Reference framework

The Invariables

Mechanical truths that hold regardless of body type, size, style, or lineage. The foundation of every technique page on this site.

"Invariants are things that must happen in order for something to occur."

— Greg Souders

An invariable is not an opinion. It is not "how I was taught." It is a structural law of grappling — a mechanical truth that holds regardless of who applies it. Every technique page on this site cites the invariable it expresses. Reading the invariable before the technique is reading the reason before the instruction.

The invariables index will grow as content phases progress. Universal invariables are complete; domain-specific invariables for each position family are added as that family's content is published.

Universal invariables

Hold across all positions and contexts.

Leg entanglement invariables

Specific to heel hook and entanglement positions.

Scramble invariables

Transitions, scrambles, and the wrestle-up framework. Credited to Craig Jones.

Submission invariables

Mechanical laws governing strangles and joint submissions.

Standing / takedown invariables

Structural requirements for destabilisation and takedown completion.

Guard invariables

Structural truths from the bottom — foot line, facing, connections, hip mobility.

Passing invariables

Structural truths from the top — clear feet, hold knees, break connections.

Pin invariables

Structural truths of pinning — chest contact, hip coverage, flattening, underhooks.

Where each invariable is discussed

Reverse reference — concept pages (systems, ranges, dilemmas, gripping, scrambles) that cite each invariable. Technique pages that express each invariable are listed on the individual invariable page.

INV-01
Collar tie escalation ·Underhook escalation ·Seated guard grip escalation ·Arm drag to back ·Two-on-one to ashi garami ·Top position objectives ·Ashi garami: heel hook / back take ·Two-on-one: ashi garami / back take ·RNC and back attack system ·Closed guard system ·Knee slice passing system ·Half guard passing system ·Smash pass system
INV-02
Arm drag to back
INV-03
Pin position objectives (bottom) ·Guillotine system ·Anaconda / darce system
INV-04
Front headlock: guillotine / takedown ·Back position: RNC / arm triangle ·Leg entanglement: continue / reset ·Top half: smash pass / kimura ·Half guard: back take / sweep ·Butterfly: inside heel hook / sweep ·Standing: takedown / guard pull ·X guard: sweep / leg lock entry ·Turtle: gut wrench / leg entanglement ·Closed guard hip bump dilemma ·Back take scrambles ·Turtle attack and escape ·The dog fight ·Referee's position dynamics
INV-07
Collar tie escalation ·Underhook escalation ·Seated guard grip escalation ·Leg entanglement grip chains ·Top position objectives ·Two-on-one: ashi garami / back take
INV-09
Armbar system
INV-11
Arm drag to back
INV-12
Triangle system ·Anaconda / darce system ·Seated guard system ·Half guard passing system ·Leg drag passing system
INV-13
Underhook escalation ·Scramble objectives ·Standing objectives ·Shin shield system ·Butterfly guard system ·Torreando open guard passing ·The dog fight ·Half guard: back take / sweep
INV-14
Back position: RNC / arm triangle ·Mount: armbar / triangle / choke ·Top half: smash pass / kimura ·Kimura system
INV-15
RNC and back attack system ·Guillotine system
INV-G01
Seated guard grip escalation
INV-G03
Seated guard grip escalation
INV-LE01
Seated guard grip escalation ·Two-on-one to ashi garami ·Leg entanglement grip chains ·Ashi garami: heel hook / back take ·Two-on-one: ashi garami / back take
INV-LE02
Leg entanglement grip chains
INV-LE04
Leg entanglement grip chains ·Ashi garami: heel hook / back take
INV-LE05
Seated guard grip escalation
INV-SC01
Scramble objectives ·Ashi garami: heel hook / back take
INV-SC02
Scramble objectives
INV-SC03
Scramble objectives
INV-SC04
Two-on-one: ashi garami / back take
INV-S01
Front headlock: guillotine / takedown ·Back position: RNC / arm triangle
INV-S04
Back position: RNC / arm triangle
INV-16
Pin position objectives (bottom) ·Shin shield system ·Half guard system
INV-PIN01
Top position objectives
INV-PIN02
Pin position objectives (bottom) ·Top position objectives
INV-PIN03
Top position objectives
INV-PIN04
Pin position objectives (bottom)
INV-ST01
Front headlock: guillotine / takedown ·Two-on-one to ashi garami ·Two-on-one: ashi garami / back take
INV-ST02
Collar tie escalation ·Front headlock: guillotine / takedown ·Two-on-one to ashi garami
INV-ST03
Underhook escalation ·Arm drag to back
INV-ST04
Collar tie escalation