Standing & Clinch

Standing game — single leg, double leg, Russian tie, clinch work, guard pulls, throws, and standing submissions. Clinch exchanges, takedown defence, and standing back control are the three primary scenarios where standing submissions are the highest-percentage finish available. Cross-reference: front headlock system for guillotine and ninja choke; kimura system for standing kimura. Submission grappling reference.

25 Positions
5 Submissions

All pages in this family

POS-STD-STANDING

Standing

Neutral start position — stance, base, and distance management

Foundations
POS-STD-CLINCH-SINGLE-COLLAR

Single Collar Tie

Head and neck control — posture disruption entry

Foundations
POS-STD-CLINCH-OU

Over-Under Clinch

Primary clinch — underhook battle and hip control

Foundations
POS-STD-SINGLE

Single Leg Entry

Most versatile takedown — level change to hip access

Foundations
POS-STD-DOUBLE

Double Leg Entry

Deepest level change — drive through both legs

Foundations
POS-STD-SPRAWL

Sprawl

Primary takedown defence — hip removal and front headlock

Foundations
POS-STD-GUARD-PULL

Guard Pull

Deliberate entry to bottom — destination-first strategy

Foundations
POS-STD-CLINCH-DOUBLE-COLLAR

Double Collar Tie

Bilateral neck control — hip throw entry and snap down

Developing
POS-STD-CLINCH-DU

Double Underhooks

Bilateral inside control — maximum hip access

Developing
POS-STD-CLINCH-FRONTLOCK

Front Body Lock

Maximum front clinch — torso wrap and Jones chain entry

Developing
POS-STD-CLINCH-BACKLOCK

Rear Body Lock

Standing back control — Jones rear lock breakdown chain

Developing
POS-STD-CLINCH-RUSSIAN

Russian Tie

Two-on-one arm control — arm drag system entry

Developing
POS-STD-ARMDRAG

Arm Drag

Centreline redirection — back exposure from arm control

Developing
POS-STD-HIGH-CROTCH

High Crotch

Inside leg entry — single-to-double intermediate

Developing
POS-STD-FRONT-HEAD

Standing Front Headlock

Snap down position — guillotine entry and transition

Developing
POS-STD-ANKLE-PICK

Ankle Pick

Precision takedown — weight transfer timing

Developing
POS-STD-HIP-THROW

Hip Throw Family

Hip fulcrum throws — O-goshi, Mune-nage variants

Developing
POS-STD-FIREMAN

Fireman's Carry

Shoulder wheel throw — under-arm loading

Developing
POS-STD-UCHI-MATA

Uchi Mata

Inner thigh throw — highest-percentage judo throw in no-gi competition

Proficient
POS-STD-SEOI-NAGE

Ippon Seoi Nage

Single shoulder throw — drop variant dominant in no-gi

Proficient
POS-STD-HARAI-GOSHI

Harai Goshi

Sweeping hip throw — outer thigh/hip reap via full hip insertion

Proficient
POS-STD-KANI-BASAMI

Kani Basami

Scissors takedown — sacrifice technique with knee injury risk — Elite

Elite Elevated risk
SUB-FHL-GUILLOTINE

Guillotine

SUB — Primary finish from standing front headlock — Intermediate

Developing Elevated risk
SUB-FHL-NINJA

Ninja Choke

SUB — Guillotine-D'Arce hybrid — counter to single leg / defended guillotine

Intermediate Elevated risk
SUB-BACK-STD-RNC

Standing RNC

SUB — Rear naked choke from standing back / backpack — Advanced

Advanced Elevated risk
SUB-KIM-STANDING

Standing Kimura

SUB — Kimura from Russian tie, underhook, single leg defence — Intermediate

Intermediate Elevated risk
POS-STD-SUPLEX

Suplex

High-amplitude arching throw from rear body lock — Proficient

Proficient
POS-STD-VS-SEATED

Standing vs Seated Guard

Passer vertical against seated / butterfly / SLX — grip fighting, wrestle-up denial

Developing
POS-STD-VS-SUPINE

Standing vs Supine Guard

Passer vertical against closed / DLR / X-guard — gravity-assisted breaks

Developing
POS-STD-VS-ENTANGLED

Standing vs Entangled Guard

Passer vertical in ashi — stacking pressure and heel-hiding posture — Elevated risk

Proficient Elevated risk