Technique · Back Position
Back Take Entry Routes
Back Attack System • Developing
What This Is
The back is the highest-value position in no-gi grappling. Every submission available from the back — the rear naked choke, back triangle, rear triangle, armbar — is applied against a defender who cannot see the attack and whose primary defence tools (frames, posture, connection to the mat) are all oriented in the wrong direction. The back is so consistently high-percentage that the entire structure of modern no-gi competition strategy can be summarised as: get the back, keep the back, finish from the back.
This page documents every known entry route into back control, organised by starting position. All routes pass through POS-BACK-TOP-EXPOSURE — the transitional moment when the back is first accessed and before any specific grip (seatbelt, harness, body triangle) is fully established. Understanding the full entry map serves two purposes: it tells the attacker how to reach the back from wherever they currently are, and it tells the defender where they are most likely to have their back taken so they can prioritise those contexts in their defensive training.
There are over 25 documented entry routes. They are not equal in probability — the arm drag, the clinch back take, and the back take from turtle are highest-frequency in competition. But all of them are real, and practitioners who specialise in particular positions should know which entries originate from their strongest positions and build their game accordingly.
The Invariable in Action
Every back take entry shares a common mechanical requirement: the attacker must arrive chest-to-back with connection established before the defender can face them. This is INV-07 (connection is prerequisite for control) applied at a moment of transition — the entry is the process of establishing that connection from whatever starting position the attacker occupies.
The diversity of entries reflects the diversity of starting positions, not a diversity of underlying principles. Whether the entry is an arm drag from standing, a back take from leg entanglements, or a go-behind from the front headlock, the goal is identical: establish chest-to-back contact, then set the controlling grips (INV-01). The entry determines how the attacker arrives; the invariable determines what they need to arrive with.
From POS-BACK-TOP-EXPOSURE, the attacker has three seconds and three choices: seatbelt, harness, or body triangle control. Hesitating at the exposure moment allows the defender to turn and recover position. The quality of the entry is measured by how quickly and directly the attacker can convert exposure to a specific control grip.
Standing and Clinch Entries
The highest-probability back take contexts in competition begin from standing or clinch positions.
From the Rear Body Lock (POS-STD-CLINCH-BACKLOCK)
The rear body lock — achieved by winning an underhook battle, completing an arm drag, or timing a scramble — is the most direct standing entry to the back. The attacker is already behind with a grip around the torso. The back take is completed by dropping to the mat, inserting hooks, and converting the body lock to a seatbelt. This is the terminal position of Craig Jones’ breakdown chain (bodylock → 4pt → turtle → back).
From the Arm Drag (POS-STD-ARMDRAG)
The arm drag creates a momentary rotational force on the opponent’s upper body that exposes the back. Both standing and ground arm drags produce the same exposure; the standing version is higher-frequency in competition. After the drag, the attacker closes behind immediately — any hesitation allows the opponent to recover facing them.
From the High Crotch (POS-STD-HIGH-CROTCH)
A high crotch that is defended (the opponent sprawls partially) can be converted to a back take by spinning behind. Rather than continuing to drive through for the double, the attacker releases the high crotch, steps to the outside of the hip, and comes up behind. The moment of transition from high crotch to behind is fast and requires the attacker to have the spinning motion as a trained response.
From the Single Leg (POS-STD-SINGLE)
The finish of a single leg takedown can become a back take rather than a side-control finish. When the opponent defends the single by sprawling and wrapping for a front headlock, the attacker can duck under and come up behind. Also: “run the pipe” single leg finishes land behind the opponent.
Front Headlock and Turtle Entries
From the Turtle (POS-FHL-TURTLE-TOP)
The most common path to the back in no-gi. From turtle, the attacker establishes a seatbelt or harness on the upper body, inserts one hook, then the second. The Jones hierarchy places back taking as the first priority from turtle precisely because of how reliably this entry works. See: Turtle — Top.
From Four-Point (POS-FHL-4PT)
When the defender moves from turtle to four-point (both knees and both hands on the mat), the back is momentarily more accessible — the hips are lower and the attacker can step behind more easily. The hip-pull technique: the attacker grips the far hip and pulls it backward and to the side while stepping behind.
From the Front Headlock — Ground (POS-FHL-CONTROL)
The “go behind” from front headlock control: the attacker releases the head/neck control and steps around the outside of the opponent, arriving at the back. This is faster than it sounds because the opponent’s head is typically down — they are defending the choke, not preparing for the back take.
From the Pinch Headlock (POS-FHL-PINCH-HEADLOCK)
The pinch headlock creates a sumi gaeshi dilemma from the guard, but the back take is the third arm of the dilemma. When the opponent resists the sweep and avoids the guillotine, the go-behind becomes available as the opponent’s weight shifts to the wrong side.
From the Back Crucifix (POS-FHL-BACK-CRUCIFIX)
The back crucifix already has the attacker behind the opponent; the transition to seatbelt back control is a matter of releasing the crucifix arm configuration and establishing the seatbelt grip before the opponent can face them.
Guard and Ground Entries
From Seated Guard — Arm Drag (POS-GRD-SEATED)
The arm drag from seated guard is a foundational back take entry. The seated player grips the opponent’s wrist with one hand and the elbow with the other, pulling the arm across while sitting up and rotating. The pulling and rotating motion exposes the back momentarily; the attacker closes immediately.
From Butterfly Guard — Arm Drag (POS-GRD-BUTTERFLY-BOT)
Same arm drag mechanism from butterfly guard hooks. The hook assists the elevation and rotation that creates the back exposure. One of the highest-percentage guard-to-back entries in modern no-gi.
From Half Guard — Underhook (POS-GRD-HALF-BOT)
The bottom player who wins the underhook battle in half guard has two primary destinations: stand up (wrestle up) or take the back. The back take from the underhook: come to the knee, use the underhook to push the opponent’s near shoulder away, and step behind before they can face. Also: the deep half guard back take — exit through the back when the opponent steps over.
From Deep Half Guard (POS-GRD-DEEP-HALF-BOT)
Deep half guard creates a back take opportunity when the opponent steps over the deep half player’s head — rather than accepting the sweep or resisting, they step over. The deep half player follows the rotation and comes up behind.
From Scorpion / Lower Leg Shift (POS-GRD-SCORPION)
The scorpion position creates a back take dilemma on one of its sweep variations. When the opponent resists the forward sweep, the back take from the scorpion position becomes the counter — the attacker follows the opponent’s resistance direction and comes up behind.
From X-Guard (POS-GRD-XGUARD-BOT)
The hip heist back take from X-guard. When a sweep attempt is not available, the bottom player can use the X-guard elevation to create rotation and come up behind the opponent.
From De la Riva — Berimbolo / Crab Ride (POS-GRD-DLR-BOT)
The berimbolo (no-gi variant using shin-and-ankle grip rather than lapel) and the crab ride entry from De la Riva both land behind the opponent. These are technically demanding entries requiring inversion and precise leg positioning. The landing position is POS-LE-TRUCK which transitions to POS-BACK-TOP-EXPOSURE.
From Reverse De la Riva (POS-GRD-RDLR-BOT)
Inversion from RDLR to the back: the bottom player uses the RDLR configuration to invert under the opponent and come up behind. Similar mechanism to the berimbolo but from the reverse hook position.
From Z-Guard / Knee Shield — Underhook (POS-GRD-ZGUARD)
The underhook from Z-guard creates the same back take option as from half guard bottom. Win the underhook, push the near shoulder, step behind.
From the Octopus Guard (POS-GRD-OCTOPUS)
The octopus guard creates a back take route via the arm drag mechanism embedded in the position. The body lock grip around the torso positions the attacker for an immediate back take transition.
From the Clamp (POS-GRD-CLAMP)
The clamp position creates a back take when the opponent attempts to pass over the clamped leg. The attacker follows the passing motion and comes up behind.
Top Position Entries
Back takes from dominant top positions occur when the bottom player turns or attempts to escape. The top player should be continuously watching for back exposure rather than only seeking submissions from fixed positions.
From Side Control — Opponent Turns (POS-TOP-SIDE)
When the bottom player turns to their knees to escape side control, the back is exposed. The top player should always have the back take as their first response to this movement rather than resisting the turn — following the turn and taking the back is higher-percentage than preventing the turn.
From Mount — Opponent Rolls (POS-TOP-MOUNT)
When the bottom player rolls to escape mount, the back is briefly exposed during the roll. The top player follows the roll rather than resisting it and lands on the back. This is a high-percentage transition in live grappling — the mount escape creates the back take.
From North-South — Spin to Back (POS-TOP-NS)
From north-south, the top player can spin 180 degrees to arrive behind the opponent. This works when the opponent is not actively defending the spin — typically when they are focused on defending the north-south choke or kimura.
From Knee on Belly (POS-TOP-KOB)
When the bottom player attempts to remove the knee from their belly by pushing it away and creating space, the top player can follow the push and spin behind. The momentum of the push creates the back-take opportunity.
From Crucifix (POS-TOP-CRUCIFIX)
The crucifix near-arm trap can transition to seatbelt back control by releasing the leg configuration and establishing the upper body grip. The near arm remains controlled during the transition.
Leg Entanglement Entries
The leg entanglement system connects directly to the back system — these are among the less-expected back takes and are correspondingly harder to defend.
From Cross Ashi / Saddle — IHH Defended (POS-LE-CROSS-ASHI)
When the inside heel hook is defended (the defender successfully creates the back take counter as their escape), the attacker can convert to back control rather than lose position. This requires staying connected through the entanglement resolution.
From 50/50 — Leg Extraction (POS-LE-5050)
A successful leg extraction from 50/50 — where the attacker disentangles their leg — can be combined with a go-behind as the leg comes free. The timing is the critical skill: the back take must happen during the leg extraction movement, not after the opponent has resettled.
From the Truck / Crab Ride (POS-LE-TRUCK)
The truck position already has the attacker behind the opponent with leg control. The transition to back control is a matter of moving from the leg-over-body configuration to a seatbelt grip. The truck is the most direct leg-entanglement-to-back-take route.
From Outside Ashi — Belly Down (POS-LE-OUTSIDE-ASHI)
When the defender in outside ashi goes belly down to escape (the standard outside ashi escape), the back is momentarily exposed. The attacker can follow this belly-down movement and come up behind before the defender can post.
From Backside 50/50 (POS-LE-BACKSIDE-5050)
Backside 50/50 already has the advantaged player facing the opponent’s back. The back take from here is a matter of converting the leg-over-hip control into an upper body seatbelt grip — removing the leg configuration while maintaining chest-to-back contact.
From Exposure to Control: What Happens Next
All entries above land at POS-BACK-TOP-EXPOSURE — the first moment of back access. From this transitional state, the attacker must immediately select one of three control grips:
- Seatbelt control — the standard: one arm over the shoulder (strangle hand), one arm under the armpit (control hand). Highest submission access.
- Harness / over-under — one overhook, one underhook. More stable in scrambles; requires conversion to seatbelt for primary submission access.
- Body triangle — applied from seatbelt when leg control over the torso is needed. Removes bridge capacity; highest control state.
The longer the attacker spends at the exposure state without converting to a grip, the higher the defender’s probability of facing them and recovering position. Conversion speed is the primary training variable at this stage.