Structured learning paths
Curriculum
Sequenced learning paths for each ability level. For students finding their footing. For coaches designing programmes. For school owners building curricula.
How the curriculum works
InGrappling teaches no-gi submission grappling through three interlocking layers. The curriculum gives the sequence — what to learn, in what order, and why. The concepts layer explains how positions and techniques connect — guard systems, dilemmas, gripping sequences, submission systems. The technique library covers the mechanics of individual techniques. Underneath all three sits the invariables framework — the mechanical principles that make every technique work.
New to the site? Read How InGrappling works first. It explains the three layers in detail and shows how to read a technique page in the context of your current curriculum stage.
The three sequencing principles
Every decision in the foundations and developing curricula follows from three principles:
- Invariable precedence. The mechanical principles precede the techniques that depend on them. A student who understands the invariable has a framework; a student who only knows the technique has a movement pattern.
- Defence before offence for elevated risk. For any technique that carries elevated injury risk, the escape is taught before the attack. This produces safer training and better attackers.
- Position before submission always. Submissions are taught after the positional prerequisites are established. No armbar from mount before the student can maintain mount under pressure.
Ability levels, not belts
InGrappling uses ability-based progression. Foundations covers roughly the first 6 to 18 months of training. Developing typically spans 6 to 24 months beyond that — building a connected game across the primary position families. Proficient is the transition from curriculum-led learning to self-directed game development. None of these are time-based — they are criterion-based, and the criteria are spelled out on each curriculum page.
The progression frameworks page explains the full six-level model (from Foundations through Elite) and why ability-based progression is more honest than belt-based progression.
The three ability levels
Foundations Curriculum
Ability level: Foundations
The essential positions, escapes, and submissions for someone new to the sport. What to learn first and why.
Developing Curriculum
Ability level: Developing
Building a connected game — how the positions link, how to develop a primary system, and how to plug gaps.
Proficient & Above
Ability levels: Proficient, Advanced, Elite
Notes for advanced practitioners — specialisation, competition preparation, and the continuing development process.
Training tracks
Structured delivery guides for coaches — session-by-session programmes built from the curriculum above.
Foundations 12-Week Programme
Delivery guide for coaches
A session-by-session schedule for delivering the full foundations curriculum — 43 sessions mapped to 12 weeks with drill prescriptions and completion checkpoints.
Developing Focus Blocks
Delivery guide for coaches
System-by-system focus blocks for the developing curriculum — 7 blocks over 6–24 months, with session templates and integration checkpoints.
Resources
Companion pages that support the curriculum — orientation, drilling methodology, and answers to common questions.
How InGrappling works
Site orientation
The three-layer model explained — curriculum, concepts, techniques, invariables — and how to use them together.
Practitioner FAQ
Common questions answered
How long does foundations take? When should I learn heel hooks? What if my gym doesn't use this curriculum?
Drilling methodology
How to practise
The cooperative → specific resistance → live model used throughout the curriculum, and how to apply it to the technique library.