Technique · Guard

POS-TOP-BUTTERFLY

Top Butterfly Guard

Guard — Top / Passing • Butterfly guard engagement • Foundations

Foundations Top Offensive Standard risk View on graph

What This Is

The top player in butterfly guard faces a bottom player with two hooks under the thighs. The primary danger is being swept — the hooks create immediate lift potential. The top player’s priority is preventing lift while working to flatten or pass the guard. Unlike half guard or open guard, butterfly guard gives the bottom player hooks on both sides simultaneously; the top player cannot simply step around one hook while the other remains active.

Three key principles govern the top position in butterfly guard:

  1. Stay low. A high base gives the hooks more lever arm. When the top player stands tall or raises their hips, the hook foot has more of the thigh to work with and the elevation force increases. Dropping the hips compresses the hook’s mechanical advantage.
  2. Connect. Chest-to-chest or chest-to-shoulder removes the space the bottom player needs to generate hook elevation. A gap between the upper bodies is what allows the hook to work — the bottom player must sit up into that gap to drive the sweep. Closing the gap collapses the sweep before it starts.
  3. Clear one hook before advancing. Attempting to pass with both hooks still active invites the double-sided sweep. The top player’s passing sequence always involves neutralising at least one hook first — either by pinching the knees together (body lock), cutting the knee through one hook (knee cut), or controlling and redirecting a leg (leg drag).
Ruleset context

This technique is legal in all major competitive formats.

Also Known As

Also known as
  • Passing butterfly
  • Butterfly top

The Invariable in Action

In butterfly guard, the feet are the hooks. The top player cannot advance — cannot drive a knee forward, cannot step around — while active hooks remain under the thighs. Any attempt to force a knee past an active hook gives that hook leverage against the advancing knee. The clearing must come first: the body lock clears both hooks simultaneously by pinching and lifting; the knee cut clears one hook by dropping the knee across it; the leg drag clears one leg by controlling and repositioning it offline. The invariable is not a suggestion about sequence — it describes a mechanical reality.

Clearing hooks is not passing. After the hook is cleared, the top player must move forward — advance the knee line past the bottom player’s hip — and hold that position long enough to consolidate. In butterfly guard, this step is often where passes fail: the top player clears one hook but does not immediately drive through. The bottom player re-inserts the hook in the pause. The clearing and the advance must be continuous. Stopping between them is the most common reason butterfly passes stall.

The bottom player in butterfly guard has two primary connections: the hooks and the underhook. A pass that removes the hooks but leaves the underhook intact often fails to complete — the bottom player can still control the hip, recover half guard, or take the back. The top player must break both. In practice this means winning the underhook battle (or at minimum neutralising the bottom player’s underhook by flattening the shoulder) before or during the hook-clearing sequence.

This invariable describes the bottom player’s obligation — and therefore identifies the top player’s target. The top player’s job in butterfly guard is to take this invariable away from the bottom player: to get the hooks outside the knee line, to strip them off, or to advance past them. When the top player drops level and drives chest-to-chest, the hooks are still inside the knees but have no elevation space to work with. When the top player clears the hooks to the outside via a leg drag or body lock, the invariable is violated and the guard is broken.

Butterfly guard passes frequently stall at the transition between clearing the last hook and establishing the pin. The hook is cleared — the knee is past the foot line — but the top player has not yet landed their weight on the bottom player, and the bottom player re-inserts the hook in that gap. The clearing and the pin must overlap: as the final hook is cleared, the top player’s chest must already be loading onto the bottom player’s torso. There is no safe resting position between “hooks cleared” and “pinned.” The pass that arrives in a top position without immediately controlling the hips has not completed — it has only reached halfway.

Entering This Position

From Standing — Kneeling Into the Guard

The most common entry. The top player approaches and the bottom player has seated, inserting hooks as the top player closes distance. The top player drops to their knees — close enough that the hooks are under the thighs, not extending out in front. At the moment of kneeling, the top player should already be thinking about underhook position: entering with a chest-to-chest connection and a reach for the underhook prevents the bottom player from building the sitting-up posture that makes the sweep work.

From a Failed Pass — Returning to Butterfly Engagement

A top player who has attempted to pass from open guard and been countered may find themselves back in butterfly hook range. The bottom player re-inserts hooks as the top player returns to the kneeling position. The same principles apply: level, connection, one hook at a time.

From This Position

Top butterfly guard is a passing hub. The attacks available to the top player are all passing sequences — the position is not held for its own sake but is the entry point to one of the three primary passing approaches.

Body Lock Pass

The top player drops level, wraps both of the bottom player’s legs together, and drives chest into thighs. The lock clears both hooks simultaneously by pinching them together and lifting. This is the direct, force-based answer to butterfly guard. See the dedicated page below.

Knee Cut Pass

The top player controls one side — either by securing an underhook and flattening one shoulder, or by controlling the shin — and drives the passing knee across the inner thigh of one hook. The knee cut clears one hook and advances to half guard top or directly to side control. See the dedicated page below.

Leg Drag

The top player controls one of the bottom player’s legs — typically at the shin or ankle — and repositions it to one side, effectively moving the hook offline. The top player then steps around the displaced leg. The leg drag approach is lower-risk than the body lock because it does not require a full level drop, but it requires grip control.

Common Errors — and Why They Fail

Error: Standing too high. Why it fails: A high base gives the hooks maximum lever arm. The foot is deep under the thigh, the bottom player’s elevation vector is unobstructed, and any forward pressure the top player applies actually helps the hook sweep by loading the hook. Correction: Drop the hips. The top player should feel their thighs are almost resting on the bottom player’s thighs, compressing the hook’s range of motion.

Error: Not controlling the upper body. Why it fails: If the bottom player is allowed to sit up freely, establish an underhook, and build posture, the sweep is immediately available. The top player who focuses only on the legs and ignores the upper body will be swept even with adequate base. Correction: The underhook fight is simultaneous with the level drop. Reach for the underhook or clinch chest-to-chest as the hips drop — do not settle the base and then address the upper body.

Error: Trying to pass both hooks simultaneously without a lock. Why it fails: Advancing through two active hooks without controlling them causes one hook to clear while the other redirects the top player’s movement. The bottom player adapts to whatever the top player does and ends up in a dominant sweep position on one side. Correction: Choose a pass. Body lock controls both hooks as a unit. Knee cut commits to one hook and clears it first. Leg drag addresses one leg and repositions it. Do not attempt to advance between hooks without first neutralising at least one.

Drilling Notes

Ecological Approach

Hook-clearing game: Bottom player starts with both hooks in, top player starts in position. Top player scores by clearing both hooks and establishing chest-on-chest with no hooks active. Bottom player scores by completing a sweep. No submissions. Run for ninety seconds, switch. This forces the top player to develop a complete hook-clearing strategy rather than reacting to individual sweeps.

Systematic Approach

Phase 1 — Level and connection only. Top player drops level and establishes chest-to-chest against a cooperative bottom player. Invariable checkpoint: are the hips low enough that the bottom player cannot sit up? Drill twenty repetitions.

Phase 2 — Body lock entry, cooperative. From the low position, top player reaches around both legs, locks, and drives. Bottom player assists by not resisting. Focus on the mechanics: lock above the knees, chest pressure into thighs. Twenty repetitions each direction.

Phase 3 — Knee cut entry, cooperative. Top player controls one underhook, pins one shoulder, drives the knee cut. Bottom player assists. Twenty repetitions each side.

Phase 4 — Hook-clearing game (ecological), as above.

Ability Level Guidance

Foundations

Learn the level drop and the chest-to-chest connection. Understand why a high base is dangerous. Drill the body lock entry cooperatively — understand that the lock clears both hooks before the pass begins. Learn the basic knee cut entry. At this level, the goal is understanding the mechanical problem (hooks have leverage, connection removes space) and the two primary mechanical solutions (lock or cut).

Developing

Develop the underhook fight from top butterfly. Learn to read which hook is more active and commit to the correct pass. Add the leg drag to the repertoire. Begin developing combinations: body lock that converts to knee cut when the bottom player frames out of the lock. Learn to manage the bottom player sitting up — address the posture with the underhook before driving the pass.

Proficient

Develop a complete top butterfly game: body lock as the primary force pass, knee cut as the angle pass, leg drag as the grip-based option. Build combinations off each entry. Learn to sequence passes when the first attempt is countered. Develop sensitivity to the bottom player’s weight shifts — the sweep always loads before it fires, and the proficient top player feels the load and reacts before the sweep completes.