Standing & Clinch
Standing game — single leg, double leg, Russian tie, clinch work, guard pulls, throws, and standing submissions. Clinch exchanges, takedown defence, and standing back control are the three primary scenarios where standing submissions are the highest-percentage finish available. Cross-reference: front headlock system for guillotine and ninja choke; kimura system for standing kimura. Submission grappling reference.
All pages in this family
Standing
Neutral start position — stance, base, and distance management
Single Collar Tie
Head and neck control — posture disruption entry
Over-Under Clinch
Primary clinch — underhook battle and hip control
Single Leg Entry
Most versatile takedown — level change to hip access
Double Leg Entry
Deepest level change — drive through both legs
Sprawl
Primary takedown defence — hip removal and front headlock
Guard Pull
Deliberate entry to bottom — destination-first strategy
Double Collar Tie
Bilateral neck control — hip throw entry and snap down
Double Underhooks
Bilateral inside control — maximum hip access
Front Body Lock
Maximum front clinch — torso wrap and Jones chain entry
Rear Body Lock
Standing back control — Jones rear lock breakdown chain
Russian Tie
Two-on-one arm control — arm drag system entry
Arm Drag
Centreline redirection — back exposure from arm control
High Crotch
Inside leg entry — single-to-double intermediate
Standing Front Headlock
Snap down position — guillotine entry and transition
Ankle Pick
Precision takedown — weight transfer timing
Hip Throw Family
Hip fulcrum throws — O-goshi, Mune-nage variants
Fireman's Carry
Shoulder wheel throw — under-arm loading
Uchi Mata
Inner thigh throw — highest-percentage judo throw in no-gi competition
Ippon Seoi Nage
Single shoulder throw — drop variant dominant in no-gi
Harai Goshi
Sweeping hip throw — outer thigh/hip reap via full hip insertion
Kani Basami
Scissors takedown — sacrifice technique with knee injury risk — Elite
Guillotine
SUB — Primary finish from standing front headlock — Intermediate
Ninja Choke
SUB — Guillotine-D'Arce hybrid — counter to single leg / defended guillotine
Standing RNC
SUB — Rear naked choke from standing back / backpack — Advanced
Standing Kimura
SUB — Kimura from Russian tie, underhook, single leg defence — Intermediate
Suplex
High-amplitude arching throw from rear body lock — Proficient
Standing vs Seated Guard
Passer vertical against seated / butterfly / SLX — grip fighting, wrestle-up denial
Standing vs Supine Guard
Passer vertical against closed / DLR / X-guard — gravity-assisted breaks
Standing vs Entangled Guard
Passer vertical in ashi — stacking pressure and heel-hiding posture — Elevated risk