Glossary /// Alias
Standing armbar from turtle
Also known as Deadlift Armbar — the canonical term used on this site.
Training background: Names the base the attack works from, and covers both the lift and the walk-around
Descriptive — names the base both turning mechanisms work from
Standing armbar from turtle names the deadlift armbar by the thing both of its versions have in common: the attacker gets to their feet with the near arm still held, and turns the opponent from there.
Etymology. The label is broader than “deadlift armbar” and that breadth is useful, because two different force vectors live under it. One lifts the opponent vertically until the trapped elbow is their only remaining support; the other stands and walks the hips around toward their head until the arm cannot follow the body it belongs to. Neither has an established name of its own that separates it from the other, and both need the same standing base.
Mechanics. A turtled player has four points of support and the attack removes three of them, so the body goes where the last one allows. Strength is not the variable — the arithmetic of the base is. The grip that turns the opponent is released as they spin, and the attacker sits behind the extended arm for an ordinary finish; keeping the turning grip through the landing is the usual reason the submission is missed.
Cross-reference. The other real turtle armbar moves the attacker instead of the opponent — see Rolling Armbar. Full mechanical coverage on Deadlift Armbar.