wrestling tradition with the emerging no-gi submission.

  • Lachlan Giles

    Australian no-gi competitor whose game is centred on the K-guard leg entanglement entry system and inside heel hook finishing mechanics.

  • Marcelo Garcia

    Brazilian no-gi competitor and coach whose butterfly guard, arm drag to back take, and guillotine systems defined the pre-DDS era of submission grappling.

  • Mario Sperry

    Brazilian competitor and coach whose top pressure game and Vale Tudo background made him one of the dominant figures of early ADCC competition.

  • Masakatsu Funaki

    Japanese submission wrestler and Pancrase co-founder whose shoot wrestling system was one of the earliest structured no-gi submission disciplines.

  • Mateusz Szczecinski

    Polish coach and instructional source whose articulation of mechanical detail across guard, passing, and submission systems is widely cited.

  • Mica Galvao

    Brazilian no-gi competitor and ADCC champion.

  • Mikey Musumeci

    American no-gi competitor and ONE Championship grappling champion.

  • Nathiely de Jesus

    Brazilian no-gi competitor and ADCC competitor at +65kg.

  • Nicky Rodriguez

    American competitor whose collegiate wrestling background and 2019 ADCC −99kg silver showed elite wrestling translating directly to no-gi grappling.

  • Nicky Ryan

    American no-gi competitor who emerged as a teenage prodigy through the Danaher Death Squad before later transitioning to the B-Team.

  • Renzo Gracie

    Brazilian competitor and coach whose New York academy connects the Gracie tradition to the Danaher Death Squad and the modern no-gi era.

  • Ricardo Arona

    Brazilian no-gi competitor and multiple ADCC medallist known for top pressure and leg lock integration in the early-to-mid-2000s ADCC era.

  • Rickson Gracie

    Brazilian competitor and coach whose pressure-based positional game and back control philosophy influenced the development of modern no-gi submission.

  • Roger Gracie

    British-Brazilian competitor whose pressure-based top game and submission system translate directly into no-gi and MMA contexts.

  • Ronaldo "Jacaré" Souza

    Brazilian competitor whose mid-2000s ADCC record — multiple weight-class medals plus a 2005 absolute silver — represents the high-water mark of pure.

  • Royce Gracie

    Brazilian competitor whose performances at UFC 1, 2, and 4 established BJJ's credibility in no-gi submission contexts.

  • Royler Gracie

    Brazilian competitor whose three consecutive ADCC −66kg titles (1999–2001) and 1999 Pride match against Sakuraba defined a founding era of no-gi grappling.

  • Shintaro Higashi

    Japanese-American judoka and no-gi competitor whose game shows high-percentage judo throws transferring cleanly into no-gi grappling.

  • State of Competitive No-Gi Grappling — 2026

    Annual analysis of competitive no-gi grappling — ADCC 2024 results, technical trends, format developments, and what the data means for the sport in 2026.

  • The History and Development of No-Gi Submission Grappling

    A mechanical history of no-gi submission grappling — from catch wrestling and early ADCC through the Danaher era, the no-gi explosion.

  • The Multi-Platform Commercial Structure of No-Gi Grappling

    Analysis of the current multi-platform commercial environment.

  • Tye Ruotolo

    American no-gi competitor whose game is centred on scramble-based entries, dynamic position changes, and submission-hunting from both top and bottom.

  • Weight Classes in No-Gi Submission Grappling

    Analysis of the weight class structures across ADCC, WNO, CJI, and CBI, the role of the absolute division.

  • Xande Ribeiro

    Brazilian competitor whose 2007 and 2009 ADCC −99kg titles and two-decade career place him among the most consistently decorated submission grapplers.

Invariant50

Belief59

Drill72

  • 50/50 Counter Entry

    Drills the counter-entanglement leg exchange that creates 50/50 from a defended ashi garami — specifically the sequence the bottom player uses when the…

  • Anaconda Arm Thread Mechanics

    Isolates the arm thread for the anaconda choke from front headlock control. Partner is cooperative — practitioner practises threading under the far…

  • Ankle Lock Extraction Counter

    Drills the timing of the ankle lock finish as a counter to the partner's leg extraction — the finish window that opens when the partner commits to…

  • Armbar Grip Breaking — The Wrist-Clasp Defence

    Trains two grip-breaking methods against the most common armbar defence — the opponent clasping their own wrist. Partner pre-sets the wrist clasp…

  • Armbar Wrist Control — Grip Establishment and Secondary Anchor Denial

    Isolates establishing wrist control on the target arm and immediately denying the opponent's free hand from reaching across to grip their own wrist…

  • Ashi Garami Hip Connection

    Isolates the hip-to-hip connection that defines ashi garami — attacker drives their hip into the inside space while the partner remains passive. The…

  • Back Retention Under Escape Pressure

    Isolates maintaining back control when the partner actively attempts to turn into the attacker. Partner may turn and bridge but cannot stand up. Trains…

  • Belly-Down Armbar — Following the Hitchhiker Escape

    Trains the conversion to belly-down armbar when the partner performs the hitchhiker escape. Partner executes a slow, telegraphed hitchhiker pivot…

  • Body Triangle vs Leg Hooks Decision Drill

    Isolates the decision point between maintaining leg hooks and switching to a body triangle from back control. Partner defends using bridge-and-turn…

  • Breakfall Ladder — Four Types Solo

    Solo safety drill that cycles through the four breakfall types — back, side, front rotational, throwing-arm-trapped — at progressive heights.

  • Clinch Entry from Distance

    Semi-resisting drill for closing distance to over-under clinch against a circling partner.

  • Collar Tie Inside-Hand Exchange

    Resisting drill for the inside-collar-tie hand fight. Both partners pummel for the inside collar position.

  • Connection-First Entry Drill

    Trains the sequential requirement of INV-07 through alternating leg entanglement entry variations. Variation one reaches for the heel before seating the…

  • Cross Ashi Transition

    Drills the leg cross from ashi garami to cross ashi (saddle/inside sankaku) — the transition that opens the inside heel hook line. Trains the specific…

  • Cross-Chest Armbar from Side Control

    Isolates the body-repositioning sequence that converts side control into the cross-chest armbar position. Attacker drapes across the partner's chest to…

  • D'Arce Arm Thread Mechanics

    Isolates the inside-shoulder arm thread for the D'Arce (arm-in guillotine) from front headlock control. Partner is cooperative with one arm extended…

  • Duck Under from Russian Tie

    Semi-resisting drill for the duck-under entry from a Russian tie (two-on-one).

  • Elbow-on-Fulcrum Placement — The Fixed Point of the Armbar

    Isolates the positioning of the opponent's elbow over the attacker's hip brace and teaches the fixed-point relationship by deliberately removing it…

  • Figure-Four Grip Entry Isolation

    Isolates the mechanics of closing the figure-four loop from side control. Partner feeds a passive arm — no defence. Trains the hand sequencing and…

  • Fixed-Point Removal — Teaching the Armbar's Anchor

    Demonstrates INV-12 through a mounted armbar vehicle. Attacker establishes pressure on the elbow over the hip brace — partner confirms pressure. Attacker…

  • Foot Sweep Timing — Reactive De-Ashi

    Cooperative drill for foot sweep timing. Partner steps in a known pattern; attacker times the de-ashi sweep at the moment the foot becomes weight-bearing.

  • Front Headlock Arm Encirclement Entry

    Isolates the mechanics of closing a two-on-one front headlock from the sprawl. Partner is turtled and cooperative — no resistance. Trains arm placement…

  • Front Headlock Back Take Transition

    Trains the rotation from front headlock control to full back exposure. Partner turtles and stays static — practitioner practises releasing the…

  • Front Headlock Re-Center After Angle Loss

    Trains the recovery sequence when the front headlock angle drifts — opponent has shifted laterally or begun to circle out, pulling the encirclement grip…

  • Front Headlock Weight Loading and Level Control

    Trains the sprawl-weight component of front headlock control. With the encirclement grip established, the practitioner practises driving chest weight…

  • Guard Armbar — Hip-Out Angle and Entry Swing

    Isolates the hip-out movement and leg-over swing that create the armbar entry angle from closed guard. Partner is passive — no posture or arm defence…

  • Guillotine Arm Thread from Front Headlock

    Isolates the arm-threading mechanics of the high-elbow guillotine entry from front headlock control. Partner is cooperative and static. Practitioner…

  • Heel Hook Rotation Mechanics

    Isolates the torso rotation that generates heel hook force — distinct from the arm squeeze, which generates almost no useful load. Cooperative drill…

  • Hip Connectivity to Back Position

    Isolates the hip-to-hip connection requirement in back control. Partner is cooperative and remains passive. Trains the pelvic alignment, the squeeze…

  • Hip Lever Positioning for Kimura Force

    Isolates the attacker's hip placement relative to the trapped arm. Partner remains passive. Trains the mechanical relationship between hip angle and…

  • Inside Heel Hook Finish

    Full inside heel hook finish mechanics from cross ashi (saddle) — the highest-risk leg lock finish. Extensive partner communication protocol is…

  • Inside Leg Insertion

    Drills the inside leg insertion sequence into ashi garami from a standing partner — the foundational entry from shin-on-shin guard. Trains the hip…

  • Inside Space Maintenance

    Attacker maintains inside space ownership in ashi garami against a partner actively attempting leg extraction — hip repositioning, leg extraction…

  • Inside-Space Entry Under Resistance

    Trains ashi garami entry as a hip-position task under light resistance. Partner stands and attempts to prevent the entry by framing or stepping clear…

  • Inside-Space Maintenance Under Extraction Pressure

    Demonstrates INV-LE01 through a direct structural comparison. From established ashi garami, the drill partner attempts leg extraction for 30 seconds with…

  • Inverted Armbar — Rotation Mechanics When the Standard Angle Is Blocked

    Isolates the body rotation sequence that produces the inverted armbar finish when the partner's shoulder position blocks the standard finish angle…

  • K-Guard to Ashi Completion

    Drills the final completion step from K-guard to full ashi garami — K-guard is a designed entry that pre-establishes the inside hook, but the completion…

  • Kimura Fixed-Point Hunt

    From a side control kimura grip, the drill partner is instructed to find any movement that eliminates submission pressure without releasing their arm…

  • Kimura Grip as Guard Recovery Counter

    Isolates using the kimura grip to prevent the bottom player from recovering posture and reconstructing guard. Partner has full guard recovery intent…

  • Kimura Grip Maintenance Under Frame Resistance

    Isolates the ability to maintain the figure-four loop when the partner applies a light defensive frame against the attacker's posture. No grip-breaking…

  • Kimura Rotation Mechanics Without Finish

    Isolates the shoulder rotation arc — lifting the elbow off the body and driving the rotation — without committing to the submission point. Partner does…

  • Kimura-to-Armbar Transition Drill

    Isolates the arm-bend dilemma — detecting when the partner straightens the trapped arm to defend the kimura and converting immediately to a straight…

  • Kimura-to-Back Conversion Entry

    Isolates the back-take pathway that becomes available when the partner defends the kimura finish by gripping their own leg. Partner resists only by…

  • Kneebar Alignment

    Drills the hip placement, foot trap, and body alignment for the kneebar from turtle and leg drag positions — the mechanics required before any…

  • Kuzushi Ladder — Loading the Near Foot

    Cooperative drill that builds the kuzushi (off-balance) skill.

  • Leg Hook Insertion

    Isolates the mechanics of inserting leg hooks from the backpack position — seatbelt and hip connection already established, no hooks. Partner provides…

  • Osoto-Gari Entry from Over-Under

    Cooperative drill for the footwork-only osoto entry from over-under clinch.

  • Outside Ashi Entry Transition

    Drills the transition from ashi garami to outside ashi garami when the partner turns away — the correct mechanical response to an opponent rotating…

  • Outside Heel Hook Finish

    Full outside heel hook finish mechanics from ashi garami against light partner resistance — hip connection, heel cup grip, and torso rotation to the…

  • Rear Triangle Setup Drill

    Isolates the mechanical transition from seatbelt back control to the rear triangle configuration. Partner defends the RNC with an active…

  • RNC Entry from Seatbelt

    Isolates the choke entry sequence from the seatbelt — sliding the over arm from the shoulder into the neck position and connecting the second arm to…

  • S-Mount Transition from High Mount

    Isolates the leg repositioning sequence that converts high mount into S-mount for the armbar entry. Partner lies passive with arms crossed on their chest…

  • Seatbelt Grip Establishment

    Isolates the mechanics of establishing a clean seatbelt grip from the moment of first back access. Partner is cooperative. Trains the over-under arm…

  • Shot Defence Ladder — Sprawl, Reshot, Return

    Resisting drill that builds shot defence under continuous pressure. Defender sprawls; attacker reshots; defender re-sprawls and returns to stance.

  • Shoulder Rotation Under Defensive Framing

    Isolates completing the kimura rotation arc while the partner actively frames with their free arm. Partner may post and extend the free arm but cannot…

  • Simultaneous Close — Level Change and Contact Entry

    Trains the double-leg takedown entry with the level change and chest-to-thigh contact occurring at the same moment. Variation one performs the level…

  • Sit-Out Follow — Hip Switch Reaction Drill

    Trains the hip-switch counter to the sit-out escape. Partner performs a slow, telegraphed sit-out from turtle — the practitioner practises switching hips…

  • Solo Level Change Repetitions

    Solo drill that builds the level-change motor pattern with hip-line reference.

  • Standing Reap Entry

    Drills the standing reap entry sequence into ashi garami — attacker catches a stepping partner's leg with a shin grip and sits into the entanglement as…

  • Straight Ankle Lock Mechanics

    Cooperative Achilles loading drill — isolates the foot placement, forearm position, and body mechanics of the straight ankle lock before any live…

  • Tap-Release Reflex

    Partner communication training drill — explicitly builds the tap-to-release reflex before it is needed at speed. No submission force is applied. Both…

  • Toe Hold Entry Mechanics

    Isolates the figure-four grip setup and wrist alignment for the toe hold — the grip that must be established before any pressure is applied. Cooperative…

  • Transition to Back from Scramble

    Isolates reading and entering back control during scramble transitions — specifically from turtle top and from a failed guard pass. Full resistance…

  • Triangle Arm Isolation — Clearing the Arm Across

    Isolates the arm-clearing movement that traps one of the opponent's arms inside the triangle, making the choke bilateral. Partner cooperates by keeping…

  • Triangle Entry from Failed Armbar

    Trains the armbar-to-triangle reversal when the opponent defends an armbar attempt by stacking. Partner performs a slow stacking movement — practitioner…

  • Triangle Hip Angle Adjustment

    Isolates the hip-angle rotation that converts a loose, ineffective triangle into a tightly angled choking position. Partner holds still with the triangle…

  • Triangle Leg Placement Isolation

    Isolates the leg geometry of the closed triangle — shin-on-back-of-neck, ankle-behind-knee contact, and leg-lock closure. Partner holds still in the open…

  • Triangle Posture Adjustment Under Stack Pressure

    Trains maintaining and adjusting the triangle position while the opponent applies a stacking or driving defence. Partner applies gradual forward stack…

  • Triangle Posture Break and Guard Entry

    Isolates the posture-breaking movement that creates the triangle entry window from closed guard. Partner kneels upright in the guard with hands on the…

  • Triangle Squeeze Mechanics — Leg Drive and Head Pull

    Trains the active finishing squeeze of the triangle choke — the coordinated combination of choking leg drive, head pull, and hip extension. Partner holds…

  • Triangle to Armbar Transition

    Trains the pivot from triangle to armbar when the opponent postures out of the triangle. Partner performs a slow posturing movement (driving the head up)…

  • Underhook Pummel — No-Gi

    Classic pummel drill, no-gi specific.

Positional Game58

  • 50/50 Positional Dilemma

    Symmetric leg entanglement game — both players start in 50/50 with equal structural access to each other's heel. Trains the 50/50 positional hierarchy…

  • Active Shot vs Sprawl

    Asymmetric mid-shot game.

  • Ankle Lock Finish Game

    Ankle lock game from ashi garami — attacker applies Achilles load while partner defends and extracts. The first leg lock positional game; ankle lock…

  • Armbar System — Full Expression

    Advanced armbar system positional game. Bottom player uses the armbar system across all positions — guard, mount scrambles, side control transitions. Top…

  • Armbar vs Triangle — The Guard Dilemma

    Proficient closed guard positional game that trains the armbar-triangle companion system. Bottom player attacks both submissions simultaneously, reading…

  • Ashi Garami Entry Game

    Entry-level leg entanglement game from a seated guard start — bottom player works to establish ashi garami with hip-to-hip connection confirmed; top…

  • Back Attack System — Full Expression

    Proficient-plus full back attack system game. Top player expresses the complete system — back entry, retention, hook or body triangle choice, RNC and…

  • Back Position — Seatbelt Keep

    Foundations back position game. Top player maintains seatbelt back control; bottom player attempts to turn into the top player. No leg hooks required…

  • Back Retention with Hooks

    Developing back position game with full hooks in. Top player maintains back control with both hooks; bottom player has full escape tools including…

  • Back Take Entry Routes

    Foundations back position game focusing on entry. Attacker attempts to get from turtle top or a failed-pass position to seatbelt back control. Defender…

  • Butterfly Ashi, Shotgun Grip — Thread to Control

    Rung four of the outside-position leg-entanglement ladder. The attacker starts in butterfly ashi with the shotgun grip and must thread to a one-sided dominant entanglement or finish.

  • Butterfly Kimura Trap

    Developing kimura positional game from butterfly guard. Bottom player uses the kimura trap to create the submission-vs-sweep dilemma. Top player attempts…

  • Closed Guard Kimura Pressure

    Foundations kimura positional game from closed guard. Bottom player attacks the kimura from closed guard; top player defends posture and attempts to…

  • Collar Tie Inside-Hand Battle

    Symmetric standing positional game from a single collar-tie start. Both players compete to snap to a front headlock, shoot, or land a throw.

  • Confined-Area Guard Retention

    A spatial-constraint retention game. The guard player may not cross a small boundary, so retreating is removed and they have to solve the pass in place with frames and hips.

  • Connection Hold — Grips Off

    A task-simplified foundations game that isolates one invariant — connection. The top player pins by chest-to-chest contact alone, with no grips, so a beginner feels what connection is before technique

  • Finishing the Escape — From the Back

    The won rung of the back-escape ladder, run finish-first. The escaping player starts with the back already coming off — a hook cleared, chest turning in — and only has to complete the escape, so they

  • Finishing the Pass — From the J-Point

    Rung one of the standing-vs-seated passing ladder, run finish-first. The top player starts past the jeopardy point and only converts the advantage into a pin — so a passer feels what a won pass is bef

  • Finishing the Reversal — From Shin-to-Shin

    Rung one of the guard-retention ladder, run finish-first. The seated player starts with a shin-to-shin already connected and only has to convert it — wrestle up or upgrade to an entanglement — so a gu

  • Finishing the Strangle — From the Back

    The won rung of the back-attack ladder, run finish-first. The attacker starts with the strangle already threaded and only has to finish — compress the carotids before the defender strips the arm — so

  • Foot Sweep Only — Constrained Standing Game

    Constrained standing game limited to foot sweeps. Both players in over-under clinch; only foot-sweep finishes count.

  • Front Headlock — Back Take Game

    Developing-level positional game testing the back take transition from front headlock. Top player tries to circle to the back and establish seatbelt…

  • Front Headlock — Establish and Hold

    Foundations front headlock positional game from turtle top. Top player tries to establish and hold the front headlock encirclement for a count of five…

  • Front Headlock — Guillotine Entry Game

    Developing-level positional game testing the guillotine arm thread under resistance. Top player has front headlock established and attempts to convert to…

  • Front Headlock System — Full Expression

    Proficient-plus full front headlock system game. Top player expresses the complete system — establishing and maintaining the front headlock, selecting…

  • Front Headlock vs. Sit-Out and Stand-Up

    Developing-level front headlock positional game. Bottom player has full stand-up and sit-out tools available; top player must maintain or re-establish…

  • Guard Armbar — Achieve the Finish Position

    Foundations armbar positional game from closed guard. Bottom player attempts to establish the armbar finish position — legs over, wrist controlled, elbow…

  • Guard Armbar vs the Stack — Reading the Defence

    Developing armbar positional game. Bottom player attacks the armbar from closed guard; top player defends by stacking. Bottom player must either complete…

  • Hook War — Back Position Lower Control

    Developing back position game focused entirely on lower-body control. Top player tries to maintain at least one hook; bottom player tries to remove all…

  • Inside Heel Hook Game

    Inside heel hook game from cross ashi (saddle) — the highest-risk positional game in the leg lock system. Cooperative entry, partial rotation only until…

  • Inside Space War

    Ashi garami retention game — attacker starts in full ashi garami and must maintain inside space ownership for 90 continuous seconds against a partner…

  • Kimura System Full Expression

    Proficient-plus kimura positional game. Bottom player plays the kimura system from any position — guard, turtle bottom, transitions. Top player may do…

  • Leg Entanglement Full System

    Full leg entanglement system game for Advanced practitioners — both players enter from a seated guard and use the complete entanglement toolkit including…

  • Leg Lock Full System Game

    Full leg lock system game for Advanced practitioners — both players use the complete submission toolkit (ankle lock, toe hold, heel hooks by agreement)…

  • Mount Armbar — Arm Extraction and Finish Position

    Proficient mount armbar positional game. Top player attempts to extract an arm and reach the S-mount armbar finish position; bottom player defends with…

  • Off-Side Guard Pass

    A differential-learning passing game. The passer may not use their dominant side or favourite pass, which forces them to explore the solutions a one-sided game keeps hidden.

  • Outside Ashi, Shotgun Grip — Close to Sankaku

    Rung three of the outside-position leg-entanglement ladder. The attacker starts in outside ashi with the shotgun grip and must close to outside sankaku or finish the outside heel hook.

  • Outside Heel Hook vs Extraction

    Outside heel hook game from outside ashi garami — attacker finishes with the outside heel hook while the partner defends by extracting, hiding the heel…

  • Over-Under Clinch Battle

    Symmetric standing positional game from over-under clinch. Both players compete to take the back, score a takedown, or establish a body lock.

  • Passing the Ankle Line

    Rung three of the standing-vs-seated passing ladder. The top player starts controlling one or both ankles — the first of the three lines — and has to pass all the way to a pin.

  • Passing the Knee Line

    Rung two of the standing-vs-seated passing ladder. The top player starts with a near-side under-scoop on one leg and has to clear the knee line and pin — the second of the three lines, worked back fro

  • Rebuilding Behind a Frame

    A guard-retention rung. The bottom player starts supine with an elbow-and-knee frame and the passer still in front of their limbs, and has to turn that frame into a meaningful connected guard or an en

  • Recovering From Flat

    The hardest rung of the guard-retention ladder. The bottom player starts flat on their back with the passer standing off to the side and out of reach, and has to re-face them and build a meaningful co

  • Russian Tie (Two-on-One) Battle

    Asymmetric standing game from a Russian tie start.

  • Side Control Kimura — Establish and Defend the Grip

    Foundations kimura positional game from side control. Top player tries to establish and hold the figure-four loop; bottom player tries to prevent…

  • Single-Leg X — Enter the Outside Game

    The hardest working rung of the outside-position leg-entanglement ladder. The attacker starts in single-leg X and must enter a one-sided dominant entanglement, come up to top, or finish.

  • Standing Leg Entanglement Entry Battle

    Both players start standing and compete to establish the first leg entanglement. Entry methods include the standing reap, shin-on-shin sit-in, and…

  • Standing vs Seated

    Rung five of the passing ladder — the real position. Top standing, bottom seated, no advantages given. The full standing-vs-seated battle that decides 30–40% of a match.

  • Standing vs Seated — With an Advantage

    Rung four of the passing ladder. The top player starts standing over a seated guard with a small advantage — a shallow underhook or a hand on the hip — and works to pass to a pin while the bottom play

  • Standing vs Seated Guard

    Asymmetric game with a standing player against a seated guard player. Standing player must pass or score a takedown if the guard player stands.

  • The Dogfight — Back or Top

    The neutral 50/50 of the back phase, where the attack and escape ladders meet. From a dogfight — both players up on a knee with an underhook each — one fights to climb to the back, the other to come u

  • Toe Hold Game

    Toe hold game from ashi garami — attacker attempts the toe hold finish while the partner defends by hiding the foot, extracting, or converting to ankle…

  • Triangle — Entry From Closed Guard

    Foundations triangle positional game from closed guard. Bottom player tries to achieve open triangle position — leg over the shoulder, hips elevated, arm…

  • Triangle — Finish Game vs. Posture Stack

    Developing-level triangle finish game. Bottom player starts in fully closed triangle position with arm isolated and hip angle set — tries to complete the…

  • Triangle — Hip Angle and Arm Isolation Game

    Developing-level triangle positional game. Triangle entry has been achieved — bottom player tries to adjust hip angle to perpendicular and isolate the…

  • Triangle and Armbar — Two-Way Combination Game

    Proficient-level two-submission combination game from closed guard. Bottom player tries to finish with either triangle or armbar, converting between the…

  • Triangle System — Full Expression

    Proficient-plus full triangle system game from closed guard. Bottom player expresses the complete system — posture break and entry, hip angle adjustment…

  • Turtle Top Kimura Control

    Developing kimura positional game from turtle top. Top player uses the kimura grip as the primary control tool to either take the back or finish the…