Front Headlock & Turtle
Front headlock system — ground and standing, turtle top/bottom, pinch headlock, back crucifix, four-point breakdown. Submission grappling reference.
All pages in this family
Front Headlock — Ground
Primary head-and-arm control position
Front Headlock — Standing
Standing clinch version of the front headlock
Sprawl
Defensive hip-weight transfer — entry to the front headlock from a shot
Turtle — Top (Attacking)
Jones attack hierarchy from the turtle
Turtle — Bottom (Defending)
Escape hierarchy: stand, shoot, granby
Four-Point Position
Breakdown chain and wrist ride mechanics
Pinch Headlock
Multi-directional trap: sumi, back take, D'arce, legs
Back Crucifix
Near arm trapped from turtle top — kimura, triangle, armbar
Guillotine (High-Elbow)
Primary vascular choke from front headlock
Arm-In Guillotine
Near arm inside — tighter compression, elevated risk
D'arce Choke
Arm threads under near arm, around the neck
Anaconda Choke
Thread under the neck — roll finish required
Arm Triangle (Kata Gatame)
Near arm pressed against own neck — angle walk to finish
North-South Choke
Body rotation finish from north-south position
Baseball Bat Choke
Cross-grip forearm torque — KoB and crucifix
Ezekiel Choke (No-Gi)
Forearm inserted under chin — mount and side control
Kata Gatame
Shoulder hold pin — inherently a submission setup
High Elbow Guillotine
Front headlock — elbow-up mechanical variant
Brabo Choke
Front headlock — D'Arce from guard/half top
Kiss of the Dragon
Turtle bottom — granby roll to back or crab ride